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Showing results for tags 'bug', ' hedge ascent' or ' steam'.
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Game ver: 0.3.0.1 Rel 2442201 After the patch that released this version, the Keybinds for the Hotpouch are not working. Only the default (1-8) keys are useable. All other Keybinds (movement, jump, etc) appear to be working correctly. This is critical for me because I'm a left handed player and I re-map all of my keys to the Num-Pad area.
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For some ungodly reason the SCA.B 2K button to activate the GROW.R is completely missing in my save. All quests leading up to when you should be able to activate the button, including when Sloane says "I'll watch from my cameras, go push the button!" But the button is completely missing. I cannot progress the story, and I do not know how to progress
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So I decided to try playing G2 on the couch with a controller! This in turn actually broke my entire game as the second I wanted to switch back to my KB+M only the keyboard worked as expected. My mouse is now being detected as a gamepad can we get some kind of fix for this as literally nothing works short of a full reinstall which is absolutely ridiculous to do over something that unreal should already have built in. Sorry if I sound angry but I've spent 2 got danged hours trying to get it working. I've been able to get it happening again on my main pc via just turning on the controller using it at all then trying to use the mouse.
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Hello, I seem to have stumbled upon a rather peculiar bug. Bug description: Independent of using an Obsidian-made legacy, a custom made legacy or imported from PoE1, Falanroed will not have a seat in the captains council in Dunnage, and Ferrante will call you a Dragonslayer as if you killed Sefyra in PoE1. In the imported PoE1 save, none of the four possible dragons are killed. Steps to recreate: Create a new game using 3.0. Import, create or use any legacy.
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was fighting some roach's near the burn pit (melted army men PoI) and I saw an alive one that was not gushing bug juice from its neck that somehow had its head decapitated. it was not in its frenzy mode, still using normal attacks. when i finally killed it, it did the standard death animation and 'reanimated', where a roach head popped out of thin air and tumbled onto the ground. aside from that it was completely normal
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Some of the Achievements/Trophies are bugged and I cannot complete them, specifically: - ’Dance Dance Disfiguration’, with it being stuck at 8/10 despite me killing for more than 10 enemies. -‘Ad Hominem Homicide’, is stuck at 0/10 in which I’m sure I’ve killed at least 1 enemy -‘Stop Hitting Yourself’ being stuck at 11/15. I’ve seen other posts and articles about this issue that were made nearly a month ago and am just curious when these bugs will be fixed?
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I'm running The Outer Worlds 2 on PC, during the quest Pinching The Pupa, a wave of enemy never spawned, I've fought the first wave and the second, not sure whether it's the third one missing out or the fourth one, so the quest ojective stuck on helping to defend the fort with no enemy to fight with, which you may see from my attachment below, the radar is clear. Before doing the quest, I wandered into the nest of Mantisaur and picked up the pupa before hand, not sure if it's related. I've tried reloading saves, exiting the game, yet nothing seems to be of help. Besides that bug, there is also annoying stutter of sound effects reloading or loading into a different map like all the sound effects got loaded and played loudly in one second.
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After returning to my ship I noticed VAL did the dialogue introducing the high security box mechanic and even giving me another key, I thought it was odd but then soon realized that all my companions and npc were acting like we were total strangers, repeating dialogue I’ve had before, my last save before this happened was over 6 hours and I really don’t want to lose all that progress, I might continue and hopefully it doesn’t affect much besides immersion or wait for a patch, is there any thing I can do myself besides reverting to a previous save?
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I'm permanently in combat which prevents me from interacting with the transformer to sabotage it. I killed everything I could find to resolve the issue but it appears to be combat behind a hatch I have no dialog to open it with. I walked all the way back to the other mission branch to lose aggro, but that did nothing and it was sealed off anyway. Managed to resolve the issue by throwing a grenade by the hatch which killed the bot hiding in the door. Ugh.
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I made my way through the tutorial and stealth seemed really fun, so I respecced before leaving. Now ALL recipes I acquired during the tutorial are showing as learned but cannot be crafted. This includes compact rounds, magpicks, grenades, distraction devices....unfortunately all the things you want to craft with a stealth build. Any way to get around this in the meantime? I'm 8 hours in and would hate to have to start over.
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Sometimes guns that I've put silencers on use the full volume sound effect when shooting. I'm sure it's just an audio glitch since the enemies don't all immediately go into combat. It is, however, kind of confusing as to whether or not i'm being quiet. I haven't noticed any commonality to when it happens and it seems to affect all weapons that i've tried to silence.
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I think I know what happened; I did things in a sequence the game didn't expect, I guess. I took the archive by myself before talking to Ruth. I killed everyone at the entrance, pickpocketed the calcaduceus from the guy in the bathroom, and spoke with the archive. He triggered the quest to fix the things in the underlands, and only then I spoke with Ruth, took over Spiretown, and fixed the archive fully. Now the objective to deliver the calcaduceus to the order is active, but there are no order members at the archive to talk to and give the damn thing to. Somewhere along all that, the game forgot to spawn the order members at the archive. This all started because I wanted to see if Ruth had an interaction for me, for already having the calcaduceus when I talked to her. She doesn't ;_;
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So I've got a graphical bug when the graphics settings are on anything below maximum the textures don't load properly and everything looks like it's made of wax/on PS2. When I change the graphics to medium, or open then close the pause menu with them on medium, the textures load for about half a second, then disappear. This isn't game breaking, but my computer isn't good enough to run the game on max graphics without massive lag, so it would be nice if the textures worked on medium to high. This same issue is present on all graphics settings except maximum, playing on PC from the Windows Store (rather than the Epic Store) Pic related
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In first person POV Inez dialogue bubble does not disappear after all chat options are exhausted. Bug presented after the dialog box first appeared. I see two thin yellowish boarder lines appear and disappear, seemingly randomly, but in the same sequence (bottom and right boarder lines only). No other characters have this issue. The dialogue bubble remains in 3rd person POV. The Dialog bubble disappears in idle camera mode (both when left idle unintentionally and when idle camera is selected in the pause screen). Tried taking a picture. Not sure if it uploaded. Great game. Yall getting some negative press because people are not bothering to build a relationship with the character and exploring the world Obsidian built. When playing the game, I am reminded of how I use to listen to a new album drop. If I sat with the album a bit, I began to develop a relationship with the artist intention. In the process my appreciation grew with time and how I experienced the music evolved because I learned new ways to think about how the album came together. This is what yall got here. In my opinion. I am hoping that both DLC comes out and new features are released. Til then, I’ll do my part and report bugs.
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I have started experiencing an issue upon loading into an area (from elevators, fast travel, etc) where VALERIE will often spawn in with a Zyranian poisoning effect and an EXTREMELY loud sound. The poisoning effect disappears immediately after. This appears to have started after getting the Mantisaur pupa. I did also recently lower the music volume to 35%.
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Hello! In the past (and still with the non-beta branch of the game), if you put on two items that give the same spellbind, for example the Sun-Touched Mail of Hyran Rath (3 Sunbeams per rest) and Amulet of Summer Solstice (same), you'd get the 3 spells two times under your bag symbol in the action bar. With the beta branch it kind of bugs out a bit. You will not get the 2 instances of spellbind. You put on the mail: one spellbind appears (with 3 casts). You put on the amulet: nothing happens. You remove the mail: spellbind disappears. You remove the amulet: nothing happens. You re-equip the amulet: spellbind appears. This seems to be more than a simple suppression going on. Then the spellbind would still be there when removing the mail since the amulet's spellbind would kick in. I also noticed some other items which add special actions to the action bar don't work, for example the Helwax Mold seems to be unusable (greyed out). Maybe that's related? Cheers!
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At the end of Aza's companion quest ("Stabbing at Shadows"), if you choose the first speech option ("Let me handle this"), then suggest Aza should let Dagmar go, then tell Dagmar to tell Aza that the Cult was a lie and then choose the "I changed my mind... [Attack]" option, combat will ensue. Once Dagmar is dead Aza will start dialogue with you again. If you then tell her to disband the cult*, after the dialogue is finished, Dagmar's corpse will have disappeared and you won't be able to loot Aza's advanced mod kit from her. The only way to not miss the quest reward is to very quickly loot the corpse before Aza starts dialogue again. * might also happen if you choose other options, but I haven't tested that.
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Creatures and Characters freeze during combat
Darth Thanaton posted a question in Patch Beta Bugs and Support
Enemies seem to freeze randomly during combat, which prevents them from moving at all. This same bug can happen to the players characters as well. The only fix I have seen so far is to shutdown the game and reload the last save. -
There are a couple of bugs here working in tandem so I'll try to explain it as clearly as I can. I cleared Spireton hours before getting the quest, while just randomly exploring the planet. When I reached the point in the story and received the An Equitable Arrangement I went to Capture Spireton there were six NPC’s 3 from Anties Choice and 3 from the Order. I interact with the Order Npc and instruction him to wait till I've taken out the turrets (reminder: I'd cleared this base earlier, all enemies are dead, turrets have already been destroyed). I walk up to Spireton and of course, everyone is dead already. The objective maker still covers the area and there is nothing I can do to clear it. Because this part of the quest is optional. I go down to the archive myself and lower the elevator. When the elevator is lowered the NPCs on the bridge say some canned dialogue like “enemy reinforcements omg attack” the npcs don't actually trigger or attack anything and just walk around unalerted and of course my reinforcements don't come down the elevator (I assume because they are waiting up top for me to kill enemies that are already dead.) No matter I think, all of this is optional, I'll just clear the archive myself…..fast forward. I speak with the supercomputer, get him back to 100% choice the order personality type and the computer tells me to give control of the archive over to my chosen ally. My objective maker moves upon leaving the conversation with the supercomputer but only to the main entrance of the archive (where the 4 display cases are that hold the Tremour Cleaver etc). My objective tells me to “Secure the Archive for your Allies: The Archive is badly damaged. You won't be able to hand over the Calcaduceus you've made repairs necessary to generate the rift data” I want to assure you that have fixed the archive. I've cleared all the underground. Sorted out the cooling in the reactor and the things at the other base. Cleared the other two personality types and it unlocked the remaining display cases. When I try to interact with the supercomputer now it just says “I have no further information to impart at present” If I try to do the main quest I have “Sins of the Past on the precipice of the Future” when entering my ship Val talks to me and tells me (I'm paraphrasing) “it's endgame time and you've got no Allies make sure you deal with the archive to get allies” So I'm stuck. I've no way of handing control of the archive over and if I chose to continue will be going in the end game with no Allies. I'm 73hrs in, please help. The patch on the 11/11/25. Did not fix this issue Playing on PC
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The achievement "Go Out With A Bang" is not unlocking. I play on Series X, but heard that it's an issue on all platforms. I have obtained the weapon and killed 3 enemies in a single shot many times (there is a group of 3 enemies immediately after obtaining the weapon), but it never unlocks the achievement. I tried reloading a save without perks that might have side effects, and sent my companions to the ship, and unequipped all of my other gear. This meant that my only perks were boosts to damage, so it should mean that the weapon was doing all of the damage. The achievement still wouldn't unlock. Is this a known bug, and is there a planned fix coming soon?
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