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Showing results for tags 'bug', ' hedge ascent' or ' steam'.
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Random Texture Bug
Jans posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Hi, Does anyone know how to fix this texture bug. I'm playing on gamepass if that helps. Intel Arc A750 -
The red soldier ant buggy disappeared when I had to relog from the server. This bug also happened to my friend, and he had to get another egg. As you can see in the images below, I completed the mission to hatch the egg and ride it, but when I press T, it doesn't appear. At one point, it was there, but I had to relog, and it simply disappeared.
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Everchar Torch repaired itself without using Everchar Coal after reload back into save game
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- everchar torch
- everchar coal
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Whats up with the Bees?
tecknotot posted a topic in Grounded 2: Technical Support (Spoiler Warning!)
Not just O.R.C. Bees but normal bees. There are ALOT lesser bees when I scan for resources than in G1. Also, many of them are just frozen up in the sky and arrows won't reach them. Please fix the bees and maybe add a little more than just 5-6 bees in the park. -
When shared world is enabled non-host players are unable to use keys to exit menus or equip items. If a player dies when this happens, they will lose whatever "weapon" they had equipped. I have recently just lost the stranger shield due to this is am unable to reach a save before this issue occurred. Also, there is no way for a non-host player to equip a torch on a buggy unless they already have it equipped when they jump on the buggy. Also issues with shimmering and eating mushrooms cause the shaders to go insane for whatever reason. Tangential to that why doesn't v bring out a torch on the buggy anymore? It only brings up the toolbar wheel and there is no key binding to even have it on a different button. This also makes using a torch on buggies even worse due to this fact. Any way to retrieve lost items or will you make crafting strangers weapons a thing to have a slight work around this bug?
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A friend and I are playing Co-op on grounded 2 and my friend is saying that they are unable to use their equipment when they host the game session. For context, I play grounded 2 on steam and they are playing on Xbox Series X. I have not changed any of the game settings and we are playing on the game's default medium difficulty setting. They attempt to equip and use their weapons from the gear wheel but they are completely unable to use them when they are the host. When I host the game (I'm the original world host) I have no issues with my equipment. It is a frustrating issue because it makes it so that when they get on grounded 2 and try and to load our shared world, they are completely unable to use the equipment they got while I was hosting the game. They can't defend themself, they can't truly access their gear wheel and they basically can't play the game unless I am online to host the game for them. I hope that this an issue that can be fixed, or if someone could tell me if there is something I am doing wrong. Otherwise, grounded 2 is an astonishingly amazing game and I'm so excited to see what obsidian has in store us in the future.
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Platform (Xbox Console, PC Game Pass, PC Steam). PC Game Pass Multiplayer or Single Player Game (if multiplayer, can you let us know how many players in total in the game, and their platforms if you know this). Multiplayer host Shared world, 2 players, Steam (he), PC Game Pass (me) Description of issue. A screenshot or video can be helpful as well. I got home from work and updated my game and tried to play with my friend but my game keeps on crashing with the Unreal error below then I figured out a way to get it started by starting a new game so the textures could load in. I noticed the crash occurred while the textures were loading while loading into a shared world. After the textures were loaded, I had my friend share our game and OMG, my inventory was wiped and my mutation progress was reset as well as all my Molar skills. I cannot upload my Saved game folder on here because its 88 MB. (on OneDrive Saved.zip ) Last thing you did in the game before issue occurred, if applicable. We played last night at 8:50:53 PM (8/5/2025) on 0.1.1.3 (PC players) Zipped save folder that is having the issue. (Xbox One) GamerTag. TecknoTot2 DxDiag.txt
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I just launched after the recent update and my old save will not load. keeps crashing when i try to load into yesterdays save file CrashContext.runtime-xml CrashReportClient.ini
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The Bolt in the yard near Burgle said something about 72. I seem to have misplaced the screenshot that I made.
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Has anybody else noticed that weed stem disappears after being cut down? Sometimes I’ll go on a weed stem run and cut down 4/5 dandelions and only get 6 stem from it. I’ve also noticed it with the husky weed but less commonly. is there a fix that anyone has found for this or are the developers aware of this problem? thank you in advance to anyone who responds.
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bug Butterfly Armor Set
CeceDrake posted a topic in Grounded 2: Technical Support (Spoiler Warning!)
The specific bonus the armor gives doesn't work as it says. I've tried everything but the effect doesn't trigger, also there isn't buff icon like other armor gives you when you trigger the effect. "Chilly Dodge: Staff finisher hits give your body power for a short time. Blast foes with a gust of chilling wind when you dodge." -
A friend and i were playing on our shared save. My friend was on pc and i was on xbox. during our playthrough we've been instakilled by fall damage but we didnt fall too far to give us that much damage. but when we landed we would ragdoll ontop of our buggys which would give us another instance of fall damage and insta kill us even though we would have near full health. we can provide proof of this bug it wasnt hard to replicate as it happened to my friend around 7 times and only once for me. the other bug is that i cant see my friend's (who's playing willow) icon to know where he is. i cant even see him when he goes down.
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Playing on Xbox series S in a multiplayer session - steps to recreate Review an item in your inventory, use LS to view additional options, select recipes, taken to resources page but unable to leave this page (games has not crashed and still connected to the server but all controller inputs are unresponsive, audio still works and time still passes. Other players in the session are unaffected. Results in having to leave session by going to Xbox home and manually quitting the game.
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I am stuck fighting the O.R.C. ****roach inside the Burg.L statue. I grinded so hard to get that spider mount just to get blocked by a flippin' GLITCH! 2 times I defeated the stupid thing and I kept trying to prolong my life with the candy bars but the sizzling never stopped. I ran out of the 23 candy bars i had. Ran out of the 32 bandages I had. burned up all the smoothies i had, no matter which one i used. I didnt have any sizzle armor on me not expecting this encounter but even then I was never really concerned with a roach fight. Its fine if you dont get hit but because the room is a stupid shape i run into corners cause im constantly backing away from the roach trying to avoid the acid pool he spits and eventually i get stuck on the corner of the walls cause theres like 20 corners in that area -,- and yea i cant get away from the acid pool in time to avoid it and kill the stupid thing cause of the confined area and yea the infinite sizzle has killed me more than once and its now pissing me off! FIX THIS. PRONTO. this is like suppppppper annoying to be held up on a REdonkulous glitch. -.- I'm totally loving the game which is why its pissing me off soo much that I cant get past this stupid roach thats bugged out making it almost invincible. it dies and still gets the last laugh every time.
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When you chop up a hot dog, you suddenly find yourself standing in the hot dog and can't get out (yummie, I love being inside a hot dog for once). Only if you keep chopping and the hot dog is destroyed can you continue. It's funny, but maybe that's not really what you intended?
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Just got the game through Steam, and I like to bind my interact key to my M4 key. When I started out, I noticed that when I spammed the pickup key, my character would move randomly and haphazardly, even without my input. I further realized that after I unbound from M4 and back to E, the issue stopped. Once I got a little deeper in the game, I realized it was all mouse inputs. I just keep walking into enemies when I attack more than once at a time, and I cannot use the dodge because it won't take the input until the last one is complete. It's almost like the game pauses the keyboard actions until the mouse input resolves. This is leading to my progress being halted due to my inability to effectively combat harder enemies being effectively removed.
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1. when loading a save, i'm frequently seeing that the daggers disappear when you load a save and your player has them equipped. the daggers can be seen between the players legs if you're in third person 2. for some reason my game is completely bugged in the fact that i can no longer switch back to first person POV. 'U' does not work to hotswitch, and switching in the menu does not work either thank you obsidian for creating this game, i look forward to its future (also i have no clue if this is where i submit bugs)
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The orc gaurds at the candy stash aren’t spawning, I’ve went into old saves going wayyy back. I glitched out the map and they aren’t in the pipes or walls or even on the bottom of the map, seen a few other posts bringing up this issue with other places, I beg this gets fixed I can’t progress the story at all
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Hello to whom this concerns, When using a Buggy / Mount, (in my case it was the Red Ant Soldier) - You gain progression to the Cardio Fan Mutation. While this may be a feature, when pressing the ability button while riding the mount, so "harvesting mode" it starts stamina regen immediately with no animation que. You can repeatedly go into harvesting mode and attack which instantly drains stamina when your bar goes up one. I was able to achieve Cardio Fan Mutation Level 3 in about 3 minutes by doing this (500 stamina depletions). This seems like an exploit that can break game progression.
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Generally speaking, we love it so far. The yard is beautiful. While I'm not a huge fan of the new SCA.B radial in the upper corner, I think it has a nice immersive style. I like the idea of the omni-tool. Love choosing molars on the go and I like having the armor not just in a row but shown kinda where it goes on the body. Would be a nice little touch to add a lefty-option, where main and offhand are swapped. But now for the actual topic. Playing on PC, multiplayer (2 players), as client, no phobia mode, medium difficulty. Problems: - I lost connection to the host multiple times while loading, this was not an issue in Grounded 1 - When giving a container a name with an F, the selected item get's stored - My ant mount went, well, buggy This happened two times, once after a game crash and once after loading a save, we didn't try a third time. The mount was still visible in the radial menu, with full health, but I can't call it. I was also missing the little whistle icon on the right of the screen. We hatched a second one, but it went into this mode as well after loading a save. When the host restarted, both of them were gone from the radial. This did not happen for the host. - Placed doors are often weirdly aligned with the wall, the wall being on the ground but the door wants to go 2/3 into the ground or 1/3 above it. Annoying feature / bug?: - The PEEP.R doesn't work while mounted We get mounts early, while still spotting a lot of bugs. - Third/First-Person-Question every time I join the game. Suggestions / general feedback: - Will there be cozyness? I couldn't find it. - I want to name my mount! - The mount making sounds / attack sounds, even when not attacking, feels to frequent and has me turn around and smack at it too often. - The mount attacking everything when we don't. While following, give us the option to choose between: help when in combat, engage, take distance from combat (to not have it in the way) - There's no mutation radial. Also, if G2 will have as many mutations as G1, I need more then 4 sets please. - I like the omni-tool, but in several occasions the angle for the prompt to appear was weird and it ended up hitting a wall or the ground instead. I suggest an enforce-omni-tool-radial, where we can force a specific omni into our hand and click it like a weapon. This will also allow holding down the button while harvesting a lot. - With the toolbar not being visible in inventory, I couldn't find a way to assign an item group (like any health, any food) to the slots I like - I'd like multiple toolbars to scroll through back, even more than three. Maybe set the amount in the settings, so you don't have empty ones if just need one or two. - The anti-clipping is way to strict. - The possibility to have multiple waypoints and bring them in order. Preferably automatically while placed but changeable on the map. - Allow 'spotting' / 'marking' of molars, so they appear on the map as not-yet-harvested. - We had multiple scorpion ambushes that felt out of place / too strong. For example, once when we were barely in the 'entrance' section, two small and two large scorpions simultaneously bursted out. - The headless roaches are funny, but it feels as if it happens a bit too early and starts to get annoying. - I feel the game becomes very fast / hectic very early in comparison two G1. When thinking about someone not having played Grounded 1, having to go that early into the labyrinth the ant hill is (when you don't know how to navigate it), to steal an egg and then constantly being attacked on their way out... I don't know man. - Picking up an idea from another thread talking about roach phobia: Maybe create phobia models for all bugs (yes, lots of work) and allow selecting to which ones the slider applies.