Jump to content

Search the Community

Showing results for tags 'Arrows'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog
  • The Community Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 4 results

  1. I am suggesting that when a player has multiple types of arrows in their inventory and they deplete one type during combat, another type of arrow is automatically equipped without having to manually select the new type. As for example: If I have 5 crow feather arrows and 16 basic arrows, I could equip the crow feather arrows first and enter combat. Once those 5 arrows are depleted I should be able to automatically continuing firing the remaining basic arrows. As the game currently stands, if I run out of one type of arrow, my bow is useless until manually selecting a new arrow type to fire, which is difficult/impossible to do during combat.
  2. Just a Suggestion me and my friend love this game, I use the bow and arrows while he's up close with melee and shield. The issue is the arrow system. What if you can craft a quiver that takes an armor slot for throwables or something? Have it start out at 50 or 100 instead of 20, can be upgradeable to hold more. This would be a cool feature and very useful, as I'm always low on inventory space due to holding so many arrows. I also would like to see if there was an auto arrow retrieval system, where you walk over it and it picks them up. Having to pick every single one up by its self is annoying and tedious and sometimes i cant even pick them up because if something or someone walks over it some times they go flying, or get stuck under the map. What if after after shooting them the ones that are stuck in the enemy can be collected into a group to where you can pick up most of them with one click. Overall this game is awesome and I cant wait for what's to come next. Great job and thank you for giving me something new and fun to play that's NOT a Battle Royale!!!!
  3. What's going on? When firing arrows which stick into terrain, namely the ground, there seems to be a relatively high chance that when the arrow unsticks itself from its target, the arrow will drop through the floor and off of the map. How to Replicate: Fire an arrow directly at your feet, Wait roughly 8-10 seconds for the arrow to unclip from its target The arrow will either fall to the ground OR fall through the floor and off of the map. Here is a walk-through for clarity (link to gfycat video) Perceived Impact: Since this only happens when arrows stick into the floor, and the cost of arrows is relatively cheap, I don't see this as a pressing bug. Additional Notes: This does not appear to happen if the arrow sticks into targets, or into vertical, non-floor objects (ie: walls, Mystery Machine, etc.) This bug increases in frequency the more vertical the arrow is. This is not a 100% chance to happen, but in my testing it happens about 20-30% of the time.
  4. Hello, First off i am indeed a backer of this very exciting project. Thank you all for giving us the players the opportunity to fund, play, and give idea's for such a wonderful undertaking. When i read about your addition of player housing as one of the stretch goals it brought back fond memories i had of the crafting system in Ultima Online. UO had one of the best crafting systems to date, that i believe not one game has even come close to in its depth. I believe UO's crafting style system would absolutely be an amazing addition to Eternity. Need arrows? Click your axe on a tree, you get some logs, now use your carpenter's tool on the wood logs, now you have boards. Use your dagger on the wood boards to carve out arrow's. Kill a bird for the feathers for your arrow, etc etc. I'd especially love to have the ability to not purchase your player house, but to BUILD your player house. It would make downtime between fighting so much more interesting. Especially if some of the more hard to find resources were in dangerious spots that you would have to fight your way into. Perhaps have different paths you could take to the same goal. Wood built houses, mud/adobe style, brick/castle style, etc. I really believe that this would make this game truly exceptional and give new players that have never experienced UO's crafting system a real shock to the system to see what a REAL crafting system is like. Beyond that, it would be wonderful to run your own home/castle, buy land. Work the land, Defend your land against enemies, conquer new land that you can build on or expand on as well. I'm greatly looking forward to Project Eternity. Again thank you for making such a wonderful (i hope) game! LiTh
×
×
  • Create New...