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Showing results for tags 'errors'.
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[4.0] Portuguese Translation persistent Errors
DannSann posted a question in Patch Beta Bugs and Support
Greetings, There are some persitent issues with the brazilian portuguese translation since launch, minors but still persistent. *Island Aumaua sub-race description: Island Aumaua is translated as Aumaua's Island (Ilha Aumaua), the race is referred as a place. It should be "Aumaua da Ilha" or "Ilhéu Aumaua". *Recovery: It is tranlated as "Restauração" (Restoration), which is not accurate. It should be "Recuperação" as it's more accurate to a time taken between actions. Thank you for your time!- 1 reply
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So, 40GB is a lot, (like, a whole lot,) but I was just barely able to find the space on the 128GB SSD in my laptop. I installed GOG Galaxy and triiiied to install. That failed. Kind of? Galaxy gave me useless info about it neither being installed nor installable. It seemed roughly the right size, and POE2 would start, but it couldn't start new games. Tried to get help from GOG, but got frustrated and downloaded the offline install files, taking up too much space on the SSD, naturally. So, I cleared out an SD card enough and started to install to it to the SD card. File integrity seems successfully checked. But now, it regularly spams me with flurries of error messages, all the same: Internal error: Expression error 'Runtime Error (at 500:57): Out of string range.' I click these away, expecting install to fail, but it seems to keep going. But it's taken dozens of these errors to get to 15% installed, and I have little to no hope that continuing might be successful. I searched the internet and this forum (which took forever, given the "flood protection".) Couldn't find anything on this. Any ideas what the heck is going on? Attaching my dxdiag.txt. Thanks, tristanofalls DxDiag.txt
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I was thinking about it for some time now, but couldn't find a proper thread, hence this one h'ya. Are there some stuff that we already know, but might be presumably incorrect, wrong or such? I know that creating a whole new IP gives the developers a huge room to maneuver; they come up with a lots of new things and ideas, sometimes they might even change the commonly known purpose of something anew... But maybe something is out of place? Here's an example: FACT #1 The game will take its place in the southern hemesphere. Further south means more snowy/icy regions. FACT #2 The so-called "boreal dwarves" live in the remote southern island, where they share the rocky tundra and snow-covered forests. which brings us to... QUESTION Why these southern dwarves are called "boreal"? bo·re·al (bôr′ē-əl, bōr′-) adj. 1. Of or relating to the north; northern. 2. Of or concerning the north wind. 3. Boreal Of or relating to the forest areas of the northern North Temperate Zone, dominated by coniferous trees such as spruce, fir, and pine.
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"Amount" (Crafting UI) ---> "Quantità". "Enchant" (Item Info UI) ---> "Incanta". "Ardimento" [Resolution] (Video Settings UI) ---> "Risoluzione".
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I have been playing POE for several days now and have noticed a few shall I say discrepancies? The Rolling Flame spell does not work. Instead of going in the direction of the red path when you choose it the flame goes to the left or the right at almost 90 degrees from the path. This I also noted with another spell that shows a red path but forgot to note it down. In the Eothasian temple in Gilded Vale the silver key that opens the door to level two does not always show up when scouting. I have had two out of four parties find the key and the other two nothing shows up when scouting the room the key is in despite having the same mechanics score. This will be my running log of bugs as I find them with the various parties I'm running. Some of the traps in the game require either a very high level to disarm or cannot be disarmed as they don't show up as red (the chest in the two-story job, one of the sarcophagi for example) Had the "already activated" message on one spell also but after casting a different spell with the same character it went away. It did not prevent me from casting a different spell but just couldn't cast that spell until the message cleared. I also lost the deep pockets talent after fighting the thugs in the Valian embassy even though it remained listed in the talents section. Until this is fixed I just won't give that talent to any of my characters. Summoned earth blight in lighthouse by druid and after fight the blight remained on screen whenever I went indoors anywhere in Ondra's Gift. Summoned rain blight in lighthouse by druid and it kept raining on every level of the lighthouse. Armed to teeth for Kana showed active but only two positions not reddened out. Took item out of red slot and put it right back in and slot returned to normal. Happened several combat episodes (even when only fighting beasts) then stopped happening after exiting game and going back in. Aloth stuck in fireball cast when using last fireball of amulet. Fireball icon over his head but he did not respond to any commands even after combat over and the fireball never occurred but the amulet disappeared. Had to save, exit game and reload to get him back to normal.