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Showing results for tags 'BUG'.
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The red soldier ant buggy disappeared when I had to relog from the server. This bug also happened to my friend, and he had to get another egg. As you can see in the images below, I completed the mission to hatch the egg and ride it, but when I press T, it doesn't appear. At one point, it was there, but I had to relog, and it simply disappeared.
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I am stuck fighting the O.R.C. ****roach inside the Burg.L statue. I grinded so hard to get that spider mount just to get blocked by a flippin' GLITCH! 2 times I defeated the stupid thing and I kept trying to prolong my life with the candy bars but the sizzling never stopped. I ran out of the 23 candy bars i had. Ran out of the 32 bandages I had. burned up all the smoothies i had, no matter which one i used. I didnt have any sizzle armor on me not expecting this encounter but even then I was never really concerned with a roach fight. Its fine if you dont get hit but because the room is a stupid shape i run into corners cause im constantly backing away from the roach trying to avoid the acid pool he spits and eventually i get stuck on the corner of the walls cause theres like 20 corners in that area -,- and yea i cant get away from the acid pool in time to avoid it and kill the stupid thing cause of the confined area and yea the infinite sizzle has killed me more than once and its now pissing me off! FIX THIS. PRONTO. this is like suppppppper annoying to be held up on a REdonkulous glitch. -.- I'm totally loving the game which is why its pissing me off soo much that I cant get past this stupid roach thats bugged out making it almost invincible. it dies and still gets the last laugh every time.
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- grounded 2
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When you chop up a hot dog, you suddenly find yourself standing in the hot dog and can't get out (yummie, I love being inside a hot dog for once). Only if you keep chopping and the hot dog is destroyed can you continue. It's funny, but maybe that's not really what you intended?
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Playing on Xbox series S in a multiplayer session - steps to recreate Review an item in your inventory, use LS to view additional options, select recipes, taken to resources page but unable to leave this page (games has not crashed and still connected to the server but all controller inputs are unresponsive, audio still works and time still passes. Other players in the session are unaffected. Results in having to leave session by going to Xbox home and manually quitting the game.
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- inventory bug
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Just got the game through Steam, and I like to bind my interact key to my M4 key. When I started out, I noticed that when I spammed the pickup key, my character would move randomly and haphazardly, even without my input. I further realized that after I unbound from M4 and back to E, the issue stopped. Once I got a little deeper in the game, I realized it was all mouse inputs. I just keep walking into enemies when I attack more than once at a time, and I cannot use the dodge because it won't take the input until the last one is complete. It's almost like the game pauses the keyboard actions until the mouse input resolves. This is leading to my progress being halted due to my inability to effectively combat harder enemies being effectively removed.
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1. when loading a save, i'm frequently seeing that the daggers disappear when you load a save and your player has them equipped. the daggers can be seen between the players legs if you're in third person 2. for some reason my game is completely bugged in the fact that i can no longer switch back to first person POV. 'U' does not work to hotswitch, and switching in the menu does not work either thank you obsidian for creating this game, i look forward to its future (also i have no clue if this is where i submit bugs)
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The orc gaurds at the candy stash aren’t spawning, I’ve went into old saves going wayyy back. I glitched out the map and they aren’t in the pipes or walls or even on the bottom of the map, seen a few other posts bringing up this issue with other places, I beg this gets fixed I can’t progress the story at all
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- bug
- technical issues
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Hello to whom this concerns, When using a Buggy / Mount, (in my case it was the Red Ant Soldier) - You gain progression to the Cardio Fan Mutation. While this may be a feature, when pressing the ability button while riding the mount, so "harvesting mode" it starts stamina regen immediately with no animation que. You can repeatedly go into harvesting mode and attack which instantly drains stamina when your bar goes up one. I was able to achieve Cardio Fan Mutation Level 3 in about 3 minutes by doing this (500 stamina depletions). This seems like an exploit that can break game progression.
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Generally speaking, we love it so far. The yard is beautiful. While I'm not a huge fan of the new SCA.B radial in the upper corner, I think it has a nice immersive style. I like the idea of the omni-tool. Love choosing molars on the go and I like having the armor not just in a row but shown kinda where it goes on the body. Would be a nice little touch to add a lefty-option, where main and offhand are swapped. But now for the actual topic. Playing on PC, multiplayer (2 players), as client, no phobia mode, medium difficulty. Problems: - I lost connection to the host multiple times while loading, this was not an issue in Grounded 1 - When giving a container a name with an F, the selected item get's stored - My ant mount went, well, buggy This happened two times, once after a game crash and once after loading a save, we didn't try a third time. The mount was still visible in the radial menu, with full health, but I can't call it. I was also missing the little whistle icon on the right of the screen. We hatched a second one, but it went into this mode as well after loading a save. When the host restarted, both of them were gone from the radial. This did not happen for the host. - Placed doors are often weirdly aligned with the wall, the wall being on the ground but the door wants to go 2/3 into the ground or 1/3 above it. Annoying feature / bug?: - The PEEP.R doesn't work while mounted We get mounts early, while still spotting a lot of bugs. - Third/First-Person-Question every time I join the game. Suggestions / general feedback: - Will there be cozyness? I couldn't find it. - I want to name my mount! - The mount making sounds / attack sounds, even when not attacking, feels to frequent and has me turn around and smack at it too often. - The mount attacking everything when we don't. While following, give us the option to choose between: help when in combat, engage, take distance from combat (to not have it in the way) - There's no mutation radial. Also, if G2 will have as many mutations as G1, I need more then 4 sets please. - I like the omni-tool, but in several occasions the angle for the prompt to appear was weird and it ended up hitting a wall or the ground instead. I suggest an enforce-omni-tool-radial, where we can force a specific omni into our hand and click it like a weapon. This will also allow holding down the button while harvesting a lot. - With the toolbar not being visible in inventory, I couldn't find a way to assign an item group (like any health, any food) to the slots I like - I'd like multiple toolbars to scroll through back, even more than three. Maybe set the amount in the settings, so you don't have empty ones if just need one or two. - The anti-clipping is way to strict. - The possibility to have multiple waypoints and bring them in order. Preferably automatically while placed but changeable on the map. - Allow 'spotting' / 'marking' of molars, so they appear on the map as not-yet-harvested. - We had multiple scorpion ambushes that felt out of place / too strong. For example, once when we were barely in the 'entrance' section, two small and two large scorpions simultaneously bursted out. - The headless roaches are funny, but it feels as if it happens a bit too early and starts to get annoying. - I feel the game becomes very fast / hectic very early in comparison two G1. When thinking about someone not having played Grounded 1, having to go that early into the labyrinth the ant hill is (when you don't know how to navigate it), to steal an egg and then constantly being attacked on their way out... I don't know man. - Picking up an idea from another thread talking about roach phobia: Maybe create phobia models for all bugs (yes, lots of work) and allow selecting to which ones the slider applies.
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On console when scrolling through large UI menus (Armor/weapons) it will almost always crash the game
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My Ant mount is stuck under the map in my world with my friends. We are already 12 hours into the playthrough and I am unable to hatch an additional mount because “i already have a mount following me” would really appreciate this change because I am unable to get my ant or the items it had in its inventory. Either a give up or a recall all option would be a life saver!
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Started multiplayer with my friend and noticed that my character pick up sound, footsteps, hitting, out of breath, and dialogue just isn't there. Anything character related I can't hear. We tried swapping hosts, I tried a single player, I tried a different character, and I uninstalled and reinstalled the game but nothing. My friend doesn't have this problem at all and it's just me. I downloaded it through xbox game pass on the Microsoft store. I have a video showing my audio and the issue but I can't send.
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Hopefully this makes it to the eyes of the devs, several items noticed. This was all conducted on a shared-world with 3 players on an Xbox Series X with no crossplay. 1. Red Mites attack animation prone to stuttering, creates a blur affect. 2. When depositing items quickly into chests the frames begin to slow down, if you keep going it feels like it might crash the game. 3. Sprinting does not auto turn back when stamina resets from exhaustion. 4. Peep markers will be located ontop of whatever is above where you try to peep, causes confusion. 5. Movement not possible when quick access (LB) menu is open.
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Rumble Bug
SvanaDieDrachenkönigin posted a topic in Grounded 2: Technical Support (Spoiler Warning!)
I deactivated Rumble in the Options but if i restart the game rumble is active again in the Main Menu. Options says its deactivate and if i activate and deactivate it still Rumbles in the Controller. HELP Please fix-
- grounded 2
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Bug: After relocating eggs during the mission to capture a red soldier ant egg, in a team of 3 people we relocated 3 eggs from the Anthill to our base. We set two of those eggs on the floor while we incubated one egg. Shortly after completion of the first egg, the other two eggs went bad and became rotten eggs. We traveled back to the Anthill to secure more eggs but only 1 of the original 4 remained, thus depriving us of the additional mount for our third player. REPRO: Collect Red Soldier Ant Eggs. Remove eggs and place outside of Anthill. Wait for expiration of eggs. Solution: Set flag on quest items to not have a spoil/expiration timer.
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If you equip your hammer, switch to an empty hot bar slot, then unequip your hammer, your arms are now offset and your left arm is in the middle while your right arm is far on the right. The only fix is restarting the game.
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Can we get more species of moths in the new grounded? New colors and weapons and maybe even boss fights? I think that would be pretty cool.
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Suggestion for isopods?? There super cute, they clean soil could have so many use cases as a pet/helper bug and would be the perfect cute bug for this game. There are so many different types the devs could choose from, these specifically are dairycow, rubber ducky and dwarf white isopods but there are soooo many more amazing types. I would love to hear anyone's ideas on what these could be used for.
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Since the last patch I seem to no longer be able to assign ability to hotkeys. My guess is that it has to do with the fact that I'm using a keyboard with an AZERTY layout. I reassigned the hotbar buttons to & é " ' ( - but in the ability wheel, the game still considers that the keys for the hotbar should be 1 2 3 4 5 6. Since these keys technically don't exist on an AZERTY keyboard I'm not able to assign abilities from the ability wheel to the hotbar.
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The Hedge Ascent landmark is still broken 1.4.3 Steam, although there is progress. The recent patch unlocked the item-credit on the data tab in the Sca.b menu, however it doesn't mark the location on the map, nor does it give credit for the location for the new "Been There Done That", thus this bug continues to block the new achievements, even though I was able to unlock the 100% achievement, super annoying as someone who waited over a year to have see the bug resolved. One important point, the patch notes seem to indicate a belief that this is related to old saves prior to 1.3, however even a fresh save in 1.4.3 for me exhibits an issue with unlocking the Hedge Ascent landmark. This has been true in prior 1.4.x versions as well with newly created save games. My install of grounded has been verified and I've re-installed from scratch within the last few months. I did have had very old early-access versions of Grounded installed on this PC via steam (a format of the PC is long overdue at this point). The same is true of another PC in my household, which also seems to exhibit the same behavior when starting new games. Just based on the way this was resolved, I'm assuming the devs have had trouble reproducing the issue, and unfortunately the band-aid wasn't very effective. I've taken the initiative to pack up a brief history of my different save files (head versions only), and my appdata\local\Maine folder (It sure seems like perhaps this is a bug that lives in the shared config of an install, so I was sure to get this), with the hope that someone can reproduce this issue and resolve it fully. You can download my save data here, be mindful of the included readme which details the date each world is from, and some quick notes related to this issue where they are known: https://www.dropbox.com/scl/fi/mzj0ycpgqlo7ejoyov2nz/Grounded-Hedge-Ascent-Bug-Multiple-Saves-plus-Appdata.zip?rlkey=g0x30kshq7gmzl6got3xo2014&dl=1
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- bug
- hedge ascent
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Description If I try to open the inventory menu, the game crashes. This occurred shortly after I bought some fancy items form the new merchant ship, but may be a coincident. Steps to Reproduce the issue: Start the game Load the save Press "I" or click on the inventory button Savegames The save file is too big for this forum. You can get it here: https://www.dropbox.com/s/v6jz5x0ulm6y2c4/Eric%20%28279c9c87-9f9a-46af-a4e0-339b5c4dd9aa%29%20%28LAX-2ABCDE%29%20autosave_2.savegame?dl=1 Crash Output The forum says I am not permitted to upload this kind of file. So here we go: https://www.dropbox.com/s/6rbq84r7rs4t5k4/Player.log?dl=1 System macOS High Sierra Version 10.13.6 MacBook Pro (13-inch, Mid 2012) 2,9 GHz Intel Core i7 16 GB 100 MHz DDR3 Intel HD Graphics 4000 1536 MB
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The text of the apothecary states for at location, if you did not explore, you can recycle cards from your discard to your deck. The actuality though is that if you *move to* the apothecary, you cannot. The actual location rule in game is, if you *start* here and do not explore; that's not the text. Is this how the card game works, and the text needs adjusting? Or is this a bug? EDIT: See next post. End of turn actions are out of order.
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There is a card dup bug in the current game. When I first found this, I could not believe that this existed. But, it then failed to replicate. Sometimes it would, sometimes it would not. Then I found out what caused it, and how to *make* it trigger, and duplicate cards. And managed to lose cards from the same problem. === The bug: When you have an internet connection, and hit the red back arrow to cancel a deck change, both the decks *and* the stash are reset to the last save. **If you do not have an internet connection, and hit the red back arrow, then the character decks are reset but the stash is not. ** And the game will randomly drop it's network connection to the server even if the network connection does not actually die. To duplicate: 1, disable internet, intentionally (Or, the game's random drop of connection). 2, move cards to stash 3, hit back Repeat to get lots of cards in the stash. NB: there will still be a limit of 10 at scenario start, you will have to sell them. EDIT: NOPE! The stash size limit is not enforced if you leave card editing with no network connection, enable the network, and then move to the scenario. To lose cards: 1, move good cards from stash to characters. 2, have the game's network connection fail randomly (NB: Actual network connection is fine; the game randomly loses it from time to time) 3, hit the back arrow Good cards are lost as the stash is not reset, but characters are. Losing cards from a bug is more annoying than being able to duplicate cards for extra gold.