Jump to content

Dracomicron

Members
  • Posts

    30
  • Joined

  • Last visited

Everything posted by Dracomicron

  1. ...but the point remains. One can have an RPG without combat playing an important role. An RPG that doesn't have story playing an important role is just Everquest.
  2. I would like to point out that you can win certain CRPGs without fighting. Fallout, for example. It might be difficult, in many places, but you can do it. You could not, however, beat the game without participating in a story...
  3. Baldur's Gate had an excellent strategy for a series (though at the time there were hordes of "TEH LEVAL CAP SUXX!!!" posts on the boards), though the first game was mediocre but for a couple chapters and the expansion. By comparison, the KotOR series is of a higher overall quality. I wouldn't want to play Revan OR the Exile again. Not because their stories are over, but by the end of their games, they've discovered themselves, for good or for ill, and become important background forces in the galaxy. It's like Planescape: Torment...whatever you do with the Nameless One (also known as "Floyd"), he's already faced himself and come to terms with his past. With games this full of backstory and plot, I think its best that they start a new character in every game, giving us a richer experience overall. If they were doing a series where you started off as _actually_ a newbie kid starting a great adventure, then I could see them doing the level cap & continuation thing. Part of what makes the levels attained in the KotOR games is that your characters aren't exactly really 1st level characters...they've just lost most of their power, and they remember or re-learn it over their adventures, eventually attaining all of their old strength and more.
  4. I too would not want a sequel to PS:T, given how personal and emotional it was for me (I played twice, and then put the game away, not because it wasn't good, but because I didn't want my perceptions of the game as near-perfectto change by playing it any more). The Nameless One's story is over...let him rest...or not rest, as the case may be. That said, Planescape was the only one of the D&D settings that I thought had any real creativity behind it, and I'd love to see more games set in Sigil and the outer planes. There are official D&D rulebooks for the planes again, so it can be done. Most likely, it would end up being a sort of half-and-half game, with part being on one of the established worlds, and the other half being on the planes.
  5. You mean "apex" of a trilogy, I think "climax" would be the end.
  6. Plus, the bond isn't as severe if you're prepared. Recall that's why you don't take each other's damage in combat. But, perhaps, if she died far away, when you were caught off-guard, it might be fatal. By killing her yourself, or by being there, and ready, perhaps you are able to prevent the bond from killing you. Or perhaps not. We don't know much of what happens after Traya falls...
  7. I like the way they did do it, allowing you to answer questions based on how your ending went. The specifics aren't that important, if you ask me. Though I do hope that the next game has more questions like that, or flashback sequences where you can decide what happens.
  8. Indeed, there's a lot of potential here for making the next game revolutionary. I'm currently envisioning playable flashback sequences where the unanswered questions from KotOR 2 are not only decided, but then have an impact on the storyline of the third game. One interaction between two droids, left hanging, would certainly affect how a new storyline played out. If Obsidian or Bioware do this, then kudos to them.
  9. The fact that you believe he said that when he already explained that he wishes they'd stuck with a level 20 cap is ridiculous. If you really aren't interested in the game, which it sounds like you are not (and that's certainly your perrogative), then by all means, vacate and move on to greener pastures. There's no reason for you to beat yourself up by hanging around somewhere where all you see disappoints you. But, I expect that you'll ignore my advice. Ah well.
  10. T3 is quite possibly the most important of your party members...the revelations made by HK-47 lead me to believe that this was all T3's agenda in the first place. Plus, his conversations with other droids are hilarious. That little droid really has gone too long without a memory wipe...he's starting to think he's a puppetmaster. And...actually being one.
  11. I found that, in the endgame, Force Wave + Force Storm would clear a room of 7+ high level enemies completely in two moves, without any damage taken on my part. So...yeah, Force Storm is da bomb, yo. On the other hand, I did have much happiness result from Dominate Mind.
  12. The poll doesn't include the option: D) There is no compelling argument for returning it, at least for me. Yes, there are a few bugs, but I haven't met any game-breakers, and the game is overall of very high quality, leaps and bounds over most CRPGs these days.
  13. "Sion" is probably a reference to "scion," which means "descendant or heir." In this case, he is defined by his desire to be the heir to his master's teachings and power. As for Nihlius, I know I had a very good reason in my game as to why he went down easily...He didn't know as much about Force Bonds as I do, most likely... In regards to Malak...the guy bored me. Just another power tripping bad guy. All of the other Sith Lords presented so far in the KotOR series have had more character and thought put into them...especially Revan after KotOR 2. Very good work there, Obsidian...
  14. Seems to me that the exile got the short end of the stick when it comes to pilots. Atton is always crashing or force landing... Carth was far less likely to get the ship smashed up, if you ask me. Anyways, I don't have much more of a point than that. Just wanted to get it off my chest. Cheerio.
  15. Random treasure drops are the way to go, honestly. I remember the Baldur's Gate games, and, after your first playthrough, you could start a game and be decked out with the best stuff in the space of two hours, and it made the game way, way too easy. The random way, you feel like you've really lucked out when you find something extra sweet.
  16. It's quite possible, yes. Avatars came kinda late in the game for me...I'd been posting for a long time without them. Why do you ask?
  17. I don't know if my heart could take it if every game was like that.
  18. Circular arguments are what these forums are for, aren't they? Club of Detonation +3!
  19. Thank you, Achalon, that puts some of the questions I was having into perspective. Glad you like the game.
  20. I completed every quest I was given with the exception of the Battle Circle; the only major thing I left undone was the pod racing. I had Kreia in my party for most of the game. I got to level 28. You can't hit 50 unless you find an auto spawn monster area (I believe Dxun has these), and just kill, kill, kill forever. Not worth anyone's time, in my opinion.
  21. That's one of the more interesting points here. Even with all the criticism, it is still much better than your standard fare CRPG. The only reason people are here to complain is because the game itself is compelling to them in some way.
  22. I am uncertain. I hit level 28 as a Sentinel/Sith Assassin who had Kreia with me for most of the first half of the game. I must say, I enjoyed all of the bonuses I got from high stats and Force Dominate...
  23. You're welcome. Honestly, Star Wars hits so close to home for so many people, I understand why they get upset about these things. But in the final analysis, I think that the whole thing won't be a wasted effort.
  24. From the movie "Clerks": Randal Graves: Which did you like better? "Jedi" or "The Empire Strikes Back?" Dante Hicks: "Empire." Randal Graves: Blasphemy. Dante Hicks: "Empire" had the better ending. Luke gets his hand cut off, finds out Vader is his father, Han gets frozen, taken away by Boba Fett. It ends on such a down note. I mean, that's what life is, a series of down endings. All "Jedi" had was a bunch of Muppets. Don't ask me why, I just thought this was appropriate for the situation. I just finished the game, and I have to say that I do understand where people are coming from when they get upset about the ending. The last few levels weren't terribly inspired, I wanted more interaction with my companions, and there were definitely loose ends. I get the feeling that the stage was set for a much more dramatic finale, had the devs been given more time. Well, we work with what we have, don't we? The situation is often not ideal. With what time Obsidian had, I think that they did well in making a dark, suspenseful ending that will set the stage for future installments. Like in "Empire," very little is resolved, but all the pieces are in place for a big finale. I'm reminded of the movie "Apocalypse Now." After a filming troubled by sickness, finances, prima donna stars, and, yes, radical rebel insurgents, they were supposed to have an ending where Willard and Kurtz join forces to fight off a huge Viet Cong attack on Kurtz's compound. for anyone who has seen the movie, even the director's cut that came out recently, that's not even close to what they ran with, a talky, improviesed, and dark tale of murder and duty. "Apocalypse Now" is now considered one of the top 100 movies of all time, despite the confusing ending and loose ends. Will The Sith Lords be remembered similarly? Time will tell, I suppose.
  25. Ah, how memory sugar-coats the flaws of the past. You know, my first foray into computer RPGs was Wizardry ! on a monochrome monitor and two 5 1/4" floppy drives. I still remember the sign on the front of the dungeon: "Now entering the proving grounds of the Mad Overlord!" And when your characters died and you dragged their corpse to the temple: "MURMER - CHANT - PRAY - INVOKE! KING KLUNK IS WELL." Yes, I had a character named King Klunk. I was 10, gimme a break. The point is, I look back on those days of sitting in front of my parent's computer with a couple of friends, taking turns controlling the travel through the ASCII dungeon and casting TILTOWAIT on enemies and cursing when I ran into the deadly MALEFICs, and I think, "man, that was some good gaming." When, in fact, the game sucked hinder. The Sith Lords immersed me all the way through. I do not say it is without flaws, but, when you get right down to it, it added a lot to the evolving Knights of the Old Republic storyline and made me both want to play again as a different character type and eagarly wish to see what happens next in the no-doubt upcoming KotOR 3. I could go on about game mechanics and gaming theory and the like, but I don't see any point. People like what they like. They don't like what they don't like. I can see that what some people like best is -complaining-. Well, that's okay. I hope they have fun with it. Fun is the point, right? PS - WERNDA SUX!!!
×
×
  • Create New...