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BattleCookiee

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Everything posted by BattleCookiee

  1. Look at all these "gameplay-improving features" <_< ;
  2. Not really. The cars didn't suddenly became arcadier or more realistic. You need the same amount of skills since the same amount of races and stuff is included. There is NO difference in gameplay whatsoever... Onslaught is a major addition to UT2K4. The ONLY way it made the gameplay different is because there you could use vehicles... unlike in other modes and previous UT's. They changed the gameplay quite a bit... But remember even then it is not the gamemode itself that made the difference; and overall UT2K4 has the same gameplay as UT2K3 No. Not at all if it isn't even used. And if used (jumping) it still adds no gameplay difference whatsoever. If flying would be allowed then it would be different, but really, say for yourself; NWN2 with flying... what a freakin' mess that would become... Then this "feature" would indeed change gameplay... for the WORSE No. Not if done like in NFS that the city is still blocked off during the Races. Sure nice and all a free roaming city... but does it make it different from fixed tracks if this city gets huge walls put up in order to keep you on track 24/7? If it is done Tracks vs. a Midnight Club-like 'living city' (during the races you can freely go where you wan't to without blockings... even if it is on the other side of town where the race is totally NOT going on then there would be difference in gameplay; altough tiny
  3. Yeah, but added features don't exactly change the gameplay does it? If I take a UT, add in a gamemode... did the gameplay change a bit? No... did there is an additional feature... yes. But I thought this topic was about gameplay, not "features"
  4. It is alot easier to note games who did not and keeped succesfull anyways; Need For Speed IV onwards Elder Scrolls Unreal Tournaments Unreals Dooms Quake 1, 2 and 4 KOTOR's The Sims Midnight Club GTA 3 onwards C&C till General Age of Empires Half-Lifes Ultima's etc. etc. etc.
  5. Not me... I didn't start this thread saying NWN2 will have less of a gameplay advanchment than Oblivion... a false claim IMO; since both will preserve the gameplaystyle of the predecessor... Well, horses are not... but a streamless world is... Also loading in before shown like UT2K7 will use allows for bigger maps causing a better/other gameplay experience... that is if the game is map-based (like UT)... Indeed... there has been things added to it, but it plays the same (actually worse... because of the time passed)
  6. Still not a major upping in gameplay would it be then, eh? Nor a chance in the gameplay. Adding some fluffy extra's (MORE SPELLS, MORE QUESTS, MORE WEAPON DIVERSITY!) doesn't improve or alter the gameplay in any way... And the item enchanting system of MW was severly broken, the more spells and better gameplay just fluffy extra's... Not saying that a game HAS to have radical changes for every itteration, why fix something that ain't broken?... but ES certainly didn't had any changes in gameplay over the lifetime...
  7. By your own logic Trask can return... And even Nihilus... And Kreia too! " And no, Vandar is dead. When looking at the endscenes you will Vandar on the bridge saying "we are all doomed" when seconds there-after his ship explodes. How could he get in a pod away so fast and NOT being noticed by the fighters too?
  8. Dunno. About like modding UT2K4 only even more easier (well, except maybe the skinning of characters) Never been a fan of it myself. Only like to use "Total conversions" once in a while, but just those little tweaks etc.? Nah... Too bad most mods are those tweaks (logical, due to the time it cost for a conversion, but still...)
  9. But how is that possible with NWN2? Because it has a pre-made and never changing without such obstacles map why would you need to jump? I doubt that in NWN you need to climb mountains without any path towards it forcing you to keep jumping to the top. While one game might have/need such a function, another does not; and then forcing it into that game for "advanchment" is just silly and can cause unsuspected results (care to jump into the unknown blackness anyone?)
  10. Point was actually that Half-Life2 has an easy to use toolset... unlike what you mention...
  11. Well, since most games in the future will use UE3 and that one has a very managable toolset included with it... no problem at all
  12. That post has been made by a noob who made 0 non-spamposts since arriving on the forums... And Kotor3 isn't announced because either 1. THERE IS NO KOTOR3 IN PRODUCTION 2. Or if there is; http://forums.obsidianent.com/index.php?showtopic=39001
  13. Yes. Give the great additions to gameplay then (between Arena-MW). Or is "soil errosion" such a magnificant gameplay-improving tool? " There isn't alot of things that make me go saying that MW is a huge improvement upon Arena/Daggerfall (except perhaps less bugs) Half-Liefe2? And tool-sets might be an mighty cool addition to modders, but as general player I rather play a good game than a flawed one I have to fix/change up myself. I rather spend 4 hours advanching in a good plot than to make that realistic looking map... Eh... I thought it was because releasing bug-less games for PC was impossible and the inenevitable release of the patches would make the game worse each patch because every patch fixes over a dozen gamestopping bugs but adds in alot more "
  14. So you agree that ES' gameplay has barely been changed in 10 years and STILL think NWN2's gameplay improvement is worse than here...
  15. Oh, Oblivion's gameplay is so modern. Still the same since Arena, and that is like 10 years old or so? "
  16. http://forums.obsidianent.com/index.php?showtopic=38471 And it is even of page 1
  17. Nope. They tried to give the player a choice. Any flaws (like the current) are the result of oversight/rushing If so that person does not work at OE, as they took the DX-way of using all the possible endings of the previous game pulled together into 1 result (Revan leaving to the Unknown Regions, leaving his fleet and teammates behind)
  18. Supreme Commander Dungeon Siege2 Broken Worlds S.T.A.L.K.E.R NWN2 UT2K7 Runaway 2 Dreamfall Red Alert 3 (if they return to the roots instead of the Generals junk)
  19. If so, why allow the player to make Revan DS or LS instead of forcing a LS Revan " Why is Carth gone for DS'ers then? Why did Bastila became evil then?
  20. Would it be evil if that makes me go (especially noting that you still have that warning... even if I am long gone)?
  21. Not without mods... Entering a new area resets everything. Force power, special feat attack (Flurry, Power Attack etc.), grenades, packs
  22. There is no need for a 7800GT for that Many lower cards can actually display that...
  23. I'll take my time-machine and check it out for you, ok? " Seriously, just comparing what you know of FFXII (by previews/reviews) with what is known of Oblivion (by previews/reviews); I don't know both map-systems. That is why I keep asking how the actual FF map is like... and text doesn't really help giving the impression (another case of a pic says a thousand words)...
  24. Yup, you can. On NS it is easy ("I wanna kill") but on Dantooine you have to make sure to tell the Mercenaries that they should wack Vrook or you have to join the Mercenaries and on Onderon you HAVE to join Vaklu...
  25. Note that "cancel" or "Escape" will cancel the adding. ONLY OK on the character screen will help and give 'em back... (And I start wondering why the hell I made that FAQ if nobody looks at it " )
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