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  1. Platform (Xbox Console, PC Game Pass, PC Steam). PC Game Pass Multiplayer or Single Player Game (if multiplayer, can you let us know how many players in total in the game, and their platforms if you know this). Multiplayer host Shared world, 2 players, Steam (he), PC Game Pass (me) Description of issue. A screenshot or video can be helpful as well. I tried to load up my game after playing last night after 0.1.2 update, and everytime I try to continue my Shared world as host, it keeps on crashing and the Unreal engine error menu shows up, report and restart. I wonder if these reports go to Unreal or Obsidian or both but anyways, I cannot continue my game. Please help. (OneDrive link to saved crash. UECC-WinGDK-C214E750479CE081138422AD4F8424FD_0000.7z ) Last thing you did in the game before issue occurred, if applicable. We made it the Stranger and were fighting her and quit for bed before defeating her. (PC players) Zipped save folder that is having the issue. (Xbox One) GamerTag. TecknoTot2 Unreal Error. LoginId:863fb4b542bec3bfa1badaa19edb2cc1 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll DxDiag.txt ***As of NVIDIA driver 581.08, the constant crashes still occur. Only driver version 577.00 is stable.*** LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll
  2. EDIT: Yay I can finally edit posts! I've started keeping track in a spreadsheet (attached). I plan on moving everything from this post onto the spreadsheet. But for today the spreadsheet only contains new issues that I haven't posted yet. Feel free to DM me for any additional information like console ID or settings. I also have media for a lot of stuff but didn't want to post a barrage of files. All are available on request. ======================================= I have been playing Grounded non-stop for the past month or so and wanted to try out Grounded 2. Here are my initial reactions. Dropping notes here since I'm sure many are already known. Happy to write up full bug reports for anything below with screenshots. PROS: LOVE the Omni tool. Thank you! Love being able to hold X to harvest. Excited to see the new possibilities with a park map. Having different menus for crafting different things (workbook, hand crafting, omnitool thingy, etc) took some getting used to but I think it's more intuitive this way and will be better in the long run. CONS White (default) trail marker label is yellow. I thought I was going crazy so I switched to yellow and it looks the same. Had my GF verify I wasn't seeing things. Grounded had the most unique UI I've ever seen. It took a long time to get used to it. And now I have to relearn everything it feels like. Hate having to hold x to drop things. Also holding x doesn't work with only one. So you have to go back and forth between holding and pressing X depending on how many you have. Able to get the Omni tool popup without being able to swing it. Usually when it is interrupted, you have to walk away and come back to get it to work again. Hitbox too sensitive, swinging clover often get stuck mid swing. Often when trying to pickup things you have to be pixel perfect with the cursor. Which is annoying on console Mutation quest doesn't start counting until you leave the lab. Specifically the kills with a spear was still 0 after killing the first mite in the tutorial. Same as the dropping stacks. Can't super build with one item left. My default is to just hold it down to super build but if only one item is still needed, it's not an option. Dandelion drop rate is way too low. I thought it was too high at first in Grounded, but soon realized you really need that many with how much platforming there is in a game not designed for platforming. (Not a complaint just an observation) New items: I was hoping Grounded 2 would solve this problem, not exasperate it. When you have new items in the crafting menu (!) you have to scroll down to find them. But the only way to scroll is by going through them all so you highlight them before you see the (!). In the first game you could get around this by scrolling to the bottom of the viewable list, moving the cursor over to the ingredients and then back to the list and it would push the list down another 3-4 items. This way you could see an item before you highlight it. You can't even do that now. Grounded2Feedback.xlsx
  3. When you place Wolfsbane Fangs on a weapon wall mount, it does not show up. See image. Wolfsbane Fangs not visible on weapon mount
  4. See image. I can't seem to find a means to flip corner pieces to match the texture. Cant seem to match texture for corner building pieces
  5. If you look at both images, you'll see the same thing in two diff erent spots on the build wheel. Two images of same thing in different pages of the Build wheel
  6. Hi, Does anyone know how to fix this texture bug. I'm playing on gamepass if that helps. Intel Arc A750
  7. The red soldier ant buggy disappeared when I had to relog from the server. This bug also happened to my friend, and he had to get another egg. As you can see in the images below, I completed the mission to hatch the egg and ride it, but when I press T, it doesn't appear. At one point, it was there, but I had to relog, and it simply disappeared.
  8. Everchar Torch repaired itself without using Everchar Coal after reload back into save game
  9. Not just O.R.C. Bees but normal bees. There are ALOT lesser bees when I scan for resources than in G1. Also, many of them are just frozen up in the sky and arrows won't reach them. Please fix the bees and maybe add a little more than just 5-6 bees in the park.
  10. When shared world is enabled non-host players are unable to use keys to exit menus or equip items. If a player dies when this happens, they will lose whatever "weapon" they had equipped. I have recently just lost the stranger shield due to this is am unable to reach a save before this issue occurred. Also, there is no way for a non-host player to equip a torch on a buggy unless they already have it equipped when they jump on the buggy. Also issues with shimmering and eating mushrooms cause the shaders to go insane for whatever reason. Tangential to that why doesn't v bring out a torch on the buggy anymore? It only brings up the toolbar wheel and there is no key binding to even have it on a different button. This also makes using a torch on buggies even worse due to this fact. Any way to retrieve lost items or will you make crafting strangers weapons a thing to have a slight work around this bug?
  11. I've lost both tokens from the game and obviously they can't be crafted. Hope they fix this in the next update. Also weapons disappear but luckily I spotted this so just reloaded. I assume this happened when the inventory was full. Sad times.
  12. A friend and I are playing Co-op on grounded 2 and my friend is saying that they are unable to use their equipment when they host the game session. For context, I play grounded 2 on steam and they are playing on Xbox Series X. I have not changed any of the game settings and we are playing on the game's default medium difficulty setting. They attempt to equip and use their weapons from the gear wheel but they are completely unable to use them when they are the host. When I host the game (I'm the original world host) I have no issues with my equipment. It is a frustrating issue because it makes it so that when they get on grounded 2 and try and to load our shared world, they are completely unable to use the equipment they got while I was hosting the game. They can't defend themself, they can't truly access their gear wheel and they basically can't play the game unless I am online to host the game for them. I hope that this an issue that can be fixed, or if someone could tell me if there is something I am doing wrong. Otherwise, grounded 2 is an astonishingly amazing game and I'm so excited to see what obsidian has in store us in the future.
  13. Platform (Xbox Console, PC Game Pass, PC Steam). PC Game Pass Multiplayer or Single Player Game (if multiplayer, can you let us know how many players in total in the game, and their platforms if you know this). Multiplayer host Shared world, 2 players, Steam (he), PC Game Pass (me) Description of issue. A screenshot or video can be helpful as well. I got home from work and updated my game and tried to play with my friend but my game keeps on crashing with the Unreal error below then I figured out a way to get it started by starting a new game so the textures could load in. I noticed the crash occurred while the textures were loading while loading into a shared world. After the textures were loaded, I had my friend share our game and OMG, my inventory was wiped and my mutation progress was reset as well as all my Molar skills. I cannot upload my Saved game folder on here because its 88 MB. (on OneDrive Saved.zip ) Last thing you did in the game before issue occurred, if applicable. We played last night at 8:50:53 PM (8/5/2025) on 0.1.1.3 (PC players) Zipped save folder that is having the issue. (Xbox One) GamerTag. TecknoTot2 DxDiag.txt
  14. The pine walls don't have directional arrows yet?
  15. I just launched after the recent update and my old save will not load. keeps crashing when i try to load into yesterdays save file CrashContext.runtime-xml CrashReportClient.ini
  16. The Bolt in the yard near Burgle said something about 72. I seem to have misplaced the screenshot that I made.
  17. When renaming storage crates, items from the inventory are sometimes transferred. I first activated the inventory, then clicked the renaming bar, then tried to enter "Plants," and when I typed "Pf," a stack of arrows from the inventory landed in the storage. As described, it's replicable.
  18. Has anybody else noticed that weed stem disappears after being cut down? Sometimes I’ll go on a weed stem run and cut down 4/5 dandelions and only get 6 stem from it. I’ve also noticed it with the husky weed but less commonly. is there a fix that anyone has found for this or are the developers aware of this problem? thank you in advance to anyone who responds.
  19. The specific bonus the armor gives doesn't work as it says. I've tried everything but the effect doesn't trigger, also there isn't buff icon like other armor gives you when you trigger the effect. "Chilly Dodge: Staff finisher hits give your body power for a short time. Blast foes with a gust of chilling wind when you dodge."
  20. A friend and i were playing on our shared save. My friend was on pc and i was on xbox. during our playthrough we've been instakilled by fall damage but we didnt fall too far to give us that much damage. but when we landed we would ragdoll ontop of our buggys which would give us another instance of fall damage and insta kill us even though we would have near full health. we can provide proof of this bug it wasnt hard to replicate as it happened to my friend around 7 times and only once for me. the other bug is that i cant see my friend's (who's playing willow) icon to know where he is. i cant even see him when he goes down.
  21. Playing on Xbox series S in a multiplayer session - steps to recreate Review an item in your inventory, use LS to view additional options, select recipes, taken to resources page but unable to leave this page (games has not crashed and still connected to the server but all controller inputs are unresponsive, audio still works and time still passes. Other players in the session are unaffected. Results in having to leave session by going to Xbox home and manually quitting the game.
  22. Couldnt find this issue anywhere so Im sorry if this is repeated but is anyone else unable to pick up some stuff in the toxic anthill? Certain angles work, but i have lost quite a few marble and quartz, I can harvest just fine but forget it if its slime mold stalk or upgrade mats
  23. I am stuck fighting the O.R.C. ****roach inside the Burg.L statue. I grinded so hard to get that spider mount just to get blocked by a flippin' GLITCH! 2 times I defeated the stupid thing and I kept trying to prolong my life with the candy bars but the sizzling never stopped. I ran out of the 23 candy bars i had. Ran out of the 32 bandages I had. burned up all the smoothies i had, no matter which one i used. I didnt have any sizzle armor on me not expecting this encounter but even then I was never really concerned with a roach fight. Its fine if you dont get hit but because the room is a stupid shape i run into corners cause im constantly backing away from the roach trying to avoid the acid pool he spits and eventually i get stuck on the corner of the walls cause theres like 20 corners in that area -,- and yea i cant get away from the acid pool in time to avoid it and kill the stupid thing cause of the confined area and yea the infinite sizzle has killed me more than once and its now pissing me off! FIX THIS. PRONTO. this is like suppppppper annoying to be held up on a REdonkulous glitch. -.- I'm totally loving the game which is why its pissing me off soo much that I cant get past this stupid roach thats bugged out making it almost invincible. it dies and still gets the last laugh every time.
  24. When you chop up a hot dog, you suddenly find yourself standing in the hot dog and can't get out (yummie, I love being inside a hot dog for once). Only if you keep chopping and the hot dog is destroyed can you continue. It's funny, but maybe that's not really what you intended?
  25. Just got the game through Steam, and I like to bind my interact key to my M4 key. When I started out, I noticed that when I spammed the pickup key, my character would move randomly and haphazardly, even without my input. I further realized that after I unbound from M4 and back to E, the issue stopped. Once I got a little deeper in the game, I realized it was all mouse inputs. I just keep walking into enemies when I attack more than once at a time, and I cannot use the dodge because it won't take the input until the last one is complete. It's almost like the game pauses the keyboard actions until the mouse input resolves. This is leading to my progress being halted due to my inability to effectively combat harder enemies being effectively removed.
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