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Clover Armor While wearing the full clover set, harvester ants will be passive until provoked, but you also need incense, which is a trinket that calms down nearby ants, and makes you deal double damage to ants, while using any weapon with ant parts if you’re hydrated. Though it also makes you slower when you’re not hungry to the point of reduced stamina. There’s a 2% chance to get it from a red ant(that’s not the soldier version). Also you can freely go through the queen’s room without starting the fight, though you have to be quiet to not arouse suspicion, and you can only go through during night while they sleep. Golden Harvester Ant A very fast ant that’s the size of a red soldier ant, and goes in groups of 7-8 that are escorted by a couple Red Harvester Ants so they can climb grass flowers for grass seeds(their favorite food irl too), and not get hurt. When killed they release a pheromone cloud that makes all other harvester ants go berserk, though agitated golden ants don’t release pheromones. Red Harvester Ant They protect the colony, going on escorts, and staying inside the colony deep within. Dealing the damage of a northern scorpion, though they’re a little faster, and just like in irl they can inflict venom with their stings. They’ll bite, and sting while at low health. Black Harvester Ant Mostly found at the entrance of the nest, they are defense heavy, and you can’t deal stun to them normally. To stun them you have to break their armor with a bratburst or the other throwables in it’s category(this means you can only stun them once). Also, while at lower than 20% health they’ll try exploding next to you, if you kill them while they’re trying to explode, you’ll get black powder (~10-12). Striped Harvester Ant They have a crimson colored body with fading black stripes/patterns, and deal the most damage of all the previous ants. They’re unable to be stunned normally like the Black Harvester Ant, and are slightly slower than the fast Golden Harvester Ant. They also sting you while lower than 25% health just like the red harvester ant, and are the largest too, found super deep within the nest. They can also have wings. Harvester Ant Queen(Boss) To get to the room all you have to do is win a game of Nine Men’s Morris, using ant based pieces. This Boss would throw lobs of venom, order ants to attack different players or allies, and attack viciously. They can leap onto the player to bite then dash backwards, swing their head, rally the ants to defend or attack, lob balls of "ant bread", that has a burning venom in order to splash it everywhere, and they can order more ants to come out of tunnels in the arena. And to prevent cheesing, the player would have building locked, with zones across the arena they have to go to in order to flick levers for disabling some tunnels for a short time, and making the queen take damage. Resources • Golden Mandibles • Razor Mandibles • Striped Mandibles • Golden Abdomen • Plated Abdomen • Striped Abdomen • Red Harvester Stinger • Striped Harvester Stinger • Striped Wings • Striped Head • Golden Chunk • Black Powder Items/Equipment • Razor Arrow, attacks inflict sizzle, and venom, deals high stun, and is stab/smash. Costs 1 red harvester stinger, 3 crow feathers, and 2 sap for 20. • Red Razor Recurve, enemies inflicted with sizzle and/or venom take double damage for 20 seconds after getting hit with this bow. Costs 1 Razor Mandibles, 8 sap, 3 and 4 bug rubber for 1. • Crescent Arrows, these arrows shoot very straight/far, and will make enemies aggressive to everything around them. They cost 5 Golden Chunks, 2 Striped Wings, 1 Golden Mandibles, and 2 weevil meat for 5. The reason for the name is the tip is a pair of mandibles. • Plated Maul, this is in the Club category, and deals 8 stun, but it attacks fast, and charging it will make you spin. It’s dual wield, does 26 damage, and on a 3 hit combo, critical hits are increased to a 50% chance for the next 3 seconds, with an explosion on the final hit as well. Costs 4 Plated Abdomens, 6 Sap, 4 Bombardier Parts, and 20 Black Powder. • Plated Round Helmet, this helmet gives the most toughness out of all other helmets, and when attacked you reflect 25% of all damage. Made with 1 Plated Abdomen, 3 sap, 2 bug rubber, and 10 red harvester ant stingers. • Plated Paldrons, this arm/chest piece gives the most toughness out of all other arm/chest pieces, when attacked you reflect 25% of all damage, and while using your shield, you regenerate health. The set bonus makes you only take 3/4 damage for 10 seconds after getting hit. Made with 8 Plated Abdomens, 5 sap, 8 bug rubber, and 18 red harvester ant stingers. • Plated Greaves, this leg piece gives the most toughness out of all other leg pieces, when attacked you reflect 25% of all damage, and while using your shield you don’t use as much stamina taking hits. Made with 4 Plated Abdomens, 4 sap, 4 bug rubber, and 8 red harvester ant stingers. • Flechette Round, for the auto stinger 2.0, these are made with 10 black powder, 10 striped harvester ant stingers, 4 bug rubber, and 1 crow feather to make 20. Crafted in the Gun Station. • Chemical round, slug for the auto stinger 2.0, these are made big 15 black powder, 4 sap, 10 striped harvester ant stingers, 4 stinkbug parts, and 10 bombardier parts for 20. These rounds inflict sizzle/venom over time, and deal double damage to stunned enemies. Crafted in the Gun Station. • Striped Sickles, these sickles increase nearby ally damage every time you land a crit, by 25% stacking up to 4 times resetting a 20 second timer; though they only have a 10% critical hit chance. They cost 1 Striped Mandibles, 2 striped harvester stingers, 4 sap, and 2 lingonberry leather. • Striped Maul, this fits in the club category, and deals 12 stun, it deals double damage to stunned targets, and this weapon also does sizzle damage. It costs 3 striped mandibles, 1 Striped Head, 4 Striped Abdomens, 8 sap, and 3 Lingonberry leather. • Striped Emblem(Trinket), summons a slightly stronger Striped Harvester Ant to fight for you, but it can also hold things like weed stems; or instead of relocating something normally, you can just put something like a chest on the ant, and you can still use it while on the move. 0.2% chance to get from a Striped Harvester Ant. Food • Roasted Grass Seeds, they fill some hunger, and make you take less damage from ants. Requires 1 grass seed and a spit. • Golden Buffet, this fills all hunger, makes you move faster, and fully heals, but it also makes you take more damage. It Costs 8 Golden Chunks and 2 Roasted Grass Seeds. Requires a Cookery. • Golden Deluxe, this meal fully fills hunger, and prevents all incoming damage for 3 seconds. It costs 5 Golden Chunks, 2 BillyHog bites, and 3 Plated Abdomens. Requires a Cookery. Unique weapon, and unique shield • Auto Stinger 2.0, this is a quad barrel shotgun that deals 128 damage per shot, but takes a long time to reload(6 seconds, with an inspection too), and it causes stab/smash damage. It has a 5% critical hit chance, and the critical hit multiplier is 210%. If you have any bad status effect, you deal 50% more damage(stacks). There are no charged attacks, but shots will always go straight and far. Uses a recipe said below. • Plated Heather Shield, it returns 25% of all damage even while you aren’t blocking, it’s a heavy shield, and it lets you regain all stamina you lost while blocking; though it also makes all damage to nearby allies get transferred to you (reduced by 50%). How to get the unique gear The unique shield and gun recipe are found in the queen’s room, you have to burn down a pile of ant bread to go through a trapdoor. After going through it you’ll find the exit in a maze, and grab the unique shield from skeletons, with the recipe and an optical disk as well(not mission related). The optical disk gives many things like proximity mines, and a Gun Station to build. The Gun Station is used to build the auto stinger 2.0 using 10 striped harvester stingers, 12 crude rope, 2 razor mandibles, 1 striped head, 20 sap, 5 Harvester Queen eggs, 5 silk rope, and 4 plated abdomens. To build the Gun Station you need 5 black powder, 10 sap, 5 silk rope, 2 bombardier parts, 2 stinkbug parts, 8 grass planks, and 10 web fiber. To get the Harvester Queen eggs, you need to get them around the queen’s arena after attacking them with a smash attack to shatter their shells, and they stack to conserve space. Sorry for any improper grammar, and/or confusions! Also, Please tell me anything that feels unbalanced, Thank You!
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Carpenter Ants – Wood Pile Carpenter Worker Ant Abundance: High (more common than other ant types) Combat: Deals more damage and has more health than regular ants Behavior: Fast-moving, aggressive swarming attacks Drops: Chitin Shard – 1–2 Ant Leg Fragment – 1 Worker Ant Mandible (5% chance) – trinket that increases melee damage Carpenter Soldier Ant: Abundance: Less common than worker ants Combat: Increased damage and health Special Ability: Summons Carpenter Worker Ants to assist Drops: Hardened Chitin – 1–3 Ant Mandible (15% chance) – trinket that increases melee damage Carpenter Queen Ant: Behavior: Neutral; can be befriended or attacked if provoked Boss Mechanics: Two stages Calm Stage: Summons Carpenter Worker Ants Stomps and bites Low movement, medium damage Enraged Stage: (Activates at 25% health) Summons Carpenter Soldier Ants Stomps, bites, and screams to increase Soldier Ant damage Giant stomp can stun and damage other ants Medium movement, high damage Drops: Ant King Mutation: Chance to summon Carpenter Soldier Ants on melee hit Optional Bonus Trinket (20% chance): Carpenter Ant queen Mandible Carpenter Ant Armor Set: Pieces: Mandible Helm – +5% melee damage, 5% chance on hit to briefly summon a baby worker ant for 5 seconds Chitin Chestplate – +10 Armor, +5% health Segment Leggings – +7 Armor, +10% movement speed, increases dodge distance by 20% Full Set Bonus – Ant Colony Tactics: 15% chance on melee hit to summon a Carpenter Soldier Ant for 8 seconds Nearby friendly summons deal +10% damage Dual-Wield Weapon: Mandible Twins Appearance: Two small, segmented blades resembling ant mandibles, faint amber/brown glow Stats: Moderate base damage, very high attack speed, +10% critical chance, medium durability Special Effects: Swarm Strike: 10% chance on hit to summon a baby worker ant for 5 seconds Bleed Effect: Damage-over-time on every third consecutive hit Agile Strikes: Increases dodge distance by 10% while dual-wielding Crafting Recipe: 2 Silk Rope 2 Soldier Ant Mandible 4 Blueberry Hide Flavor Text: "Sharp as a soldier’s mandibles, light as a worker’s step. Strike twice, strike fast."
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brown recluse spider ¡NEW INSECTS!
dilanmedinaesparza posted a topic in Grounded: Feedback & Suggestions
Imagine adding new types of insects like, bullet ants, Brown recluse spider and Blattodeas, that's Wil be crazy ngl, and adding new zones like sewer zone, the basement of the house -
Basically ant colonies fighting each other. It doesn’t make alot of sense that fire ants are passive to black ants at the shed porch because fire ants are aggressive to other ant species, especially other fire ant colonies.
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New ant colony for the backyard maybe. These ants are only found in a giant formicarium by an open window which may take alot of steps to reach. Once you reach the window all you have to do is find a small crack in the ant farm to get inside. Minim worker ants will wander near the crack making it easier to find. Minim workers are completely harmless but nearby workers will get angry if you attack one. There will be dead fungus inside which will create a terrible stinch so you will need a gas mask when you walk in. The formicarium also contains a queen boss but her chamber is protected by leafcutter majors, which are bigger and stronger versions of soldier ants. The attack mechanics of a major ant are easy to block, but this abomination is able to summon leafcutter soldiers to support it. It's possible to let the leafcutters out of the formicarium. To do this you must find console in a lab infested with leafcutter workers once you find the console the path will be blocked by a major ant which you must kill before you can access it. Doing this will open the formicarium. After you open the formicarium, leafcutters will patrol certain places in the backyard and another anthill will be generated by a generated somewhere in the upper grasslands rich in leaves with another leafcutter queen boss. The hedge and flowerbed will then be infested with workers and soldiers, 2 major ants can be found near herb plants with a bunch of other worker ants, and the amount of worker and soldiers in the formicarium will be reduced.
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Firstly, congratulations to the team for such a fantastic game! We are loving it!! Right, on to business! I play on an Xbox One X. Game downloaded via GamePass. I host a game and two of my friends join (one is on an Xbox One S, and the other a standard Xbox One. Both got the game via GamePass). Right, so when we are in the menu to build walls etc, we noticed that on the Wall page (Grass wall, Sturdy Wall etc), it also shows the “Clay Foundation”. The “Clay Foundation” never used to be here. We then realised that it has taken the place of the “Triangle Grass Wall”. You know, that Triangular grass wall? It’s totally missing! We then tried in Creative mode and the menu showed two Triangle Grass Walls (which is correct and how it should be in this update). It’s a shame as we now can not build Triangle walls in our main game (playing on Medium). Will there be a fix for this? Thank you! Second issue: ANTS!!! - Ants have gone mental in our game (I have noticed others mention this on here too). Ants are spawning like psychos and taking over, causing my FPS to drop to nothing. My friends get kicked from the game and my game just chugs. Maybe 1-2 frames every 10 seconds. I went to the ant hill and about 35 ants came running out - never seen this happen prior to the update. It is just insane! Please please issue a fix for this soon as its made out game unplayable (especially as our base is by the Ant Hill lol). Thank you again and keep up the amazing work!!
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I am just posting this to ask if there are any other issues that need brought to mind. I regularly fight the wolf spiders in the oak tree around the ant mound, every so often however one of the spiders will smack an ant and cause that ant and any other in the radius to aggro me. I have seen them gang fight stinkbugs when lured. With the wolf spiders however they want to attack the player character over the creature that attacked them (wolf spider) I have had this result using melee weapons (ants were behind the spider so no cleave/splash to the ant) and ranged weapons where i hit the spider only (1 shot to pull it) Have had similar results with ladybugs where a passing mite will be attacking me miss and hit a roaming ladybug. Ladybug aggro's mite and then will sometimes (40%) ignore the mite and try to kill me. I agree that there should be some level of faction aggro and I would love to see more interaction between the insects in the yard, but there seems to be something going on with wanting to fight the player > everything else.
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- ants
- wolf spiders
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I like the new bug aggression, but I feel like some changes should be made. 1. Red ants are annoyed and I have not killed any of them. 2. Amount of spiders needs to be toned down. I just had like 10 orb weavers jr.s and about 7 of the big ones. with only one person it can be hard to deal with before they get in. 3. the turrets do less damage than attacking with weapons to the point where its not even worth it. I really like this game and I am amazed at how far its come while still being in early access.
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My home base is located on top of, and surrounding the juice box by the koi pond in the rose garden. I'm on a multiplayer server, but almost always am playing solo unless a friend joins in. System is Xbox One X. I'm on day 138 and quite frequently every few days I have to go to all the garden lights near my base and the water sprinkler by the birdbath and kill swarms of gnats because if you walk anywhere near there, the game starts lagging and sputters, freezing for 5 seconds at a time until you reduce the amount of gnats in game. I usually have to shoot a poison arrow and just wait for them to drop. Great for getting food, bad for gameplay every few days. The same can be said about the ants, the soldiers keep respawning in the nest at unnatural levels and the game sputters and freezes when I get nearby the nest until I make my way inside (slowly and laggy) and kill them all. Ironically I wasn't having the ant problem, until I freed them from the rock by the koi pond that they keep getting stuck in among the community. After I killed all the ants in the koi pond rocks, they all respond in the nest and overpopulation ensued. TL/DR anyone else experiencing a lag from overpopulation of gnats and ants? It has become game crippling for me If I go too close to their spawn locations.
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I made it tiny boys and girls! Since the game release, ant eggs were a problem for me, they never spammed. I tried everything and nothing worked. Well, this time it did. I found a bunch of worker ants around weevil meat and killing weevils. So, I killed them all and looted them. Big mistake, nothing changed. The second time the ants spammed, I again killed them all and didn't loot their bodies. After 1 in-game day, work ants were back to the Anthill and ant eggs were there. So my advice if you are having the same problem, find where the group of ants is (10 to 15 ants in my case), kill them all, and don't loot their bodies. Other things that didn’t work: - Kill soldier ants at the anthill, stuck or not, looting or not. - Kill worker ants wandering around the backyard, stuck or not, looting or not. Good luck and I hope it will help you guys.
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Has anyone else been having this problem? My home base is located on top of, and surrounding the juice box by the koi pond in the rose garden. I'm on a multiplayer server, but almost always am playing solo unless a friend joins in. System is Xbox One X. I'm on day 138 and quite frequently every few days I have to go to all the garden lights near my base and the water sprinkler by the birdbath and kill swarms of gnats because if you walk anywhere near there, the game starts lagging and sputters, freezing for 5 seconds at a time until you reduce the amount of gnats in game. The same can be said about the ants, the soldiers keep respawning in the nest at unnatural levels and the game sputters and freezes when I get nearby until I like my way inside and kill them all. Thinking back, it all started after I killed the ants stuck in the rocks around the koi pond. There was about 15 or 20 worker ants stuck in one rock and that was my first time experiencing the lag, and now that they're dead and respawned in the nest, soldier ants keep respawning crazily now. TL/DR anyone else experiencing a lag from overpopulation of gnats and ants? It has become game crippling for me If I go too close to their locations.
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The Worker Ants in the Ant Hive are not Spawning. I believe They are Stuck in Rocks and Various Places due to Their SFX being emitted from these objects. Weevil and Aphid SFX have also been noticed coming from Rocks. Ants have been found Glitching inside and getting Stuck in Rocks. (Note: the Rocks that I am referring to are the Large Stones and not the ones to harvest Pebbles from.)
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- ants
- disappearing
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