I love you.
Here's my thoughts from the other thread:
Personally, I'd just want to explore SW space without any, shall we say, 'echoes'. The force is nothing special anymore. Back in the movies it was mystical, but nowadays it's just a tool. A stat. Pfft.
How about no jedi?
What could be the games, shall we say, focus, then? The character(/s) should have some kind of agenda. In crpgs it's usually an universal threat of some kind. In SW however this is mostly characterized by Sith, leading us back to jedis. Any ideas how to overcome this?
Some interplanetary big corporate for example? Or big criminal organisations?
Would people buy them? I remember back in my thread almost none of the 'fans' wanted a non-jedi SW game.
How about a personal quest? Or is that a bit too radical? Does SW need to be epic?