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Showing results for tags 'Online'.
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HI. I have about 35 hours in the game. I bought it on steam. I played offline but i found a bug when trying to deposit the armor on the armor dummy. It copied the armor piece.. I quit and went online to report the bug. After the load of the save, i was in my base, with all the items in the chests and everything that i had built but i didn't have my old inventory which had the tier 3 mallet and the ladybug armor. I quit again, logged off from the account and load the save again. The inventory was back. I don't know if this is a bug or a way to keep cheaters away from online coop but i found it wierd. I keep playing offline so i'll not lose my progress. Just wanted to report that. Thanks for your time!
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Hello, I recently got the online version of this game (both on PC & Phone) and I have been enjoying it. There is one thing that drives me a little crazy. There is this requirement that you discard down to 10 unused cards and then they give you this gold. I don't mind having to "clean up and prioritize" down to 10. I consider it a "carry capacity limit" and getting gold is both a good way to do that and re-enforces the way I think about it. What I don't like is having only the 500 gold piece chests to buy from. I end up having to get ride of potions and common equipment. However I find if I change my party sometimes I need common equipment. Sometimes I am forced to banish party equipment I need. As far as the chest go they give great equipment that might be useful depending on my party and what I already have. My humble suggestion for a solution is to create another option for selling common items and disposables. Maybe only of items I have discarded (like a buy back program) or unlimited numbers of items I have unlocked (so I have to find the first healing potion, but then I can buy them). Limiting all items to 1 and resetting them after completing a mission pass or fail is fine. But if I lose my basic thieves tools, I would like to be able to buy them back. Masterwork tools I might have to find every time but if I discarded one, maybe there is a chance it appears in the shop later as a random uncommon. I would at times be willing to pay 250 gold for a healing potion, set of thieves tools, or any number of temporary common gear for a specific mission. Even thought I recognize I get way beet cards with the 500 gold chests. Comparing the physical card game to the online game. If I was buying packs I would also buy singles from other players or from card shops. I used to buy "trash commons" for 50 cents, uncommon cards for $1, and rare+ on negotiated or price guide prices at a my local card shop (back when I used to play a lot of CCGs) even though packs were $2.50 - $4.50 each and I knew I would eventually get those common/uncommon cards. It was just a matter of needing 3 common cards now and only have 1 or 2. This made me willing to pay a higher price each for not having to farm so that I could just have fun. If such a thing exist on the online version let me know. Other wise I am just suggesting this because it would make the in game gold more valuable and the game less tedious and more fun in my opinion. Thanks for reading.
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Hello, Will Project Eternity feature any online multiplayer capabilities such as Baldur's Gate and other Infinity- and Aurora Engine games did? Cheers, Ghamarro
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This thread about Skyforge - yet another Korean Russian online game. Pro: Setting. Just cool. You can become a god (all Western "epic" games are not so epic for megalomaniac Russians who constantly dreamed about immortality and godhood in their philosophical/political movements as cosmisms/futurism (or about destroying of Universe in nihilism)). Visual. Look styled and cool. Interesting Classes. Partnership between playersLeveling, exp, skills etc is very good Arenas No craft Contra No plot - sandbox. voices are terrible Grinding - gameplay is boring (if you don't like Korean MMORPG's).
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- Russian
- Cultural supermacy
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So, there's this big announcement about Sony Online Entertainment... Are they just about games and the online service or do they house the PlayStation hardware division as well? At any rate, I feel for the developers there. Investment acquisitions are almost never good, they're about squeezing every dollar out and then dumping the company on a longer term investor. Usually, lots of people get canned and benefits are reduced, not to mention quality going down the tubes.
- 9 replies
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- sony
- playstation
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Assuming this game is going to have stats, or some sort of random qualifiers I was thinking of new character creation system: 1) When you create your character, instead of choosing your class, stats, etc, you write a bio for your character. 2) The text is uploaded to a server, then you review other players' characters assigning classes and stats based on their bios until you collect enough karma 3) Finally you receive a character sheet (which can be open or invisible) which the most voted options/averaged stats for your character What do you think about this? Could it work maybe not as the main character creation system, but as an optional system?