
The Coordinator
Members-
Posts
213 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by The Coordinator
-
How many devs still working on the pc version?
The Coordinator replied to Demigod's topic in Star Wars: General Discussion
I never rent games either, but there are shops for that in europe, and I guess in US and asia as well... oO. Hopefully the game will rule! -
How many devs still working on the pc version?
The Coordinator replied to Demigod's topic in Star Wars: General Discussion
Can you not rent the game? Or buy it and return? (evil ) -
SPOILERTAG SPOILERTAG It
-
A PC release on DVD ?
The Coordinator replied to Worthgarian's topic in Star Wars: General Discussion
-
Well, what do you expect of cheaply paid editors? Either they have too much to do so that they cannot research know all detail about a game. Or they
-
Questions to Devs - PC Style
The Coordinator replied to Hydrogen's topic in Star Wars: General Discussion
Someone has to clean up the mess eh? -
A PC release on DVD ?
The Coordinator replied to Worthgarian's topic in Star Wars: General Discussion
OMG!!! They can't do this! I'm pretty sure it's even illegal to do such a thing in Holland, because in similar cases (can't remember what exactly, I think it was copy protection on CD's) people went to court and won. <{POST_SNAPBACK}> That -
A PC release on DVD ?
The Coordinator replied to Worthgarian's topic in Star Wars: General Discussion
I find it real hard to believe that a game will refuse to install if it detects nero considering that Nero will try and stop you from copying protected/copyrighted content, and nero express comes free with most CD or DVD burners. <{POST_SNAPBACK}> It is riddiculous indeed! But such a copy protection is on several new game releases this year. The installer scans the registry and denies installing (you get a warning message) if you have cd burn programms installed (Rome:Total War, The Settlers5 etc). That happens with several virus scanners as well. The damn thing is that even many honorable customers return their games then. Then who buys a new drive just for this? -
A PC release on DVD ?
The Coordinator replied to Worthgarian's topic in Star Wars: General Discussion
I agree. As for Battle for Middle Earth (and other new games on dvd and cd, like Rome:TW, FarCry, The Settlers etc): publishers now use a routine that will stop installing games if they detect virtual drives and programs such as nero, clone cd etc. -
A PC release on DVD ?
The Coordinator replied to Worthgarian's topic in Star Wars: General Discussion
1) Hmm, could be... but I guess it -
How many devs still working on the pc version?
The Coordinator replied to Demigod's topic in Star Wars: General Discussion
Har, and then it would come with even more bugs... (w00t) I have nothing against consoleros, but I don -
Your Opinion Please
The Coordinator replied to The Crazy Freak's topic in Star Wars: General Discussion
This statement may unwittingly make the thread move in unadvisable directions. :ph34r: <{POST_SNAPBACK}> Ok, sorry. :D I am currently playing KotOR1 again, maybe I ll find the conversation. I remember it happen in the late game, when it becomes obvious that in the past, your character was Darth Revan. Bastila is with the jedi strike team that board Revan -
A PC release on DVD ?
The Coordinator replied to Worthgarian's topic in Star Wars: General Discussion
Indeed, copy protection is annoying, and in the end there will always be workarounds. Many drives have problems to read and/or install the games. When I install KotOR from my dvd drive it produces a fatal error on disc 3 and aborts after 84% ... Though I don -
How many devs still working on the pc version?
The Coordinator replied to Demigod's topic in Star Wars: General Discussion
Excellent.. We see: there is still hope! -
How many devs still working on the pc version?
The Coordinator replied to Demigod's topic in Star Wars: General Discussion
theres no such thing as hope... <{POST_SNAPBACK}> Why would you say this? -
If they cannot even use "common sense", where does that lead to...? <{POST_SNAPBACK}> Absolute Chaos! <{POST_SNAPBACK}> Chaos??? No, we 're good boys and girls here. <{POST_SNAPBACK}> Awright! (w00t)
-
Lol, GoA meant it ironically.
-
Your Opinion Please
The Coordinator replied to The Crazy Freak's topic in Star Wars: General Discussion
Revan was a male, but wasn -
If they cannot even use "common sense", where does that lead to...? <{POST_SNAPBACK}> Stupid people posting spoiler topics in the General Discussion forum? " <{POST_SNAPBACK}> HA HA HA. " sry for the spam.
-
Actually, that's untrue. The human eye's ability to notice changes depends on the amount of change and movement in question. If the scene is a black screen, then you don't need more than 1 FPS (in fact, you don't need more than a single frame). If something is moving, then you need as many frames as possible to cover the movement with no gaps in the movement from one frame to the next. Thus, the faster something moves, the more frames per second you need, because the object moves more distance per time. 24 FPS is the usual quoted rate for movies, and movies don't even need that much, because they include motion blur to tween together frames. The eye notices no gaps because the film media blurs the image from the movement during film exposure. Games and animation, whether cel or digital, have no such easy way out; with no motion blur, if something moves faster than the frame rate, it will create gaps in its movement animation that the eye can easily see. Thus, the faster the game, the more FPS you need. Something like a fighting game or first person shooter needs to be 60 FPS due to the herky-jerky movement in the game, while something like a strategy game can do fine at 30 FPS. Of course, movies aren't actually shown at 24 FPS either. To make sure that you can't notice the black gaps between film frames, each frame is actually flashed three times so that you don't notice when the film switches frames. So, films are actually shown at 72 FPS. 24 FPS is way too slow to fool the human brain into not seeing the black flickers between frames on the film. As digital animation has no concept of film, games don't have to account for this black flicker problem. (This is a refresh rate problem, rather; It'd be the equivalent of having a 24 Hz (ouch) versus a 72 Hz refresh rate on your monitor.) <{POST_SNAPBACK}> Well done! You have the patience left to write that all down. Thank you.
-
@Darth Ni //Athlon cpus with 64bit support are not all the same! Oh man. There are, as I wrote before: a) athlon 64cpu"winchester3000+ upwards"/and "clawhammer" for socked 939 with 1000mhz/1600 fsb max! b) athlon64 opteron"sledgehammer" for socked 940 run with 800mhz fsb max. c) athlon64 newcastle/sempron/sledgehammer for socked 754 with 800mhz fsb max. d) athlon fx with 2000mhz fsb max. The only one. Very expensive(around 1000$) and not yet available in great numbers-many reteilers have them in their list, but NOT available for shiping!// Look here for info: http://www.xbitlabs.com/articles/cpu/displ...lon64-fx53.html
-
A PC release on DVD ?
The Coordinator replied to Worthgarian's topic in Star Wars: General Discussion
@Ender Wiggin --They were developed simultaneously.-- --Absolutely. Though I wish that console ports would allow for a game/joypad implementation as well. Only a few games like FFvii/viii, pro evo soccer, and other s did that. While using the move keys on a gamepad I am faster. You can do everything with your thumb only. The pc -
-This is directly from the amd website: "With up to a 2000 MHz system bus using HyperTransport technology with up to 14.4 GB/sec total processor-to-system bandwidth"- --"Up to"...coming next year "maybe". But right now it
-
Darth Ni wrote: The performance depends on the application used. While amd cpus are often faster in gmaes, intel cpus are recommendable for other multimedia tasks. Athlon FX fsbus speed is 166mhz or 200mhz respectively Only on the paper. Only useful for incredible high textures. Today this is no issue, AGPx4 is still fast enough (transfer rate of 1.1gb/s ). Only on the paper, the few less ns(=nanoseconds) make no big difference. The amount of is far nore important. Yes, but not needed and extremely costly. I hope that cleared it a bit up.