Everything posted by Gromnir
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Wasteland 2 Kickstarted
reply/quote is not good for you. we say, "it's not a good example" and then explain why is a bad example in next two or three paragraphs, but you has already replied asking us why is a bad example. is ... annoying. at very least read entire post before reply. *shrug* "No ~of course not. I can use Fallout to prove itself ~it IS itself. I'm truly boggled that this is really an issue for you. What have you against self-evidence?" and this is so completely false. the fact that there is text describing what power armour should do or be like in fallout is neither evidence that pa should be implemented thus, or that developers o' other games should implement as power armour were described. the rest is so utterly repetitive that we will concede that even our preternatural patience has been burned into nothingness. in the battle o' attrition, you is the weiner. we predicted this eventuality back in post 13 of this thread. this will be 59. am thinking we deserve a cookie for sticking with it this long. HA! Good Fun! ps you want back to channeling bester? "Or that in every RPG the PC should start with their best weapon ~by contrived chance?" be better than that.
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Your PoE Pros and Cons: 5 and 5
we gave rather brief explanations for both our pros and cons. given our difficulty with brevity, full explanations o' our thought process regarding Ten separate features/aspects o' poe woulda' been... excessive. as we pointed out, we has detailed why we loathe crpg romance elsewhere, so at least that aspect is well-tread ground. HA! Good Fun!
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Your PoE Pros and Cons: 5 and 5
I find this sentiment interesting, because I personally have no interest in playing an "evil" character. Evil quest paths and the like will be game content that I never see if it is included. However, I recognize there are people out there that love "evil" stuff, and so I'd never say it shouldn't be included because I personally don't like it. I am kinda curious why people don't take a similar approach to in game romance. well, some o' this is having an obvious answer. raise your hand if you has ever encounter a game npc that simply annoyed you or tried your patience past endurance? everybody? maybe you didn't choose the, "slip a dagger between his ribs" option, but the fact it were there were enticing, and perhaps you even utilized such options on subsequent replays of the game. ironically, evil options makes choosing the bright and shiny path more palatable for Gromnir. that being said, some o' the inherent flaws with evil is indeed same as romance-- some. evil typically gets done as impulse driven and psychotic. this is done for gaming reasons. each evil act is, perhaps necessarily, insular. if you is gonna have the opportunity to good next time encounter, the evil you do in this one must be limited in scope. also, as developers wants you, the player, to embrace the illusion that you is making the choices and moving the action forward, it is difficult to create smart evil. what we mean is, smart evil is gonna have a plan, but how do developers give evil players a chance to plan? even if developers does work a clever evil plan into a game somehow, it is gonna be the developer's plan and that is possibly gonna annoy players. as such, one great flaw o' romance is same as evil-- it is insular. but to answer big question o' why we is seeing abandonment o' romance as a positive, that too should be obvious at this point. is many features in games we is unlikely to ever use. the aforementioned evil is one, though we has played evil in past. there is likely gonna be weapons and spells n' such we never use. chances are there is features in the game that even after a dozen replays we will have no interest in exploring, but we don't begrudge their inclusion. so why is romance different? because romance can't be good. we like romance in stories, and that is the problem. as an insular and tangential companion side quest, we can envision no way to improve such romances significantly. best writing in the world won't overcome what we see as insurmountable hurdles. results, regardless o' the best intentions o' the writers, will be juvenile and insulting. is not like druids or dual-wield flails or other such stuff we is unlikely to make use of in multiple replays, 'cause romances can't be considerable better than we sees now from bioware, and to us that guarantees their suckage. we may never play a druid, but we don't see the resources used to implement them as a waste. however, if we knew with absolute certainty that the time resources going into the inclusion would be better used so that cain or avellone could take up salsa dancing (perhaps together) on the company dime, then that would be wasteful, no? am not in favor o' including features that must necessarily be bad, 'cause those same resources could be used to improve the game in other ways. HA! Good Fun! ps we could go into all the reasons we thinks crpg romances is irredeemably flawed, but we has done so soooooo many times that we suspect more than a few is tired o' hearing our reasons yet again. we can indulge, but for purpose o' our response here, suffice it to say that romances is a waste o' resources.
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Your PoE Pros and Cons: 5 and 5
The answer to 1-2 is, I guess, partially "it's supposed to be an IE successor game" and partially "thematic coherence". I think there is value in differentiating between characters who draw their special powers from their connection with nature / personal faith / study / martial practice, even if they all fuel this with the power of their souls. Also, you can have fun class-based reactivity you couldn't otherwise. Also, godlike (especially death godlike) are awesome. As someone has so eloquently put it, "(they have) bony scabs that have grown over the void that exists on the Death Godlike's face, the hole from which all that darkness leaks out. I think if you removed the bony growth all you'd see is darkness tingled with the essence of death leaking out from a hole in thier face." You could totally write at least half a black metal album's worth of lyrics around that side note: one practical advantage o' classes we failed to recognize is that frequent the developers o' classless systems is not always doing a particular good job. fallout gets held up as kinda a great example o' a classless system, but obsidian developers has noted in the past that there were a bare handful o' common builds that were actual played by the overwhelming majority o' purchasers o' fallout. am not certain o' how they came up with such conclusions, but am not seeing any advantage they woulda' gotten from misleading us. thus, a poor balanced classless system may only provide an illusion o' unlimited customization when in fact it is providing fewer practical options than a similar class-based system. if you gots a class-based system with 10+ classes that is all genuine appealing, then perhaps you end up with greater replayability than at least some classless systems. 'course, such a situation presupposes that the developers could not develop a more... egalitarian (?) classless system. HA! Good Fun!
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Dragon Age: Inquistion
there is a dorian thread at bsn, but it appears that it very quickly turned into a gay-romance thread, so we kinda lost interest in reading further than page five of 240+. HA! Good Fun!
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Your PoE Pros and Cons: 5 and 5
am recognizing that class were part o' ie traditions. that is the reason we mentioned 'bout "meeting expectations" o' the fans. that being said, we see no value at all in the thematic stuff. is no reason why any character in game should be prevented from choosing to identify as a priest o' _________ or thief from ________ or whatever. could very easily add a list o' professions and/or backgrounds that the game would be equal reactive to w/o having special powers attaching to them. such a method would be far easier for developers to add such, and would allow more freedom for players-- same reactivity. as for godlike... am as much disturbed by the name as anything else. godlike? seriously? get a room full o' 8-year-olds with a box o' nilla wafers and some milk and we bet they come up with a better name before nap time. HA! Good Fun!
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Dragon Age: Inquistion
C'mon, he looks cool. In sort of a shady porn actor-y way, but still. ... we thought the mustache were a joke, so we went to the bioware site and sure enough, the mustache seems to be legit. have seen better mustaches with wooly willy. http://www.patchproducts.com/aimg/x2_a25a785142da9f3b16a8c1038b809c81.jpg HA! Good Fun! ps perhaps june 26 is a kanadian april fools kinda thing?
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Is there still no world cup thread? (the sequel)
sadly, this is true. HA! Good Fun! ps as to ann coulter (who the hell is ann coulter... she is that woman who wishes she were bill o'reiley, yes?) we took the article as being a bit tongue-in-cheek, and some observations were clear ridiculous, but she managed to get a few chuckle-worthy snippets in as well.
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Your PoE Pros and Cons: 5 and 5
Cons 1) class-based system why? Why? if greater customization is indeed a goal, why limit particular abilities to a specific class? other than meeting expectations o' those who played the ie games, we cannot see value in a game that is aiming for great individual character customization, while locking a player into a class. 2) classes can fulfill any/most roles flip side of first con is that if you is gonna indeed have classes in the game, then what is the point o' making them so malleable? 3) animancy something is missing. developers analogizing to stem cell research makes us think either we don't know enough 'bout the setting, or that this unique aspect o' the setting were not as well considered as the developers were thinking. the whole scenario in which nobles and rich folks voluntarily make selves guinea pigs is acceptable in extreme rare cases, but not such as would result in plentiful undead. something strikes us as being... off. 4) godlike yeah, am knowing assimar and tiefling and gensai were popular in d&d, but "godlike"? even if this race ends up being better than it sounds, how drunk did you need be to come up with "godlike"? how many at obsidian needed to be drunk to agree that "godlike" were a good choice. 5) monks no, poe monks need not be unarmed and unarmoured fighters, but that is what they are. cain mentioned that there will be situations in which a monk will benefit from donning armour or using a sword, but if such examples is situational, then why bother mentioning. if poe developers really wanted to make the bruce lee and chuck norris fans happy, they should just have made unarmed and unarmoured combat viable... period. monks as a class is a waste. Pros 1) obsidian we typical like obsidian games, but we haven't bothered to purchase ap, ds 3 or south park. am hoping that this title represents a needed sea change. 2) quest based xp xp for specific actions is making balancing unnecessarily complex. am knowing that folks get a little thrill when they see that they got 23 xp for unlocking a door and 5 xp for each goblin killed, but it makes so much more sense to reward xp for successful completion of quests and let players decide what is best way to accomplish their goal. yeah, am suspecting that developers could spend loads o' time figuring out how to balance various xp awards so that different play styles gets same pay-out, but why bother? quest rewards is simple and elegant alternative to such balancing alternatives. 3) customization there would appear to be a great deal o' customization options. this is an assumption based on fact that we has been told there will be many opportunities to customize, so we is taking claims at face value. 4) no romances to waste effort on what needs be a largely insular and tangential companion side quest that will necessarily be seeming rushed or juvenile 'cause o' limited opportunities to engage in love-talk would be near criminal in a game development with limited resources. 5) not a licensed setting (coulda' been a con btw) the game mechanics should fit the world and vice-versa as the developers is building from scratch. is no need for developers to ask license holder for permission to add a class or kill an npc. is no canon for fans to rail 'bout. etc. am optimistic 'cause this is all obsidian's game. 'course, is no safety the license provides. obsidian developers, many o' whom brought up their work on the ie games in various interviews, has made many wonderful games that were sequels and or having a license for the obsidians to build 'pon. ps:t, iwd, how, totl, iwd2, kotor2, nwn2, motb, soz, fo:nv, ds3, and south park were all games in which the developers working with the benefit and curse o' license. ap is only recent game that obsidian has built setting and mechanics and, well, it were not exact a commercial success. am recognizing that many o' our pros and cons could be going the opposite way, but til we at least see beta, we can't commit more than we has. HA! Good Fun!
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Vote for your gaming rights!
What a deplorable and inaccurate generalization. Might be nice not to perpetuate an elitist stigma that harms the growth of human capital and personal welfare in the United States. if you say so. we personally think it perpetuates a social stigma that promotes human growth and capital. applauding a degree form cc is kinda like the awarding o' participation trophies that became o' so common for youth sports a decade or two ago. if folks feels a little shame that all they got is an associates degree and such embarrassment spurs them on to get a genuine useful degree, then so much the better. shame is an unappreciated teaching tool nowadays. A-F grade system is actual a holdover from a more enlightened and less touchy-feely time. post graduate is indeed more bound to traditionalist thinking which does carry with it much anachronistic and counter-productive notions. nevertheless, in spite o' fact that our primary and secondary education has fallen behind the rest o' the world, US grad and post grad school productivity is unparalleled, and such programs is more willing to embrace shame as a motivational tool. we challenge and threaten and scare the hell out o' law school, med school and grad school students, and that is the area in which we got an undeniable world edge. go figure. HA! Good Fun!
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Is there still no world cup thread? (the sequel)
the good thing for you is there is actual only 'bout two dozen o' them... can all fit on the same bus if need be. HA! Good Fun!
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Wasteland 2 Kickstarted
am not a fan o' outdoorsman for fo2 neither, but please note we said fallout. there is fo fans who even today dont know what outdoorsman did in that game as it didn't seem to work as described anyway. less damage from dehydration and rockfall encounters... maybe? and That is the beauty of fallout. HA! Good Fun!
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Wasteland 2 Kickstarted
Well, if the game clearly communicates that this is a gamble, I see nothing wrong with that. But it didn't. ... But how could it not be a gamble? Energy weapons would be the most expensive guns in the game ~excepting miniguns, and that makes them rare by default, no? True enough, but based on the info the game hands out to you ("It is a post-apocalyptic wasteland. Anything might be out there"), basically every skill except melee weapons (you get one at the start, doesn't require ammo which might or might not be rare outside the vault), outdoorsman (it's a post-apocalyptic wasteland, knowing how to survive there will surely come in handy) and perhaps stealth (wide utility, universally usable on all enemy types) is a gamble. (Worst of all, even these skills are somewhat underpowered.) ... "how could it not be a gamble?" response is simple and obvious. only a jackass o' a developer would offer a player skills that were not viable. if a player starts with the assumption that because the skill is available at start of game, then obviously such skill will be useful and beneficial, we would no doubt agree that such an assumption were perfectly reasonable if not ideal logical. who the hell would suspect that character development choices is a monty haul scenario? https://www.youtube.com/watch?v=WKR6dNDvHYQ HA! Good Fun!
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Wasteland 2 Kickstarted
Well, if the game clearly communicates that this is a gamble, I see nothing wrong with that. But it didn't. ... But how could it not be a gamble? Energy weapons would be the most expensive guns in the game ~excepting miniguns, and that makes them rare by default, no? (Or financially out of reach for a good bit of the game.) ** If I'd found one first day in those games... I think I'd have sold it for the small fortune it could bring, and saved myself the expense of the ammo. it is a bad example for multiple reasons. as said, we is warned in bg2 that katanas is rare (which is actual not exactly true btw.) for a new player o' fallout, you get no such warning about energy weapons. you can very easily get ten or more hours into the game Before you realize that you took a gamble. the only customization available to bg2 characters after start is weapon proficiency... and spells for mages. is a Horrible example. who is the characters that can get katana proficiency? fighters o' all flavors. paladins, rangers, thieves and bards. at most, a ranger and paladin may put 2 (+) into a single weapon. by necessity they will have other weapons tagged as well. thieves and bards can only put a single (+) into a weapon so they too will also have other weapons tagged. the only 2 character builds who could even accidental lock self into katanas at start of bg2 is a ranger who places 3 (+) into dual wield at start of game and has only 2 more (+) for weapons. or, a fighter who goes grand mastery route. there is a katana available in irenicus's dungeon, in spite of the warning, so at least at start of game, even our dual wield ranger and grandmaster fighter has a weapon. there ain't no ammo for melee weapons in bg2, so once you find or buy a magic katana, it will suffice for the entirety o' the game. you can buy a +1 magic katana at numerous locations. +2 magic katanas drop in the thieves den quest in amn, which is one o' the first major quests you is led by the nose to. furthermore, unlike energy weapons, the arguable best katana in the game is available potentially very early. in fact, celestial fury is the easiest/quickest Super Weapon available in bg2. am recalling that on more than one occasion we considered giving our ranger characters katana mastery as katanas were along with war hammers the best single-hand weapons in the game. is really a horrible example. not as bad as shady sands rocket launchers however as at least this example is, you know, real and possible. even so, you and others is making mistake o' trying to compare bg games, which had very little customization options after start of game, to wasteland 2 and fallouts. we won't be finding true analogous scenarios no matter how much you try to make'em so. "Tecnhically the PA suits should be electric or even pneumatic exoskeletons that are laden with heavy armor ~or at least puncture resistant." and again you is using fallout to prove itself. stop it. serious. we didn't bother to read your remaining bit about fo3 power armour. you wanna beat the stuffing out o' fo3 rules mechanics? be our guest. fo3 mechanics is flawed on many levels. is not gonna be a particular good argument against balance however. "You don't want to know the answer. :lol:" actually, we kinda do. otherwise you got no valid reason to oppose respec. am thinking we can all agree that creating balance requires extra effort on the part o' the developers. they needs spend many hours testing mechanics to rid system o' over weak or over strong options. is equal hard to make skills and features that give few opportunities for use some value that will make them as reasonable a choice as those features that is getting much use. the beauty you see in lack o' balance is actual taking far less effort to achieve, and by its very nature is more subject to exploitation than balance. if you is against respec 'cause of exploit, then am gonna need call the hypocrisy hammer down upon you as balancing is the most common developer tool for combating exploit. a single respec. that is what we is talking 'bout. a respe used by players other than yourself to reduce frustration encountered 'cause games has the imbalances you seem to like. HA! Good Fun!
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Wasteland 2 Kickstarted
"In Fallout it was said to make the wearer a walking tank" again, you is using fallout to prove the validity o' itself. use fallout description o' an item or feature to rationalize the lack o' balance is... wacky. is not as wacky as is creating an absurd or irrelevant example and then pointing out the absurdity of the absurdity you created, but is close. be better than that. "(I consider this a flaw.)" am getting that. the why is the problem. a new player who chooses a combat skill should not be rewarded with frustration. a skill that doesn't actual provide use is likely to cause frustration. this should all be obvious, but am uncertain why it is not. fo:nv has a wide range o' weapons, and some is considerable more powerful than others. nevertheless, Gromnir is knowing that choosing any o' the combat skills in fo:nv will provide us with an effective combatant from start of the game to finish, and that is as it should be. discover 10+ hours into a game that energy weapons and ammo for such is extreme rare. how the heck were we to know before playing fallout that energy weapons would only be useful somewhere past halfway of a long game? assume that Gromnir didn't want our character to only be combat efficacious for last 1/2 to 1/3rd o' game (and ten hours in, how would we know when/if energy weapons would become more useful?) is that not a valid choice as a player-- to want a chosen skill to be relative useful? there ain't no inherent beauty in lack of balance. if fallout had had weapon distributions and skill breakdown o' fo:nv, virtual every quest and all aspects o' the setting would survive unaltered in any significant way. however, with fo:nv skills and balancing, fo would have been less frustrating to new players and it would have offered more replayability. we mentioned already, replayability for Gromnir is not 'bout the frustration o' restarting a game 'cause we realize after ten hours of gameplay that a feature is not actual useful. that is just stupid. honest. call restart due to frustration replayability (as some has above in this thread... and is one such example o' the gibberish being shared) is insulting. replayability is wanting to play game again, which kinda presupposes we enjoyed game enough to finish a first time. whether You like fallout imbalance or not, one would s'pose you could at least recognize that the typical player o' a game requiring tens of hours of investment would wish for chosen skills to be offering a discernible pay-off... but that isn't the case. "It's okay not to ever acquire an energy weapon in the game ~skill or no skill." balance wherein skills is equally viable and useful is far more likely to promote replay. there is a pretension 'mongst the canists that suggests that a person who would choose a combat skill and actual expect it to be useful from the start o' the game is lacking "taste" or is "idiotic" (more gibberish). such nonsense should be stamped out as quick and as vigorous as possible. even if you hold to such a notion, why do you assume that Gromnir and others should also find beauty in imbalance? (and before you do reply/quote, read next paragraph... please.) however, we is going in circles... and ultimately gizmo, as others, is losing sight o' the actual issue: respec. a single respec would make your peculiar desire for imbalance more palatable to people who do not share nma or codexian notions. the developers would need be less concerned with balancing to avoid frustration as respec would provide a safety net of sorts. and what would be the drawback o' such a feature? none for you as you would not be thinking it were necessary. some folks might choose to use a single respec opportunity to exploit an imbalance created by the developers. so what? is only a single opportunity... and why would you care if some random guy respec's his character in a sp game? is ironic, but is actual the folks clamoring for beautiful imbalance who should be advocating respec as it would reduce pressure on developers to implement balance. HA! Good Fun!
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Fat Athletes With Wood - aka The Baseball 2014 Thread
a no-hitter is an amazing achievement, regardless o' the opponent. that being said, san diego offense is just so darn hapless. 'course, we hasn't genuine followed baseball close since the strike year. is too bad too as the white sox finally won a series in 2005 and we couldn't even manage enough interest to watch. HA! Good Fun!
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Wasteland 2 Kickstarted
am gonna avoid reply/quote as it would make response extreme messy. if we miss something you feel is extreme pertinent, remind us o' our oversight and we will address in another post. first, do not do like bester. in your words, "This tack should be beneath you, and anyone else." rocket launchers in shady sands? naughty boy. fo:nv developers actual provide a simple solution and is identifying the flaw in your reasoning. big guns need never have been a skill in fallout. very easily coulda' been merged with something else or altered or any number o' possibilities. you is making the same mistake you made elsewhere in believing that fallout as it were developed were perfect or beyond reproach-- making major changes to improve doesn't even occur to you even when such obvious examples is available... particular as you is posting on an obsidian message board. while you think lumping folks together as codexians or nma is beneath us, such generalizations is as helpful as is labeling a game a crpg or a jrpg. sure, not all japanese crpgs has same qualities, but such generalizations is helpful, no? nma, in particular, is a site devoted to the exaltation o' a single game developed before the turn of the century. as often as not, the nma guys don't like fo 2 or fo 3 or fo:t, so what we got is reverence o' a single game that has been getting dissected and re-examined by many o' the same guys for over a decade. you needs must realize that such an environment will lead to a homogenization o' opinion. codex? is not as different from nma as you might s'pose or wish. is any shock that you and ocelot got same perspective? is no more odd than two different jrpgs having similar qualities. as for gimp characters... we need not really address this as you already made your peculiar point of view clear. "It's okay not to ever acquire an energy weapon in the game ~skill or no skill." this perspective is simply too alien. it complete denies the worth o' any kinda reasonable balance... and that is Not hyperbole as you specific observe that is ok to include a skill that the potential player would never benefit from tagging. any balance argument we might care to develop is gonna fail to impact you if you truly do not see a problem with including a skill, trait, feature, or whatever that in practice provides Zero actual benefit to the player. HA! Good Fun!
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Fat Athletes With Wood - aka The Baseball 2014 Thread
san diego is less mercurial. worst hitting team in baseball by a large margin. so let's give some credit to the real heroes o' this no-hitter. am kidding 'course... sorta. HA! Good Fun!
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Dragon Age: Inquistion
aside: observing that we liked 3 of the 7 da 2 companions is not actual bad. ps:t, our favorite crpg, had two excellent companions (morte and dak'kon) and a couple we liked in spite o' some serious flaws (nordom and annah.) the rest? meh. ravel puzzlewell were the best character in the game, but not a companion. regardless, rare does we have a game for which we likes more than 50% of the party npcs. for us, as long as we have a few good/great companions, the "meh" party members is adequate as long as they is still useful beyond story elements. on the other hand, with some games virtual all the companions is meh or worse. heck, hate for companions is, to our way o' thinking, better than complete forgettable. am talking to you arcanum. HA! Good Fun!
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Dragon Age: Inquistion
our recollection is that regardless o' how well you treat her, isabella will betray your trust in chapter 2. she takes advantage o' some chaos to abscond with some kinda book, yes? so yeah, becoming more untrustworthy is a kinda growth. sure, you can get her to do a kinda redemption thing, but that nonsense were pretty darn silly too. HA! Good Fun! edit: we will observe that in positive contrast to mass effect 2, the da2 companions had fewer "daddy" issues. that were a kinda positive... am s'posing. nevertheless, save for the pragmatic desire to fill out a party, we could not imagine any rational version of hawke having any da2 companion accompany them save for the dwarf and the knight.
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Dragon Age: Inquistion
our primary problem with the pirate stripper were not clothing or sexuality. her greatest flaw were an issue common with most da2 comps. the fact that the swashbuckling tart were written so as to be utterly untrustworthy were problematic for us. why would we have anything to do with her other than what were absolute necessary? puss n' boots might be the life o' the party (bachelor party?) but the rationale for continuing a relationship with her after the initial encounter were more than a little thin. to be fair, anders were an even worse option. the possessed renegade mage who were clearly a fan o' che guevara? sign him up as our new bestest buddy. fenris, the revenge-crazed ex-slave with some serious baggage were seeming more stable and reliable than anders? yeah, he was, and that is bad. heck, the realization that the immature bloodmage were more trustworthy than all companions save for the mercenary dwarf and the vulnerable knight were a travesty. am understanding that biowarians wanted drama with the party npcs, but if they is gonna force broken toys 'pon us, they should also give us better reasons for suffering their presence. isabella, the brothel ornament form da:o, is the kinda woman you give wrong phone number and a false name to. is not somebody you trust to watch your back in a fight... 'least not more than once. HA! Good Fun! ps while is genuine unrelated, we will note to bruce that we don't have contempt for strippers so much as sympathy. yeah, the stories 'bout the well-adjusted girl who strips to pay for tuition at Columbia is true, but rare. statistically speaking, the % o' strippers who were sexually abused, abuse drugs/alcohol, suffer from depression, have mpd and/or a host o' other mental health issues, is far greater than national averages. Far greater.
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Hurlshot's 2014 Summer RV Trip
well, hurl is in new mexico, yes? while he is there, he can stop at the Monastery of Christ in the Desert. am given to understand that the benedictines has an award winning micro-brew o' there own. HA! Good Fun! "there own"? sheesh. am gonna blame on an auto-correct 'cause am not seeing how that coulda' happened. is also a church in santa fe that is quite pretty... includes a "miraculous" staircase. the miracle stuff is unnecessary given that the chapel is beautiful enough on its own merits. and whoever the mystery carpenter were who created the staircase did a fantastic job. the handrail that were added some number o' years afterwards felt to us like sacrilege... wish we coulda' seen without such an embellishment. HA! Good Fun!
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Dragon Age: Inquistion
the dwarf guy had good voice acting which made his dialogue seem better. he were the comic relief and he got some good lines, but ultimately we think it were the voice acting that made him work. the elf girl from da2 were actual kinda intriguing. the execution were sketchy, but her naivete were believable. we obvious didn't explore any romance options, and doing so with merill woulda' felt a bit like child abuse. the shield maiden were also fun. yeah, she were the honorable and serious knight, but her social awkwardness were handled in an amusing and entertaining manner. were otherwise well written as the extreme competent but still vulnerable character. the rest? the archer we didn't hate. HA! Good Fun!
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Vote for your gaming rights!
am always curious 'bout these sites and internet polls and similar such stuff. what does joining vgv accomplish? what does the vevn actually do? join nra and you is knowing that the gun folks is having a lobby with which they advocate and cajole. your membership fees go towards paying attorneys and organizing campaigns and bribing (making perfectly legal campaign contributions to) politicians. congrats. you signed up and did your good deed for the day. you has contributed to the fight to defend the First Amendment. now you can go back to playing sain't's row or grand theft auto 36 and then can act justifiably surprised when some smallish but organized group o' christian fundamentalists makes headway in increasing minimum age requirement for such games to be 40. (hyperbole) as far as we can tell, all such sites accomplish is deluding folks into believing they did something useful... kinda like a community college degree, but far less time consuming. HA! Good Fun!
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Dragon Age: Inquistion
I've never played any FF games, what would you recommend for the PC. I like an interesting fantasy RPG setting http://www.ign.com/games/final-fantasy-tactics-advance/gba-480116 is not pc, but is only ff game we could recommend. we would prefer to eat a sandwich filled with aluminum foil shavings than play ff rpgs. we tried to play ff 7. *shudder* HA! Good Fun!