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white march news
Gromnir replied to Gromnir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That still doesn't explain why they haven't solved the infinite money sink problem. Taxes need to be based on passage of time, and facilities upgrades need to be based on the passage of turns. This does not require a whole ton of dev resources. that word don't mean what you think it means. the stonghold is quirky. ideally, the player base should be a money sink, but it isn't. as it currently plays, the stronghold not only generates money, but it offers additional powerful equipment. should be a sink that players wanna throw their copper gold into, but it ain't. folks do get rewarded too well, but the sink itself ain't particular attractive to players beyond particular offerings such as the curio shop and the bounties. HA! Good Fun! -
Why don't you make a 16 might, 16 constitution fighter if that upsets you so much? It's not like it's not viable. offering such a reasonable suggestion is unlikely to have the impact you would expect. after all, "role playing game (RPG) is all about role playing." "and role-play as a basis for complaint? HA! poe allows a player to play a fighter or tank with high con and high might. hell, poe sure as hell don't force a player to play a tank or fighter with might at 3 and con at 8-- those clear ain't any kinda default numbers. lord knows why we would want our tank to have basement fort saves, eh?" we mentioned already that a more traditional (insert *eye-roll* here) allocation is viable. *shrugs* "The problem is the attribute system immediately lets you do that. So you are bound to only one traditional attribute setup." is wrong... or a misconception. we pointed out earlier with our personal potd examples for dps/support/ tank characters that you sure as heck ain't bound to one particular build. even the logic-impaired luckman opined that, "you can stumble your way through the game like a drunken fool and still not only succeed, but prosper." *chuckle* by then he were a bit agitated and missing more than a few salient points, but it is true that insofar as the attribute system is concerned, you are able to choose virtual any build and still "prosper." that were a freaking GOAL o' the developers. sure, if you wanna prosper with a so-called non-optimal tank build, you are gonna need be a bit more discerning about talent and ability choices, but the game does Not bind you to any particular build. as we noted, (edit: change indefinite article) a mistake the obsinaties made were giving their poe classes the same names as other games. obsinaties created certain expectations. call a poe fighter a fighter and folks have difficulty adjusting to the differences. HA! Good Fun!
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That was a bit laboured. oh, we went over-the-top once we got to "bunny ears," but everything previous to that is actual staple for japanese anime. now, if the japanese women had been fighting aliens instead o' Americans, then chances are there would be at least one character with bunny ears, cat ears or a maid outfit... and likely a loli. is that the correct term? loli? (edit: ack, forgot the robot... would almost require a robot/cyborg to be a proper anime.) FIGHT-O! HA! Good Fun!
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Dragon Age: Inquisition vs The Witcher 3: Wild Hunt
Gromnir replied to ktchong's topic in Computer and Console
Well, most tout the setting and nature of some of the quests to be mature for a game, rather than what you're running with there. As for wishing death on posting habits, hm... the setting and nature o' the quests is touted as mature 'cause o' the misbegotten notion that blood and b00bs is mature. *snort* yes, even the most obtuse sjw hating clown is self-aware enough to realize that b00bs and blood is not compelling reasons to label witcher mature. how idiotic would one have to be to posit "i like boobies" as the foundation o' their defense o' witcher maturity? duh. setting? *chuckle* 'least that were better than the more nebulous nature bit, eh? HA! Good Fun! -
Dragon Age: Inquisition vs The Witcher 3: Wild Hunt
Gromnir replied to ktchong's topic in Computer and Console
when somebody uses "sjw" in a post about why witcher is keen, we know it is okie dokie to ignore the post... and the poster. is nothing wrong with b00bs and blood in a fantasy story. conan the barbarian is still our favorite fantasy movie. is nothing prudish 'bout our tastes. sadly, there is folks who mistake a mature rating for mature story... and there ain't nothing particular noble or profound 'bout gratuitous violence and sex. what kinda bizarro opposite-world do we live in where adding comic quantities o' b00bs and blood adds to legitimacy? wanna use a clockwork orange and the postman always rings twice as examples o' media that is arguable mature? hell, use fight club as such an example. michelangelo put naked folks on the ceiling o' the sistine chapel, and he made man as beautiful as God. that were a profound statement. witcher? HA! honest, any yutz that brings up sjw or other similar nonsense as some kinda argument to support witcher quality deserves a swift hard kick to the temple with a steel-toed boot. HA! Good Fun! -
we watched the women's world cup and were incredible disappointed. based on our limited viewing o' japanese anime, we expected the USA team to be a bunch o' racist amazons with enormous b00bs who would insult the plucky japanese players by calling 'em "monkeys" and then cheat horribly. the japanese team, by comparison, would do their best and through the power o' friendship they would create a world where nobody would have to cry. the event did not unfold at all the way we expected. even worse, the japanese girls were not particular attractive, and none o' them had bunny or cat ears. no maid outfits neither... and we didn't see one freaking robot on the japanese team. am so disillusioned. HA! Good Fun!
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anybody know what the south carolina flag looked like circa 1860? we don't. if folks in south carolina were continuing to venerate their southern traditions (whatever those might be) by honoring their oldie state flag, we doubt any would object. the american civil war lasted half a decade. the confederate battle flag only became a symbol during and after the american civil war. tell us that the confederate flag represents all the grand traditions o' the south is utter bs, just as the revisionist history concerning why the south fought the civil war is bs. most nations, sadly, has committed crimes, but how many nations exist to perpetuate a crime? in 1861 it were less obvious to mostest folks just how terrible and dehumanizing were the institution o' slavery. this ain't 1861. we know better. you can read all the existential philosophers and talk 'bout moral relativism and whatnot, but there is certain crimes that is inherent dehumanizing whether they were accepted traditions for years or centuries. the south fought to uphold slavery. venerate their battle flag and let the southern pride wash over you. dukes o' hazard? 'course the show weren't promoting slavery, or racism, but that ain't the point is it? the confederate flag were such a ubiquitous symbol o' the south that to have the confederate battle flag emblazoned on the roof o' a car in 1979 were hardly shocking. am not sure o' the age o' folks like manifested, but even Gromnir were young in 1979. we sure as hell didn't understand the full implications o' the confederate flag as a symbol. tell you what, google bugs bunny and black face and see what video clips is available. how many o' those cartoons were still being shown on tv long into the 70s and early 80s? chances are if you were old enough to see dukes o' hazard, you were likely old enough to see such cartoons, and as a kid, you likely laughed w/o knowing why they were wrong. so, a kid watching duke's o' hazard as a kid and not seeing a problem don't surprise us in the least. kinda makes the problems wore though, not better. while we doubt it were intentional, romanticizing a symbol o' slave culture to a generation o' kids is not the kinda thing we would brag 'bout if we had been part o' the show. now keep in mind that Gromnir observed earlier in this thread how the confederate battle flag becoming an issue again in 2015 were ridiculous, but compare continued veneration o' the US flag to the confederate flag is equal stoopid. is a battle flag that is being venerated. the battle were 'bout slavery. wanna make US flag, Japanese flag or even Kanadian flags symbols o' evil don't take much imagination. congrats. the thing is, Kanada were not born o' a desire to commit genocide 'gainst aboriginal people. did such genocide happen? sure, but to reduce the kanadian flag to a symbol o' genocide would be, in our estimation, unfair... though we get that kanadian natives no doubt feel different. even so, the red and white maple leaf banner were not adopted as the battle flag in a war o' extermination o' native peoples. by contrast, the confederate flag, not existing as any kinda symbol before 1861, were adopted by a group o' folks trying to maintain a slave culture. *shrug* the fight over the confederate flag at this time is a distraction. is much bigger and more meaningful problems. even so, don't kid yourself that veneration o' the confederate flag is the same as veneration o' the US flag or kanadian flag. *chuckle* three years ago we were on one o' our lengthy hiatuses from these boards. three years ago, to the day, we were back home... our original home in Pine Ridge. we were visiting family and while we did not intend to be home for the 4th o' july, it worked out that way. we had rented a car from budget rentals at the pierre regional airport location... got ourselves a 2009 mustang convertible. *shrug* we would never buy a convertible, but rent? why not, eh? anywho, within a day o' being home, our rental were demolished. get a handful o' folks to throw about 50 frozen apples at a car can result in a rather impressive amount o' damage. budget and Gromnir is no longer on speaking terms. pick your symbol. what did the mustang represent to the folks who destroyed it? excess? greed? America? why apples? well, you see, apples is a thin skin o' red on the outside, but is white on the inside. get it? folks angry with Gromnir were making a... colorful statement on the 4th o' July. symbols is important. anywho, happy 4th... gonna go celebrate. HA! Good Fun! ps funny aside for folks not familiar with sd, pierre is pronounced same as peer even though is named for a french guy. am not sure how many elementary school kids memorizing state capitals has been taught wrong.
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kinda sweary HA! Good Fun!
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well, http://bleacherreport.com/articles/2513884-bubba-watson-says-hell-remove-confederate-flag-from-his-general-lee-car?utm_source=cnn.com&utm_medium=referral&utm_campaign=editorial a guy named bubba is painting over the flag. HA! Good Fun!
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the bg1 companions, with 1 exception, offered little save for a catchphrase and the contents of their character record sheet. perhaps there were a minor quest included, or not. if there were a quest, as with kivan, it were possible to finish the quest without ever realizing. the dour ranger never commented after confronting or even killing tazok in the bandit camp. special abilities were indeed more common in bg1, but again, that was a character record sheet kinda thing. weren't adding to character o' the character to have constitution high enough to generate regeneration, eh? a few o' the bg1 companion abilities caused more than a little anger btw. folks in the interplay boards were not happy that coran were a better fighter/thief than they could build themselves. similarly, edwin were a superior wizard to pc wizards for no reason other than his special ability. etc. there were not much to like about the bg1 companions. that ain't actual the criticism you might infer. what we mean is that the bg1 companions offered little to no story development after we acquired them, and d&d 2nd edition allowed very few statistical character development options after level 1. you liked the characters, if you like'd 'em, based on little effort from the biowarians. character record contents and catchphrase(s)? http://forums.obsidian.net/topic/80089-combat-companions-vs-adventurers/?p=1700741 is no new topics. HA! Good Fun!
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Heya, I actually would like to try an all priest party. Probably would just go with a relatively balanced attribute line, instead of min/max with a dump stat or two, and make up for everything with gear and buffs. I like the idea of pushing defenses really high with buffs, dropping conc ground for auto-healing, and then start dropping the fire based attack spells. Might just be fun, albeit a little slow. I definitely noticed a lot of the priest's spells take a long time to cast, so concentration will be a big deal. Mean while, I can drop a fireball in a heartbeat with a wizard. Then again, I wonder... all priests... or really, all druids. Hrm. Very best, one thing that balances the long casting time and short range of many priest spells is the availability of seal spells. cast seals pre-combat with the op hazard accuracy bonus. no matter how fast you cast a fireball, it ain't quicker than a pre-combat set searing seal. HA! Good Fun! ps forgot to mention the Foe-Only nature o' seals, which is curious for a hazard, eh?
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during beta, more than a few folks claimed that chanters made the best tanks. that being said, Gromnir would opt for more priests. in fact, an all priest party is kinda fun. the only drawbacks to all-priests is that 1) your tank is gonna have lowish health even if you choose a dwarf with the rauatai culture, and 2) while you have many will opposed spells, you actual have surprisingly few will debuffs, painful interdiction being a notable exception. am thinking that priest offensive spell casting is frequent overlooked. add scion o' flame to a few high might priests and watch the world burn. regardless, we can always find room for more priests. HA! Good Fun!
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Hottest Weather Girl EVER Is Blowing Up the Internet
Gromnir replied to ktchong's topic in Way Off-Topic
and here we thought this thread were a nod to the recent SCOTUS same-sex marriage case. HA! Good Fun! -
Dragon Age: Inquisition vs The Witcher 3: Wild Hunt
Gromnir replied to ktchong's topic in Computer and Console
They have enough fantasy kingdoms and fantasy objects they could probably do a pretty solid high fantasy story. Make Chernabog the main villain somewhere in it, and I'd be for it. disney has the movie rights to gaiman's the graveyard book. the man Jacks are a fantastic adversary that would be ideal game fodder. not sure what kinda digital game rights disney gots for gaiman's work. am guessing that disney has rights to the edgar rice burrogh's john carter of mars stuff. am fully aware that the movie were a monumental flop from disney's pov, but the setting is fantastic for a crpg. got a variety o' weird races and a combination o' swords, ray guns and super-science that is already everything monte-cook's numenera hope's to be. disney could do much that would appeal to Gromnir, but am doubting they do. disney already stated that they is more interested in the mobile apps end o' the gaming spectrum. HA! Good Fun! -
well, it doesn't actual matter if you believe that games has gotten buggier. if you believe day-1 releases is too buggy, do not pre-order or buy them on day-1. if a significant % o' purchasers chose to refrain from day-1 purchases and pre-orders, publishers would change. sure, more than a few developers and publishers would be hurt before the industry realized that consumers were genuine demanding more stability from initial gaming software releases, but the industry as a whole would change. other than kickstarters, Gromnir has not pre-ordered or made a day-1 purchase since nwn. our delayed purchases result in us playing games that is... better. we get cheaper. we get more stable. we frequent get more content as well. complain about bugginess o' games but do not change our purchase behaviour? HA! publishers don't care if we complain but continue to pre-order. our only meaningful leverage is to pay, or not. we chose not. HA! Good Fun!
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Lisa: What am I doing wrong, Little Vicki? Vicki: Well, you're falling a lot. Maybe you should work on that. Lisa: Yeah, well, no offense, but maybe I need a little more instruction that just "tappa-tappa-tappa". Vicki: Why, back when I was your age, I had 43 movies under my belt, and I had to do it without tappa-tappa-tappa. I would've killed for tappa-tappa-tappa. perhaps the developers could benefit with a bit more feedback than "tappa-tappa-tappa." HA! Good Fun!
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The Weird, Random, and Interesting things that Fit Nowhere Else Thread
Gromnir replied to Blarghagh's topic in Way Off-Topic
true, but then wouldn't you expect the doomed but perpetual relationship to be punctuated by mutual acts o' domestic violence that would make ray rice cringe? HA! Good Fun! -
corrode and fire damages our our favorite elemental damages as those two is particular effective against noteworthy foes. ogres is weak to corrode and spirits/vessels is weak to fire. between corrode and fire you cover most the entire monster spectrum. kith is a broad category. pale elves is kith, but they got elemental resistances. am suspecting that various mages and druids is given the same elemental talents that players can take, but we rare pay close attention to the elemental resistances for kith as we is more concerned with the fort/ref/wil saves. am agreeing that if you got weapon(s) that account for two damage types between the slash/pierce/crush categories, you are not needing be too concerned with getting the third. is one reason we feel that the dual damage weapons mod is so underrated. if you like the graze to hit improvement quality from flails, then gaun's share is a fantastic tank weapon from start to finish. upgrade to excellent and give corrode and kith slaying... am thinking you got the points for that load. draining is arguable the bestest tank weapon mod, though flails do less damage, so you get less mileage. there is a late game flail that has the stun-on-crit quality, which is a bit overpowered. Gromnir is not a huge fan o' giving paladin tanks the weapon focus talents, but doing so is worthy o' consideration, particularly in light o' the stunning weapons's efficacy.... though you can add both reliable quality and stun to the modifiable spear if you so desire... and the spear already gots the inherent accuracy boost. regardless, IF you wanna take a weapon focus talent as a paladin, adventurer's for flails is as good a choice as our peasant suggestion. HA! Good Fun!
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more than a few modal abilities has Never been fixed by obsidian. however, the following link may help nobear as it does address most modal stacking problems we encountered. http://forums.obsidian.net/topic/76862-i-found-a-new-way-to-fix-the-rogues-reckless-assault-stacking-bug/?p=1651130 treat zealous focus same as reckless assault for purposes o' fixing. HA! Good Fun! ps chances are you won't need to save and reload as many times as the genesis poster.
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as with so many things, a best weapon is gonna depend on how you play and your party. pre-2.0, the possibility exists to become nigh invulnerable w/o trying too hard. does +5 deflection from a hatchet make much difference to a functional invulnerable character? sure, you can always be more invulnerable, and against a handful o' critters more will never be a waste. even so, from a practical perspective, there is weapons that is gonna benefit your overall success even if they do not initial appear sparkly. the guarding weapons, particular shatterstar, is valuable to offensive minded tanks. is kinda-counter-intuitive to think o' the offensive value o' a guarding weapon, but where we tend to see the greatest value from engagement for a tank is actual offensive in nature. simple because o' the engine, is very difficult to engage more than 3 or 4 foes anyways... and if you stick your tank out in front a bit, foes is gonna gravitate to your tank regardless o' engagement. however, when a foe attempts to Break engagement is where hold the line and guarding shine. you get a disengagement attack, which is gonna be yawn-worthy if you got crud accuracy and terrible might and your weapon is an unmodified measured restrain hitting for 1-2 damage against moderate dt foes. however, with a higher accuracy tank, perhaps a fighter or monk who has weapon focus talents, a weapon such as a modified shatterstar will produce impressive numbers... although we actual get our best results from engagement from our off-tank who is more likely trying to pin down a flank. undead who is determined to get past us and at our squishies get chewed up with disengagement. as an aside, while it were mostly corrected in the beta, we can still force disengagement. if a partymate pushes a foe away that you got engaged, you may (am still trying to catalog all the ways we can force disengagement) get your freebie disengagement... though it don't quite work the way it once did. swords? shame or glory is a surprising nice monk-tank weapon and there is decent tank swords from start to finish. a monk tank, depending on how you decide to play it, may take more damage than a paladin or fighter tank. get valiant and marking quality on a weapon is nice for a weapon, though you can build a spear with the exact same qualities and have better overall accuracy... but not the _/_ (best) mod. as a paladin, a valiant sword may not be all that great for you. is perhaps ironic that we find little to offer a tank from the knight weapon focus group. battle axes? is nice battle axes Late in the game and not great for tanks. so... that brings us to the spear, which you can mod as you please. ritezzi's thorn and the vile loner's lance is available (possibly) even earlier and both has qualities that is arguable worthy o' tank consideration. that being said, depending on your personal tastes, you can load up cladhalĂath with draining and other tank-lover mods. the aforementioned monk may prefer valiant, but coordinating is kinda keen too. with spears in the same group as hatchets, you can always switch over to the hand-axe if you need a bit more deflection, though truth to tell, the unique hatchets is not having ideal tank mods. the kith slaying hatchet will be a great rogue weapon, particularly if the speed mod is ever fixed, but hatchets is kinda meh for the most part. guess it were too obvious to make a great tank hatchet, eh? the ruffian group is nice, in part 'cause you got great options all the way through the game. resolution is available early in the game, and a sabre with the reliable quality is okie dokie for a tank. blesca's labor is fantastic endgame tanking weapon, but you only get it near the end o' the game. there is a jolting touch stiletto early in the game. it were nerfed so that it now only triggers 1x per encounter, but it is a curiously decent tank weapon even so. some folks think ravenwing is a candidate for bestest endgame weapon. is a mace. not our choice, but is ok arguments for it as t has coordinating, inherent dr bypass and extra damage. *shrug* etc. am personal a big fan o' the peasant group, in part 'cause we can get so many great weapons early in the game. sure, we can add all kinda mods to all weapons, but the spears has nice mods we cannot add through crafting and there is also the unique spear that can be customized more than any other current weapon. and what the heck, you can always use a hatchet if you feel you need extra deflection. is not as straightforward a question as it would appear. HA! Good Fun! ps we didn't spoil anything did we? no story spoilers or specific locations.
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poor reading skills may be your problem. could explain a few things. we said: to thus complain that a non-traditional fighter build is viable is therefore showing a certain level o' ignorance. you say: is not the same as as complaining that non-traditional builds are viable. still need to point out the difference? is actual a more significant alteration than the one you fallaciously claim we is making. given the poster's feel argument, we do not know to what extent he/she is claiming that non-traditional builds is viable. we do however know that the viability o' a particular non-traditional build does in fact cause a feel problem for his/her role-play sensibilities. regardless, making more builds viable, including non-traditional ones such as a 3 might/strenght and 8 con is a Goal o' the poe attribute system... but we are going in circles... again. as to matt and elerond, you are nuts. you clear do not know what strawman nor did you read their replies. http://forums.obsidian.net/topic/80445-update-99-announcing-the-expansion-and-update-20/?p=1707902 elerond responded. http://forums.obsidian.net/topic/80445-update-99-announcing-the-expansion-and-update-20/?p=1707910 you claimed that "no-one" had made such an argument. elerond identified that the argument were in fact made. matt516 chimed in to observe that he could not see another option. oh, sure, folks could try and "mischaracterize" to use your turn o' phrase, but there weren't, a reasonable alternative. again, we are using logic fallacies, so some kinda retreat to feels is laughably misguided. Gromnir, by contrast, never actual attributed a particular misbegotten respec argument to you in this thread, so the only wacky strawman argument you had to make were an extreme general umbrella statement that," as usual, no-one has made that argument." both matt516 and elerond rejected your assertion. you helped prove matt's point in your follow-up, but that is typical luckman icing on the cupcake. regardless One o' these days you will grasp strawman. did you teach self strawman via internet? perhaps you need more guidance. is why we suggested getting yourself a copy o' copi. it could/should help. you failed to understand 2x in this thread. you failed in the codex review thread 'cause you couldn't grasp that strawman requires that we attribute a weak argument to you that we then would dismantle. our claim that there were no functional difference 'tween d&d hard counters and ie game hard counters does not create even the possibility o' strawman. your strawman assertion failed in the mechanics for priest thread, 'cause we never suggested that you had made a claim other than that mechanics modification o' seals were a bug. again, were your fail, though for a different reason. you spam strawman. it should be embarrassing to you... though we suspect that you will eventual get it right given that you use so frequent. as to obsidian failing miserably with attributes... *chuckle* is more feel, eh? as we noted, obsidian observed that their attribute system would not preclude min-max, so identify that min-max were possible is not having as much impact as you believe. we noted how personally we played a melee dps, tank, and support character with near the same attribute spreads and clear not following any kinda-min-max guidelines. our efforts were not punished. in fact, we were frequent rewarded. sure, some kinda spread sheet would show that we did not have optimal tank or dps builds, but our tank were far better in support than an optimal tank, and our dps, with extreme high deflection, were not near as squishy as so-called optimal builds. we had choices. we made choices that enhanced our gameplay. what a terrible result. oh, and by observing this and other boards, the feel we get (*chuckle*), the general idea (HA!) is that the attribute system were well-received by many, confusing to some, and loathed by a few. https://www.youtube.com/watch?v=6-oHYYaw9jA yeah... am thinking we don't need more feelings, luckman or otherwise. "And that's true. I know that's true. I've said that many times." ... you are gonna realize that you (you in particular) saying stuff many times, don't count for much. HA! Good Fun! ps http://www.metacritic.com/game/pc/pillars-of-eternity is a better barometer o' community feelings than luckman or Gromnir, no?
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have this guy stand in for chrisA and it will be as if the former obsidian writer is there in spirit. HA! Good Fun!
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But Strawnir, no-one has complained that a non-traditional fighter build is viable. I realized long ago that your strawmen doesn't stem from issues with fallacies, but from some cognitive issue in regards to understanding what people are actually saying, and I think you're obfuscating those cognitive issues by "pretending" to speak like a hyperbolically accentuated retard. But it doesn't make it any less important to point it out, lest you'd win arguments by walkover. "It is a fighter afterall and having 3 might and 8 constitution really breaks the role playing feeling..." you can't be this obtuse. HA! Good Fun! Saying that having a 3 Might and 8 Constitution Fighter breaks his roleplaying feeling is not the same as as complaining that non-traditional builds are viable. Misconstruing someone's position in order to make it largely indefensible and attacking that argument (or lack thereof) instead is known as a strawman. And that's why you're called Strawnir. *chuckle* irony? compare: to thus complain that a non-traditional fighter build is viable is therefore showing a certain level o' ignorance. v. is not the same as as complaining that non-traditional builds are viable. indeed. is not the same. oh, wait, you ain't gonna now try and convince us that the underlying intent is the same based on the context o' our post, are you? HA! the low might and low con fighter breaks the poster's role-play feeling? the poster wants changes to the attribute system. a reason the change is required is that a 3 might 8 con fighter is incongruous with his role-play feelings. am not prepared to divine mati feelings to quite the degree you do. hell, we sure ain't gonna try and explain how you could suggest that the poster meant tank when he said fighter. is not difficult to recognize that the the poster's role-play feelings is disturbed by the viability o' a non-traditional fighter build such as a fighter with 3 might and 8 con. ... you still don't get strawman. is doubly humorous as you bring up a logic fallacy in the context o' a "feel" argument. is treble humorous given your last post. heck, earlier in this thread you misrepresented strawman and were corrected by posters other than Gromnir. it were you being obtuse that made you see strawman where it were not. elerond and matt516 both corrected, and you nevertheless go ahead and make the same mistake(s) in the same thread. why won't you learn? why? HA! Good Fun! ps to keep this from going complete off the rails, we will note that feel arguments is providing little guidance. obsidian cannot possibly divine the precise perfect feel point that is gonna satisfy the mostest number of people. they sure as hell cannot get feel right for everybody. if a particular build is too far away from an individual player's range o' what is reasonable, how does obsidian measure that against the feel o' Gromnir or anybody else? oh, sure, no doubt many such shot-in-the-dark attempts to find the perfect feel point is made with every crpg development, but any feel appeal is offering little guidance to the developers. obsidian, took a rational approach. feel is necessarily minimized if you are trying to maximize attribute spreads that is playable and fun. to that end, we will note that a few classes would benefit from greater tuning to maximize attribute diversity. perception were too easy for non-tanks to dump previous to 2.0, but there is other attributes that clear need some work... and not just constitution neither. for instance, while intelligence extends the duration o' knockdown and the max distance of clear-out, there is relative little pay-off for increasing intelligence on a fighter. rogues has a similar problem. yes, the duration o' blindness or hobble is increased with intelligence, but from a functional perspective, the duration o' the rogue debuffs is inconsequential as they is single-target, and those single targets is likely to be dead before durations become an actual concern. am believing that for the expansion or sequel, fighters and rogues would benefit from a few additional aoe debuff or attack options. sounds like a smoke bomb is available to the companion rogue in the expansion, yes? am hopeful there is other such aoe debuffs or attacks that we could envision as being genuine worthy o' additional points in int. goal is to make all the attributes useful to any class. not expect equal use for all roles-- that would be silly. give us options.
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faith and convictions does make a big difference. we can't imagine dropping might or con any further on a tank 'cause o' the fort save issue you identify, but thanks to the aforementioned paladin quality, coupled with judicious usage o' consumables, we more than simple manage... though we do concede that til we get faith and convictions pumped a bit, it makes sense to rely a bit on a second tank. regardless, a +22 fort save bonus does make the unimpressive might and con easier to bear. HA! Good Fun! ps Gromnir skews heavily towards crit-based builds, so the accuracy buff is a major advantage. regardless, whether it is converting grazes to hits or hits to crits, a +10 accuracy buff is a major enhancement. consider how many folks is planning to rebuild their poe characters post 2.0 to take advantage o' perception's +1 per point accuracy boost.