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Showing results for tags 'Expansions'.
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Which is the reccomended party on each dlc to have optimal and more interesting interactions with the companions?
- 17 replies
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- expansions
- dlc
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(and 2 more)
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One: Ship Combat Upgrade. First, replace the scripting ship combat with zoomed-in real-time isometric ship combat, with a selection of (editable) AI options. Remove "close to board" as an approach option and instead only make it available when you've actually gotten your ship alongside the enemy. Additionally, make attacking ships matter for your reputation — both faction rep and disposition. There should be options to be an all-out pirate, a privateer, or an actual hero who doesn't, y'know, sink merchants just to get more swords, hats, and coats to sell at the nearest fish shop. Towar
- 27 replies
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- expansions
- dlc
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So I've been thinking of starting a few threads about stuff the community would like to see in the upcoming expansions/DLCs going forward under different various topics. I think it's safe to assume we're going to be seeing 4 DLC's/Expansions at a minimum, due to the level increase increment stated in the White March Part 1. If it's raising the cap by 2 to 14, it can probably be expected that Part 2 will raise it to 16, and I doubt we'll see a stop there and assume that the final level cap will be at 20. So that's a lot of content coming down the pipe, and plenty of time to suggest/opin
- 4 replies
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- White March
- Expansions
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In consideration of the great success of POE,I think it could be the best RPG platform for hundreds times of replaying and modifing within next 5-10 years,just like BG2.But before that, it still need to be consummated and enhanced by expansions(DLCs).And as POE is good enough for me,I won't pay too more attention on POE2.For now, the expansion design is the thing I most insterested in. So let's discuss about it a little more.For my poor English,I can't browse all the posts before.I just say a few of my own ideas here.Maybe you have the same idea like me.if so, just vote it:) 1. Of cour
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Thought it'd be fun to discuss some future ideas of Pillars of Eternity, in expansions or even mod viability. Ritualist: They are essentially weak, pansy Wizards but with demonic summoning and buffs, they take forever to do anything cast anything on their own, but if you have 2 or 3 Ritualists, their spells will cast faster, and naturally do more damage, than a single Wizard in a party. Their main part is their summoning. The price for demonic summoning is more than simply channeling some energy, there is a blood price, and the proper words, demonic demands, that has to be fulfilled such
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Obsidian has said that there will be many complex and difficult choices that can make significant changes to your playing experience. So what is everyone's opinions on how big of an effect these choices should have? And how should they carry over to future expansions/games? Should you be able to cause major changes within a society? Perhaps by helping to liberate an underclass, or change their system of government, or maybe even set a civilization on a path to destruction? Should you be able to change the course of nations? Should you be able help an occupied nation overthrow its invad
- 37 replies