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Gromnir

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Everything posted by Gromnir

  1. you do not get much crafting level improvement from crafting post 400. do all rakata and you would still only hit 410. the crafting trainer will have 410 schematics. am still not seeing the problem. if you cant get past 410, is because the stuff you is crafting is now grey in your crafting list. buy new schematics. patient: every time i move my arm like so, it hurts. doctor: don't move your arm like that. *shrug* ps we checked and it looks like our level 51 item crafted on our most recent armour crafter were augments. check for augments.
  2. between 400 and 500, crafting gets a bit odd. you will reach a point where there will only be a couple purchasable schematics from the trainer that give any crafting payoff as far as leveling is concerned, and those schematics is typical more resource depleting than you would wish to use. for armour, we almost invariably chose belts and bracers (or augments) when attempting to level, but there won't be a cheap bracer or belt schematic to get you past a certain point... 430 or 440? you is gonna have to do helmet or chestpiece or whatever. again, am not 100% certain we understand your conundrum. as with pre-410, you cannot learn a schematic until you reach the appropriate crafting level. post 400 crafting is no different than pre other than the fact that your pool o' potential leveling options is smaller... much smaller. HA! Good Fun!
  3. are you a subscriber? if not, you may be capped regardless. that you are crafting level 50 items is not a helpful descriptor neither. you stop getting juice per squeeze very quick once you exceed 400. check your crafting list. as gorth notes, grey-green-yellow-orange is the progression, with greyed-out items providing 0 additional craft points. go to crafting trainer and look for new schematics... though again, am not sure what is actual cap for nonsubscribers. regardless, level requirement o' the item is Not a particular useful measure. HA! Good Fun!
  4. we now got 9 60s on harbinger, and am leveling a gunslinger. we will likely use the freebie to insta-create a 60 sniper. our ocd will likely drive us to eventual have 16 60s on harbinger, but is genuine less 'bout mindless compulsion to complete than it is 'bout the near inevitability that the next iteration o' swtor (or the one after that) will over-nerf the _________ class. perhaps you thought a marauder/sentinel were the bestset melee dps... right up until 3.0. oops. regardless, we will always have a sorc/sage heals and a jugg/guardian dps. even when dps jugg/guardian has been relative lame, it has resonated for us. HA! Good Fun!
  5. the giant mobile weapon platform is a questionable proposition in and of itself. why? to combat godzilla? even modern mbt are designed with the notion o' reducing target profile and increasing speed. a tall weapon platform gives greater visibility, but also makes a nice target. and the giant-sized weapon platform is gonna carry such a price tag, no? can make a dozen or hundred smaller units v. the single giant? so, why? and the notion that a legged robot offers greater maneuverability than tracks or wheels is also suspect as it depends on terrain. oh no, the mech's foot is stuck in a hole. whatever will we do? make a bunch o mech-foot sized holes to thwart mech advance? is likely that future "giant" weapon platforms will look a bit like this https://upload.wikimedia.org/wikipedia/commons/4/42/MBT-70_Aberdeen_Speed_Test.JPG HA! Good Fun!
  6. two reasons we don't back the laser razer: 1) the smell of burning hair is one o' our least favorite odors. ick. (we see the faq claims no burning hair smell) 2) we don't have facial hair... and almost no body hair. *shrug* is a lakota thing. HA! Good Fun! ps we always wanted to be able to grow a beard... or a mustache that would make a 19th century fireman envious.
  7. we do like 40k, but the best warhammer strategy/tactical combat games we ever played were shadow o' the horned rat and dark omen. the warhammer fantasy setting has considerable nostalgia appeal for us. heck, we got a box o' old white dwarf mags in the attic. HA! Good Fun!
  8. fighter aircraft performance is already exceeding the limits o' human tolerance, so we can see that sorta thing happening in distant-but-foreseeable future. you may have a longer wait to be complete removing human combatants. HA! Good Fun!
  9. and here we thought you would advocate drones. drones could carry similar weapons. let thousands o' those loose on the battlefield, eh? HA! Good Fun!
  10. battletech space marines/elementals got the fuzzy end o' the lollipop. got aerospace fighters and space battleships and even some surface naval vessels, but the elementals should be more integral to the battletech battlefield. 'course the elementals is clan stuff, so again, in 3025... HA! Good Fun!
  11. *groan* is not simple 'bout efficient o' movement, though again, bipedal is inherent less stable. size is an additional factor. a giant robot weapon platform is kinda silly to begin with, but to then make one that can fall over is asinine. f=ma. how many tons is your mecha? and explanation for the need o' a giant bipedal weapon platform no doubt is lost on gorgon. would never exist, for numerous (and seeming obvious) reasons. bah. you are being ridiculous. your complaint 'bout realism o' mecha were ridiculous. compound by turning into multiple pages goes beyond even our stubborn capacity to argue. HA! Good Fun!
  12. being complete impractical kinda precludes them ever existing on any battlefield anywhere... ever. so, again, "no." gigantic bipedal weapons platforms is inherent implausible, and show smaller quadruped or tracked bots is hardly gonna change any rational person's pov. hell, GIGANTIC and weaponized quadrupeds is still ridiculous, but not near as insanely stoopid as biped. HA! Good Fun!
  13. are those bipedal? and they ain't weapon platforms regardless. IF you were to make a giant robotic weapon platform, you would never make bipedal as is inherently unstable... and those robots you show could be knocked over and rendered helpless by a 5-year old with a broom handle. reality, please introduce yourself to gorgon. HA! Good Fun! they are supposed to haul gear. Anyway with advancements in servos and CPU cycles robots would be many times more acrobatic and dexterous than a human, scroll to where they kick it. The TV show mechs are using paintball guns because, well it's a TV show, what did you expect. again, we didn't expect anything. is Gromnir who noted silliness. you forgot already? *sigh* and again, a five-year old with a broom handle could knock over and cripple. a staged scenario is hardly compelling. staged push? HA and no advancement in robotics is gonna change fact that bipedal is inherently less balanced than quad or tracks... so why make bipedal? put advanced tech to work to compensate for an unnecessary flaw? giant bipedal weapon platforms is idiotic. HA! Good Fun!
  14. again, you realize those ain't real weapon, yes? is not even genuine bipedal as is on tracks for chrissakes. HA! Good Fun!
  15. are those bipedal? and they ain't weapon platforms regardless. IF you were to make a giant robotic weapon platform, you would never make bipedal as is inherently unstable... and those robots you show could be knocked over and rendered helpless by a 5-year old with a broom handle. reality, please introduce yourself to gorgon. HA! Good Fun!
  16. to rob from vol, "no." giant bipedal piloted robots bristling with weapons is inherent ridiculous and implausible. HA! Good Fun! ps we apologize for failing to recognize shady as one who also recognized the timeframe aspect o' battletech as precluding clan mechs. unlike shady, we had a pc that could play the games... which were a bad thing. when gbl were released, we were studying for finals at boalt. second week in december were finals and game were released last day o' november. am recalling we took time out from studying to do a couple day marathon session to complete gbl. mechwarrior expansion took precedence? yup.
  17. mechwarrior2 were first released as dos. *shrug* and we played the pnp rpg way back in the mid 80s. regardless, as noted already by Gromnir and chill, the time frame chosen by hairbrained is pre-clan invasion. in the battletech universe, 3025 is 'bout 25 years before the clan invasion. HA! Good Fun!
  18. am glad we ignore achievements, 'cause with the elimination/restructuring o' most/all dailies, a considerable number o' achievement opportunities is simple gonna disappear on october 20. HA! Good Fun!
  19. well, the time period is wrong. this is pre-clan invasion, so no omni-mechs. however, archers and warhammers would likely be out for aforementioned legal reasons... as well as numerous other mechs. HA! Good Fun!
  20. Is that from a dev stream or did you get in on a closed beta??? Just so weird seeing "mastery" instead of Aim, Cunning etc. there were a few video events previewing... and dulfy has relative comprehensive coverage if you don't wanna watch. the mastery thing is not the most odd neither. http://dulfy.net/2015/09/30/swtor-knights-of-fallen-empire-livestream-coverage/ some folks dislike dulfy, but we got no complaints 'bout the news drops. HA! Good Fun!
  21. am gonna make a $50 contribution, but only once they hit $1.5 mil and only if they do so with at least ten days remaining. am not particular interested in stage 4, but we kinda need stage 3 to be an imminent goal before we invest. am a battletech tabletop and rpg nerd from way back in the 80s, and we put excessive hours into mechwarrior 2, GBL, mechwarrior 2: mercenaries, mechcommander... as well as mechwarrior 4, vengeance and mercenaries. am recalling we stopped playing mechwarrior 3 almost immediately 'cause o' issues with controls. regardless, am much looking forward to battletech, but we don't want most o' a battletech game. stage 3 or bust. HA! Good Fun!
  22. d&d creators were fans o' pulp fiction and early sci-fi/fantasy. lich is not so much a d&d creation as it is a repurposing. hp lovecraft used "lich." even earlier, ambrose bierce used the term. aside: hp lovecraft were kinda a fan o' bierce as more than a few bierce stories and concepts made their way into lovecraft works. fans o' season 1 o' true detective could google "carcosa" for an additional example. that being said, am, s'posing the lychgate is likely the origin o' such stuff in english lit given the funereal imagery. literal means "corpse gate," no? HA! Good Fun!
  23. as a child, our wishings were mostly humble. we wanted an end to shoveling horse sh!t. we wanted to wake up in january and february without shivering from cold. we wanted to eat something other than ketchup soup and popcorn. ... 'course we also wanted to go to alien worlds. we wanted to meet dragons. we wanted to be able to subvert the laws o' physics with magic and/or psychic powers. we will say that wanting to be undead has Never appealed to us. our intro to such things was more... classical. dracula and other traditional undead were either a mindless plague, or the victims o' divine curse. where is the vampire during those daylight hours? sleeping peaceful and dreamless in a coffin? before anne rice, older tradition gots the vampire/demon spirit being tormented in hell during the hours when the sun were above the horizon. am not gonna call it a childhood wish, but one o' these days, we would like to see vampires and other "kewl" undead successful translated into popular medium such that their existence is genuine terrible. HA! Good Fun!
  24. there is kinda a critical mass for guilds necessary if they wanna enjoy consistent operation success. unfortunate, that same critical mass guarantees the presence o' a at least a few o' the folks that give mmo's such a bad reputation. am not a particular fan o' pvp, and we dislike most players who enjoy pvp. that being said, there were a small group o' players we interacted with a couple years ago and they, as a group, did considerable pvp. operations take considerable time and require a significant number o' people to all be present on-server for that considerable time. swtor warzones? even if you only had 3-4 folks available, you could get on teamspeak (or whatever) and do a handful o' warzones as a group and near complete your weekly. sure, the warzone maps themselves were always the same, but wz challenges were always different 'cause opponents were different. 'course, everything changed with 2.0 and ranked pvp. bolster were initial extreme bugged (all green gear that were fully augmented made folks super-powered?) and there were other issues, and that led to Gromnir's small group o' fellow pvp compatriots drifting apart. new jobs. new games. illness in family. etc. if you got a small group, is harder to keep 'em together for a long time. so, while we got 100 valor on a couple characters, we hasn't done pvp for a long time, but we can see the appeal... if only in an extreme limited situation. HA! Good Fun!
  25. As true as it is for acting in general. You can pull a random dude in from the street, if he's a natural. It is more true for voicework in a video game though, where so many components trump the voice acting. Also you took out my smilie for some reason, which is supposed to be a clear indication that I made the comment tongue in cheek. perhaps because he is an actor? HA! Good Fun!
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