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  1. Today we have a meet the developer update with Dimitri Berman, Lead Character Artist on Project Eternity. We are planning for a design update next week, and then we will be going on hiatus for two weeks due to the holiday break! Q: Hi Dimitri! What do you do on the Project Eternity team? A: Hi everyone! I make sure all characters and creatures meet our set quality bar as they enter the game, this includes creation of high poly and low poly models, textures and materials, and occasional skinning and rigging. I work closely with animators, programmers, and designers to make sure our st
  2. Hi! Wanted to first say what an amazing piece of art. Good job. It is very beautiful. I've looked at it with a zooming glass, just because I appreciate the detail you managed to capture half a face in the waterfall as well, an angry God perhaps? Maybe even a statue in the waterfall which the water runs off from? No matter. The rock just next to the boat looks like a bearded man's head as well. Has the thought struck you about one big world? One giant canvas? How intriguing does it seem versus the workload it naturally presents? Out of the scope or possibly a reality? A sandbox pain
  3. I'm not sure if there is going to be zooming or not, but I had an idea that sort of involved that. As we know, the backgrounds in PE are going to be prerendered and our models are going to be 3D. However, the prerendered backgrounds are going to be first modeled in 3D. That allows the artists to play with changing the perspectives whenever we are in "smaller rooms." I believe JSawyer talked about changing the angles shown whenever the party would be in a building, but I think this can be taken further. Imagine this tomb (and many similar "small rooms" in BG2.) Now imagine if the camer
  4. This is a minor suggestion to embellish and give a deeper dimension to characters and companions and also making players get more art related to the game. Since we will be playing this game for lots of hours and my characters will probably face months or even years in "game hour", i would like the possibility to make them register their journeys and i could get those registrations. This could be a very funny way and a great excuse to players to get fine desktop wallpaper, epic poems, cool songs, all made by the great artists that will be part of the making of Project Eternity. W
  5. ... I wonder if I detect the hand of someone behind the (here comes the geekery) fantastic 3rd Edition D&D Forgotten Realms Campaign Setting book? Rob Lazzaretti or Dennis Kauth or someone like that? That particular book is probably one of the best role-playing supplements ever produced, and it's great that Eternity already carries some of the flavour and hallmarks of quality that I associate with it. Not just in the maps, but in a lot of the concept art that's coming out as well. Anyone else see the similarity? Same cartographer at work? Forgotten Realms 3rd Edition map (very
  6. It would be amazing if you could bring back these two awesome artists to do the character portraits and other graphics: Justin Sweet Vance Kovacs They did a fantastic job on the previous Black Isle games and their art contributed A LOT to the general mood and immersion of the setting. Eventually you can create a stretch goal to get these two guys involved in the project. Thank you! some examples of their artwork: Vance Kovacs: Justin Sweet:
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