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Showing results for tags 'cooldown'.
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If some don't like Vanacian and many don't like cooldowns, what then? Here's an idea: Fatigue * EDIT: in case you havn't figured it out yet, red is health, green is morale * Lets say your mage starts the day with 100 fatigue (or 1000.. higher numbers might be better for balancing a...
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Hi there, I've put my TLDR in the Cooldown 2.0 thread but i really want to expand a bit. Seeing as there is much discussion around this cooldown thing i would like to propose a mechanic that seems pretty good to me (or course it does, duh!, i'm proposing it lol). Ok, let's get to the poi...
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- game mechanics
- magic
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Please forgive the wall of text. I am a big fan of considering what went before. So the arguments about Vancian magic versus mana-based systems (and the completely understandable passion it generates) got me thinking. And, because I find myself less moved about it than some other folks, I thoug...
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- SPELLSWIZARDS
- vancian
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[Merged] Cooldown Thread
Ieo posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm neutral because I adapted fine to all the magic mechanics I've come across. Instead of bemoaning Obsidian's basic decision on spell/ability cooldowns, let's have some constructive discussion on what can be done right with them. From Kickstarter comments Q&A (linked from Known Information sti...- 661 replies
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