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Showing results for tags 'Summons'.
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Long hiatus, hello everyone! Looking for some advice here, as my prefered playstyle these days is the summoner. I would LOVE to have a big ass dragon by the end of the game, so SC is definitely a big consideration, but some MC options offer a certain amount of variety I find appealing. I will definitely go for a Moon Godlike (so pretty!) explorer from the Living Lands, and I want to be next to my summons and Eder in battle, so an off-tanky char or melee-dmger would be up my forte as well. Aloth will stand in the back and spam spells. The last 2 slots will switch constantly, as I am not yet sure which way to go with this first full run... Most appealing MC is Wildrhymer Stalker. Another body, better atk acc, and rangers are awesome, and again, the pet! I can have a Drake AND a bear! Only I haven't read anything flattering about this MC, so I'd like some input, especially considering a relatively blind PotD run. Five Stars for flavor, though. Herald (in my case Kind Wayfarer) I read a lot of good things about, and the flavor is cool, too, but Wildrhymer is cooler xD Single Class has DRAGONS! And higher power level for other invocations. But most importantly dragons. I think this would be the strongest and most versatile choice for a summoner, but Wildrhymer, again, has the bear.
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Hey guys, I've been having a very specific bug since release (and up to the new DLC's release) and I think I've finally identified why it's happening. Sometimes, when fighting enemies with charm abilities (such as Fampyrs) I've noticed that Chanter summons sometimes appear under the influence of the enemy for no apparent reason. After some testing, I think this only happens when your main character is himself under enemy influence (charmed/dominated) even though your Chanter is not : As you can see on this screenshot, my Wurms are somehow fighting for the other side even though they were summoned by my Chanter (who wasn't charmed during the fight) because my main character (who isn't even a Chanter) is currently charmed. It seems to me like Chanter summons are automatically assigned to whatever "faction" the main character is currently serving, even if the main character is not a Chanter and not the character who summoned the creatures. I have replicated this bug many times, with different parties/saves and against different foes, so it seems to be fairly straightforward.
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I just finished my battle with Maerwald in my Solo playthrough. I had one occurance of the battle state never ending, but that's very difficult to reproduce: After killing Maerwald I used Bewildering Spectacle on the fire blights which had ganged up on me, and I managed to confuse all of them, turn them to green circle. Since that broke engagement, I took the chance and ran away to the room where the conversation with Maerwald takes place, since by now we had moved to the corridor. Some time later, since combat state wasn't ending, I showed up in the corridor looking for the blights. They were nowhere to be seen, combat state wasn't ending, and I had to load game. Anyway, the bug I want to report is from another attempt at the same battle. I summoned the Animat with the Bronze horn figurine which I had bought from Gilded Vale's smith. We defeated Maerwald and the blights, but now the Animat won't go away. Not that I mind that much, but I still consider it a glitch Link to the savegame: https://www.dropbox.com/s/bl9i9hwy7glmtqj/b4182f2badfd4ca2922d3e8a26c5b32f%2010866773%20EndlessPathsofOdNuaLevel1.savegame
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I'm not sure whether it is intentional or not, but after I have unlocked all summons, completed the main story and now doing side quests I noticed I didn't have my summons anymore and I had to walk up to Mr slave, jesus, Tuong Lu Kim and Mr. Hankey and speak to them again and I get an achievement that says "Summon unlocked!" just like after completing the original quests to unlock them the first time. I don't get it. Are you meant to go back to each person daily, just to be able to summon them again or is this a bug? It's pretty annoying.