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IRMA

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Everything posted by IRMA

  1. Imo, research has nothing to do with this kind of game. This is not strategy, it's game based on DUNGEONS and DRAGONS. Don't see any of it in researching. On the other hand, being able to break SOME items into metals would certainly give another dimension to the looting! Nice one.
  2. Exactly. One of the good things about hard fights is that you don't win it first time and many times more. I don't see a reason why I should re-complete larger part of game than necessary if I firstly don't estimate the fight well of find extremely hard opponent, e. g. checkpoint system. Thats EXACTLY why I stopped visiting any RPG related forums years ago. God thank you for normal people use the internet as well.
  3. Dual-class was about spending twice as much time on char, rewarding you with all abilities of both classes. There is now way picking skills from different classes could cover this. I sincerely hope somebody will make dual class modification to the game.
  4. In my opinion, this thing is just annoying. Too much effort (time, money) in making of different start locations while tutorials are usually the most boring part of game anyway. BG2 did it best. You fall instantly into problematic situation, waking up into unknown world, afraid of losing your life cause you have nothing else left (besides of Imoen, whom you loose right afterwards!). Thats how GOOD story sucks you in, there is stuff happening to YOU and you have to deal with it or you're dead. One perfect start is 100% better than 5 worse ones.
  5. Dear Leferd, I have already learnt that most people are much more narrow-minded than me, so I expected at least one answer like this. So, as for your questions: a) when I reached level 40 with my fav char, I felt like it's not enough and I wanted to continue my journey. That when I started searching for patch that would allow me to go even further on my path to ultimate godlike killer. I found great patch that simulated the system of leveling and rewards between level 30-40 and extended it to 50. b) Watchers Keep multiple times. c) CLUA console is bull****. There is no JOY in making character in CC. The real JOY comes from spending time on building it, knowing that every piece of XP is well earned. I like creating characters of godlike abilities, totally hardcore in world that I learned to love in previous game plays. If you consider exping char bothering, than there is something wrong. I didn't start this thread to brag about my best build, but in hope to approach players who think the same.
  6. Mage, Sorceror, or Thief with UAI and a bunch of scrolls -> Cast Timestop, Improved Alacrity (skip this for thief; not really required), Improved Haste, Shapechange (to Mindflayer), and Tensor's Transformation (in that order) then attack. You'll drain his INT to zero in less than five hits (and he dies). Legal stats are sufficient; no console, save game editor or export/import shenanigans required. No items required other than the scrolls for the thief. You're welcome. Aaaa now way! Sir you MADE MY DAY NOW, thank you! See? Thats what I meant.
  7. Cheers guys, Irma here. First of all, when it comes to most looked forward to games in your most favorite genre, it's natural to get upset when the game doesn't fit your expectations in certain way - but, when I thought it through, I discovered it must be even harder for you (the developers), since you put most effort in the final product of all of us and nobody can feel the ties of budget and time limits more than you, when you have to make the decisions about what to do and what not. My idea doesn't take much of either I suppose, so please everybody, before you click and vote, think carefully and choose DISLIKE only if the idea somehow limits or even ruins your game experience. If my idea doesn't reach your area of interest, just pick Don't care or don't vote at all. I added the Don't care thing so that it's obvious how many people of the pie are interested. Now, to explain the background of what I'd like to see: when I played my beloved BG2, it happened like this: 1) made my first char, enjoyed the game through, read all dialogues, solved every quest I approached. 2) repeat with other classes 3) now that I have picked my fave classes, made dual class Swashbuckler / Fighter (the strongest combination in game as far as I know*) and maxed it (to lvl 50 of course) 4) at the final stage, I explored every single location in the game, and talked to and singlehandedly killed off almost every NPC to make sure there isn't any hidden surprise left. (and then wait for several years in hope of forgetting most of it to be able to relive it again) If your game experience in HC RPG doesn't contain options 3) and 4), you will vote Don't care Now, the point: There is one character in BG2 that can't be killed as far as I know, and that's protector of Saemon Havarian, whom I got to Badly injured with my top char before he killed me. So, MY idea is to make something similar in PoE, can be the ruler of main city in game or something similar, friendly NPC that can be attacked though, and which would be the Really toughest mother****er in the Game. Make it so hard that you would have to have the best of best items in game (like the ultimate ring and weapon in game - but twice, if the game allows to Exp/Imp chars, which I sincerely hope it does), have to sacrifice all your party members, have to run around for half hour if necessary, to kill it. This would be the ultimate measure for how much godlike your char really is. And the reward? The best idea for reward I came up with would be in-game item, arch of paper with secret pass to hidden section on these forums, which would allow there only those who really made it, and people would share there their best of best builds and approaches that made them the deadliest person in the world of PoE. Dunno for how long it would remain secret tho, but the idea is nice I guess. Or, of course, you could put there item which, when worn, makes your char talk like when they inhaled helium. Silly things Ok, thats a little too much hassle for such trivial idea, but I guess it would mean a lot to me as well as others probably, if there was some bigger, larger, story-unrelated goal that would motive to you to play it even longer. Cause I have spent months of time on BG, and I expect nothing less of PoE. Oh yeah, and here's good track. Thanks for reading Have fun! Love <3 Aunt Irma. * My swashbuckler/fighter on 50th lvl had -28 AC, all attributes at 25, magic res almost 100, thanks to dual class with fighter 5 points on axes, regen 3hp/s I think plus he could wear anything thanks to the special perk of thieves in game (so even read any scroll, yes). Total overkill.
  8. i am full on for different level tables. simply, its much more fun to have it spread so that you dont have to so wait long for all to level up at once, but you have the right portion of that fun every once in a while. remember the joy of hearing level up sound and hoping for it happening to my fave chars in party:) gaming is all about fun, nothing else
  9. im all for new sruff. cant imagine this ruining my experience. it wont be too strong but it will nerf melee and add something new. adding firearms was good move and im thankful for it.
  10. why is everybody hatin dual class? you finish the game playin your fav classes, then you can connect them and enjoy it even more! why do you care if mage+fighter is too strong its not mmorpg jesus. it adds more fun and more options to thr game. whats better, 11 options, or 11x11(-11)? do the math
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