Everything posted by Cantousent
- The Obsidian Order of Eternity wants YOU!
- The Obsidian Order of Eternity wants YOU!
- The Obsidian Order of Eternity wants YOU!
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Where is everyone from
Loma Linda California, USA right now. Las Vegas Nevada born and bred
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The Obsidian Order of Eternity wants YOU!
This is such an excellent idea to get the community cough up cash for the project. I just can't see spending more. I'll probably add another thirty-five bucks today, but that will be as a gift for someone else. That will bring my total up way higher than I can reasonably explain. ...But I'll definitely lift up a glass to the Order and feast them wherever and whenever we meet!
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Mega dungeon (didn't see anyone make it a poll and Obsidian said it'd be a good idea to do a poll...)
I don't want it to be like DA:O at all in terms of the dungeons. I want a living, vibrant cavernous area with it's own ecosystem and everything else attendant to such an area. I'd like it as a stretch goal if the devs think it would really add to the game.
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Intelligent Evil Playthrough
To understand evil options in dialogue, all you have to do is be married for ten or twenty years. You'll be writing that dialogue from both perspectives no problem.
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New $5000 Benefit for Kickstarter?
Cantousent replied to septembervirgin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Good job, you glorious bastard! I hope it leads to some good funding for the project!
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Intelligent Evil Playthrough
I never play evil characters if I have the choice. However, i was forced to do so in MotB and I have to say that good dialogue can make evil characters quite entertining. I think there are nuances and subtleies in human interaction that make evil options interesting, but the team must be dedicated to the dialouge and they must. not. thow. good. options. under. the. bus. They have to be as dedicated to providing intelligent good options as they are of providing intelligent evil ones.
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Mega-dungeons. I want one. With tunnels.
The problem that I see is a shadow game, where there's such a large dungeon complex that goes to the same areas and one overland which does the same things. I woulnd't want to see the devs committ so many resournces to two different areas that serve the same purpose only to find that half the players go one way and half go the other. Don't get me wrong, it's awesome to hav the replayabilty, but the time and effort would be a shame to waste on something that, by definition, half of the first time players would never see. IF they can do it so that folks see a significant part of both, that coudl be good.
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Character generation processes should be fun.
I wouldn't mind that system, aluminum, but the devs would have to be careful to make sure the answers wouldn't be sufficiently reasonable in order to let the player know what the outcome might be.
- 59 replies
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- fun
- rolling-up
- generation
- stats
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Tagged with:
- Mega-dungeons. I want one. With tunnels.
- Mega-dungeons. I want one. With tunnels.
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Character generation processes should be fun.
No, nothing random. Anyhow, Sawyer is too much of a balance hound to allow it. He's enslaved to the gods of balance.
- 59 replies
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- fun
- rolling-up
- generation
- stats
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Tagged with:
- Mega-dungeons. I want one. With tunnels.
- Mega-dungeons. I want one. With tunnels.
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Mega-dungeons. I want one. With tunnels.
Okay, in this one case I can agree with you, you dirt grubbing ground pounding army puke. Maybe it's just the vino talkin', but I would like at least one mega-dungeon. NO, I don't want the whole game to be shaft crawling (get your mind out of the gutter), but one really *big* complex would be sweet.
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Random stats or Bought Stats?
You neglect charisma and personality to your own detriment. EDIT: Sorry, I mean in PS:T.
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Update #5 - Souls, Technology, and Adventuring Companies
We'd probably get used to it. In many ways modern civilization outclasses the ancient gods, and most of us aren't being driven mad. In the case of those beings being human, someone would probably get funding to find out how they did that. I don't think it follows. Humanity managed to internalize superiority between people either by gaining an understanding of the workings of the universe or by being displaced or conquered by other people. During all that time, even in ancient times, there were atheists who made more or less the same arguments that atheists make today. I'm not putting down those arguments. Some of them are quite convincing, just ask Dostoevsky. I'm just saying that it would be different if there were mutable laws that could never be explained except by divine power. EDIT: Sadly, a bit lubricated right now, so I'll have to think about it tonight to see if that all makes sense tomorrow.
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Update #5 - Souls, Technology, and Adventuring Companies
Ya know, Monte, you Brit Bastard, I'm going to nuke your mage hunting ass with a lightning bolt if I ever see you. I will do so religiously. EDIT: What will you do if *every* class uses soul magic? hehe
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Random stats or Bought Stats?
Actually, there are some people, not many but some, who will play with suboptimal stats just for the challeng and/or bragging rights.
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Update #5 - Souls, Technology, and Adventuring Companies
Actually, I'm always interested in Greek mythology and I am a Christian. On the other hand, there's a lot to debate in both examples, but neither one answers the question about atheism in a world with overt Gods. It's truly impossible to say what would happen if humanity were faced with beings who transcended normal physical laws, even if it were simply other humans.
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Update #5 - Souls, Technology, and Adventuring Companies
Yep, same here, Sen. I actually think Lionheart was a great idea that the design team kind of butchered. I was a mod at Interplay during development and folks went gonzo over it before and after release.
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Update #5 - Souls, Technology, and Adventuring Companies
Bad... just baaad! lol You can't have the Rhythm and Blues without no Soul. I like the soul based magic, but I will still miss that ol' black magic I used to do so well.
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Am I an Obsidian addict?
You might be, but this is a new project and you've probably bought into the kickstarter and so you feel like you have a personal stake in it. It makes sense to be excited.