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Showing results for tags 'bug', ' hedge ascent' or ' steam'.
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So not a game breaking bug but ever since the most recent update Lucy the Crabble no longer appears when I have her selected as the active pet on my ship. I've tried switching pets, reloading the game, exiting and rentering the ship, switching pets then reloading the game and switching back but nothing brings her back. Dosn't prevent me from playing the game but she is my favorite pet so far.
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Otto’s puzzle is bugged. Saw many other Reddit users are running into the same issue where even knowing the solution order for the power boxes won’t open the door. Power for middle power line stops after first switch. Unable to open door and get Ott’s information to complete quest without dialog skill check.
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Encountered a bug where I cannot progress to the Vox Relay station without killing my way the the entire Protectorate faction or doing other janky things. TL;DR I can't use the Writ of Conscription to get in. I did the quests for Milverstreet to recruit/sabotage the people in Westport and got the Writ of Conscription from Vigilant Hogarth. However, I can't show the Writ to the Protectorate guard on the bridge leading into the Vox Relay. This is (likely) because I already chatted with the guard about finding the traitors (and turning in Inez, though I didn't follow through that dialogue option) as an alternate means of getting access. I refused the quest to find the traitors, but in my exploration, I must have come across one of them. I had dialogue with the guard relating to a person jumping to their death and needing proof of this but I don't recall where this person would have been and don't actually have the quest in my quest log (since I never accepted it). It's worth noting that, during the Westport sequence, I also sent the guard's cousin (Charleston?) to see her and try to convince her to leave. This interaction where he gets crucified may also be contributing to the bug. Regardless, I can't show her the Writ to get past, I don't want to do the quest to find the traitors, and it would be a huge pain if I did want to because it's not in my quest log. My only options are basically to turn over Inez to be hanged or stumble upon the arm of the traitor. I'm just starting over because it's only 7 hours in but definitely a punch to the gut.
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On the XBox: 1) "Sir, I'm Going to Have to Ask You to Keep your Boots off the Table" or "Whatever are They Putting in the Drinks These Days" or "I'll Have What He's Having" The patron at the table farthest from the door (but before the seating divider) in the Fairfield Saloon is positioned in mid-air in a seated position at start. Later on, he'd moved and was no longer seated. I suspect that any time this particular NPC sits, we'll see that issue, but will report back if I see otherwise (it might just be a problem that only appears upon init). 2) Locker Woes I stored an advanced encryption key in a locker in the workroom in Incognito and when I returned after saves/a restart, it was gone. It was the fourth locker from the work bench, counting in a clockwise direction. It didn't prevent me from completing any quest, but it's annoying, since they're relatively hard to find. As far as I can tell, this hasn't impacted any of the other lockers (in particular, the first three, which I use to store materials, armor & weapons, and junk, respectively). 3) Okay, I Guess I'm Storing Them All, Then If I have more than one of a thing, and I store those things in the lockers in the workroom in Incognito, pressing "A" results in the dialogue that I'm sure say something like, "how many do you want to store" (and slider) appears and disappears in a flash and all the things are automatically stored. This is okay, because generally I really do want to store all the things. I'm pretty sure this isn't a controller issue as nothing like this has happened before (storage in Avowed, for example, worked fine) 4) Fairfield: Kinda-Fast Travel or You Can Have Anything You Want -- As Long As It's Not Fast Travel to Fairfield or Your Ship The map reticule is hard to control. Sometimes it takes me a considerable amount of time to get it to settle on the Fairfield Landing Pad; it just wants to snap to anything, and everything, else in that area. Likewise Fairfield: the reticule wants to settle on points of interest in Fairfield -- anything but the Fast Travel marker. It's especially difficult if there's a quest active that is just slightly on, but not actually on, the Fast Travel marker (i.e., VAL's upgrade quest). Note: using Left Stick works great to cycle between options in the ARC facility, but it didn't work when VAL's quest was active on top of the landing pad Fast Travel marker (I tried). 5) You Want What, Now? Bringing up the inventory/data interface works inconsistently: sometimes, pressing the View Button does nothing. I can restore function by double-tapping the button (which flashes the UI on and off), after which a single press of the View Button will bring it up (for a while; haven't timed it yet). Again, it could be an issue with my controller, but I didn't have this issue with Avowed and it's also persisting across battery swaps (it's a wireless controller). 6) Where Beast? I seem to have gotten the majority of my pre-order items (I have the Moonman stuff and all of Zane's stuff); however, I was given to understand that there was supposed to be a pet Sprat. This beast has not appeared yet, unless I'm just looking in the wrong place or this is actually a mini-quest I haven't run into. Update: I suspect the bug (in which the sprat and Zane's drone aren't available) is due to the fact that the Incognito's pet feeder doesn't load until you purchase a pet. The ideal situation is that if a user has a premium package/pet, the pet feeder should load at main-game start. Maybe the ultimate solution is to just load the pet feeder for everyone at main game start so that people know that pets are a thing they can bring onboard. Anyway, the temporary solution for people facing this issue is to go buy a pet. There is one for sale in the ARC facility if you have gotten credentials and are allowed access (the Quartermech sells it). Update 2: There is another pet you can adopt if you successfully heal her, and that's Lucy the Crabble at the Paradise Island Crabble Farm (opposite direction as Fairfield from the landing pad, past the Desalination Plant). Update 3: I was hoping that getting a pet and adding the pet feeder would not only bring in the missing pets, but all the missing items for the PS5 users who aren't able to access their bonus pack stuff, but alas, it did not. If you all need me to be more specific with what flavor of XBox I have, let me know. : )
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There is a bug with UI that makes frame generation look glitchy. On the top center of the screen most of the time is visible shadow that is probably part of the UI for showing some text. Sometimes it is not there for a while but keeps showing back. It is hard to see without frame generation enabled (shadow is very subtle). With frame gen it is very visible, making it glitch in this area (showing only real frames?). I see it with xess fg enabled but it is probably the same for users with dlssg.
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This perk is bugged in multiple ways. One, sometimes when killing unaware humans, a heart is not harvested. Two, even when a heart is harvested, HP does not always increase. This may be related to the Treacherous flaw, which reduces Base HP by 25% (which should not affect Max HP, but this may just be bad wording), but in that case the heart should still give +1.5 HP instead of 0.
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I came back to the incognito and my premium edition sprat is stuck in the wall according to the map icon
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I made my way through the tutorial and stealth seemed really fun, so I respecced before leaving. Now ALL recipes I acquired during the tutorial are showing as learned but cannot be crafted. This includes compact rounds, magpicks, grenades, distraction devices....unfortunately all the things you want to craft with a stealth build. Any way to get around this in the meantime? I'm 8 hours in and would hate to have to start over.
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I'm permanently in combat which prevents me from interacting with the transformer to sabotage it. I killed everything I could find to resolve the issue but it appears to be combat behind a hatch I have no dialog to open it with. I walked all the way back to the other mission branch to lose aggro, but that did nothing and it was sealed off anyway. Managed to resolve the issue by throwing a grenade by the hatch which killed the bot hiding in the door. Ugh.
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Has anyone else experienced this? I fixed the elevator at Sweet Spire Grove using engineering, and then I saved and exited and came back to the game the next day and when I went to the elevator it is stuck halfway up again, and both terminals say disabled, but the engineering hatch is not active. I can fast travel, so it isn't stopping me from getting back and forth, but wanted to put this on the radar for a future fix.
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As titled, there is a section on sub-level 3 of the N-Ray Range on Dorado where a bunch of purple lasers are summoned as a trap on your way to Victor in the N-Ray Range. After the lasers, there is a blue, transparent energy barrier preventing access further unless you go into the vents underneath and turn off the power switch. As soon as the trap and barrier are spawned, extreme lag begins plaguing the game, causing excessive stuttering and rendering the game nearly unplayable. This persists even after completely exiting the game and reloading. Turning off the hidden switch (which requires navigating several traps while this is occurring) immediately resolves the lag. If you turn the switch back on, the barrier will reappear (though not the lasers) and the lag will immediately resume. RTX 5080, Ryzen 7 5700X
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The Stalker perk, as currently described: "You gain increased sneak attack damage against hostiles that are investigating you, a distraction device, or a corpse you've left behind. +200% Sneak Attack Damage" Currently, it seems that the extra sneak attack damage only applies when an enemy is investigating you (the first condition). The damage bonus does not apply when investigating a distraction device or corpse. When investigating a distraction device or body, the enemy does not have the purple stalker icon above their heads, indicating that it's not activating anyway. Regardless, the below numbers were a test conducted on one singular enemy, reloading between tests and the shot conducted from the same place, with the same weapon, so as to minimize interference from other sources. Stalker Perk, Enemy Not Investigating Anything: 424 Stalker Perk, Enemy Investigating Distraction Device: 424 Stalker Perk, Enemy Investigating Body: 424 (shot was taken as soon as the enemy started moving towards the body after noticing it) Stalker Perk, Enemy Investigating Player: 706
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Currently, the serial killer perk's description states that, when killing a human, a heart will always be harvested from them if they weren't hostile or didn't fight back. However, I've tested this many times with stealth kills, both from range and melee, and have never gotten a single heart from an instant kill on an unaware human. I've only tested it against hostiles, not innocent people, but according to the description, that should work as long as they don't fight back.
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So I hit level 12, and went to go assign my skill points, but they were greyed out and I couldn't click on them. Thinking maybe it was because I was in a combat zone, I left the planet. Still couldn't. I have since leveled up, stripped naked, etc in game, reloaded the save, and I still can't assign skill points. Worse, I tried respeccing thinking that would help. I now have 120 skill points I can't assign. So basically, my character has become unplayable
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Wolf rug places about 90 degrees off of the intended placement Here's a video of what i mean
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On the quest "A Final Death for Gravity" it looks like if you don't grab the boots off of the corpse right away, when you come back the corpse is gone. I ran around looking for where it could have gone and it looks like it's under ground now. It used to be on the ground in front of the giant lift, but now the only marker for the quest I see is down underneath the lift, which you can't get to. See the attached screenshot.
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Hi, I peeped every creature except the red baby ant in my first playthrough. I then had to go into NG+ to get it, so went through and peeped it but the achievement did not unlock. My assumption is that this is due to peeping my missing card in NG+ and it's not taking into account the cards from my first playthrough. I just wanted to check if this was a bug or intended? I can't attach a screenshot of my creature cards or my save (due to size) but I have every card (8/8, 48/48 & 15/15). I am logged into Xbox and am not in a custom game. I peeped the red baby any about a week ago and have played daily. Thanks DxDiag.txt
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