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Memorials problem.
http://dictionary.reference.com/browse/transphobia http://dot429.com/articles/2486-transphobic-officially-added-to-oxford-english-dictionary http://www.oxforddictionaries.com/us/definition/american_english/transphobia
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Thank you so much Obsidian for the Vallians
Bad history in the sense that they are not an especially good historian and make several wild leaps with sources, obviously the idea that there were people we would presently understand as "people of colour" existing in europe historically is not bad history.
- Talents
- Talents
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Betabackers: Are racial bonuses important?
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Pretty disappointed, this launches in December?
edit: nm
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The 8 Companions
Simplest explanation for all this is that there are now 9 companions, but one was added relatively late in the dev cycle, after mentions of 8 companions had already been made.
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I thought rogue was to be a front line class
There are plenty of games where having characters who are no good at combat can be neat and compelling but a game primarily concerned with combat (which includes PoE and almost all of the infinity engine games) ain't them.
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Class diversity in D&D vs P:E
Except that pretty often the drawbacks were fairly trivial for the best kits.
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What character/attributes to choose for role-playing?
Bumping CHA wasn't even really the solution in the old infinity engine games anyway. The Baldur's Gate games had barely any stat-gated dialogue, and little of it was charisma dependent. Planescape had some CHA stuff sure, but WIS undoubtedly unlocked the most content, followed by INT. Maybe Icewind Dale 2 had some? I don't really remember, but it was a dungeon crawler, so I doubt it was that significant even if it were present. I'd suspect that might will get more use than you'd think. Probably a lot of Might oriented intimidation options. Plus, don't forget the scripted interactions! While conversations will probably, as you suggest, generally favour "mental" stats, the scripted interactions will probably favour physical ones.
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Holy Avenger
There are no class restricted weapons of any kind.
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Your PoE Pros and Cons: 5 and 5
God, same. It's a world with wizards and elves, gender equality is kind of a small ask by comparison. I recently ran a historical tabletop game set along the silk road in the medieval period, and I decided to have full gender equality up front. Because, yeah, misogyny existed then (as it exists now), and including it would be "historically accurate", but it'd do precious little to actually reinforce or enhance the themes of the game. Same for Pillars of Eternity, which is meant to be about stuff like colonialism, ethics in science, metaphysics, elves, etc, right?
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Questions about paladins
Why not, if it's appropriately hard to get it, then hell yeah it should be awarded. It doesn't have to be class restricted, it can be an ordinary sword in the hands of non Paladins. Also the HA is kind of an iconic weapon of the Paladin. That's essentially the same thing as being class restricted, though.
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Questions about paladins
Why would you say that? Because the design ethos of the game is strongly against that sort of thing? No class is going to get a ridiculous superweapon that basically exists to shore up the mechanical shortcomings of the class. I'm pretty sure Josh even said recently that NO weapons were going to be class restricted.
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Questions about paladins
They're clearly not actually going to get them though, are they.
dyrhet
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