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Lacan

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Everything posted by Lacan

  1. Is it just me, or has this thread gained like ten pages in the last hour?
  2. No, he said "sig." If he means "avatar" he should say "avatar."
  3. Hey, if anyone has it, can they be cool and tell me where. I'm in the Seattle area, and not sure if I'm going to get it on time (My EB is lame, and WalMart says they won't release it until the 9th). Why does everyone on the East Coast have cool WalMarts that release the game early? *Sigh*
  4. We all break the rules, including me and you flaming. If the guy wants to show his artwork (kudos to him for his skill), no biggie. I'm not reporting anyone, unless he goes over the line, because I'm not whining about it.
  5. LOL. Same goes for you, dumb*ass. It's a 25k sig. Get. F*cking. Over. It. Or take Master's advice:
  6. His sig is 25k. Your gifs are still more annoying to load. It's forum etiquette.
  7. His sig may be big, but you have two gifs. Gifs are nightmares to people with dial-up.
  8. Don't know if anyone's asked already, but I have to know. Hey, Magnazero, are you rhilon? Did you draw these?
  9. I was passing it off as intellectual content...? Okay, if you say so. Pretty obvious it was just an argument.
  10. This thread contains about .67% of all posts on this board. *Geekiness embarrasses even self* :">
  11. How can dexterity not have an effect on defense?
  12. Honestly, I'd trade a few bugs to play the game 3 months early. If I had to sit there for three months, hearing everyone tell me how great the game is, and oh yeah "what about this part, wasn't it cool?" That would drive me nuts.
  13. I don't know about "bigger" mysteries, but there is one key difference. I've never played/read any mystery into why a person couldn't die. IWD's mystery was cliche and formulaic. It's a time-honored formula of "something is screwy around these parts, let's send a first level pc to investigate." Of course the investigation takes on something larger, more malevolent, than your pc ever imagined, culminating in a demon fight. PS:T's plot is more original than IWD, making it better from my perspective.
  14. "in regards to your continued attempts to support such arguments as you has been making, yes, you is/will be in for a world of hurt. am not seeing what is so difficult to grasp. and as to your observation 'bout cross-genre titles being aberrational rather than representing a trend, we thinks you has not paid much attention over the past couple of years. is a time when kotor would not have been considered a serious rpg. the aforementioned vampire game were accused of being a quasi-shooter game. more and more games is becoming cross-platform and cross-genre. heck, name the hard-core rpgs coming out next year... ones that is arguably not cross-genre. last year we had numerous adventure rpgs like sacred and divine divinity 2 and next year we get... freedom force? nope... is cross-genre. jade empires? cross-genre. how
  15. I understand that ill-defined characters are more difficult to write. But that doesn't mean IWD is superior because they added difficulty and, imo, didn't succeed. The mysteries you experienced during PS:T greater enhanced the story in its exposition. Who am I? Why can't I die? Why did Morte lie about the phrase on my back? Who can I trust? My memory is shady on IWD, but I remember "what is happening to IWD to cause these problems" was the story drive. And the rest of the story was trying to find the main bad guy causing the problem. It seemed to me like mainly dungeon crawling, with long battles between small plot advancements.
  16. "not see how that observation helps your argument none." Not see why it should have to. Are we being graded? Simple statement, you said I was in for a world of hurt. A hugely exaggerated statement in relation to me. "again, your observation does the opposite of what you wish. games is increasingly becoming cross-genre titles, and attempts to divide according to genre gives us a standard that becomes proportionally meaningless. is dungeon siege more adventure or role-play? is there some formula based on % of adventure to rp that we can use to come up with an appropriate value for graphics? for each game we would have to come up with a different formula. avoid this kinda calculus not help us neither. after all, does it make sense that a simple re-categorization would result in a game getting two completely different scores?" Maybe in the future a larger number of games will be cross-genre. Today they are still clearly defined. Dungeon Siege is an old example, imo, and doesn't represent a trend. Halo 2, HL2, TSL, World of Warcraft, the games generating current buzz, are all clearly defined. I don't think it's any mystical formula, it's simply in which genre the game is marketed. "this is true in any game. genre not change this. is always up to a developer to spend more resources on programming as posed to other aspects." Highly disagree. The genre and type of game you are marketing determines where you allocate resources. "we noticed, and is hardly moved by the recognition o' your apathy. is also maybe why your arguments make less and less sense as we go along." Wasn't expecting to move you. But throwing around 'then why does they care if it not score as well as halo2" is incorrect. I'm just pointing out that I don't care, and am curious as to why you keep bringing it up. My argument is pretty clear, feigned confusion on your part is apparent.
  17. Which is why I never claimed it did??? It does state this at the bottom of every review, on both sites iirc.
  18. I'm in for a world of hurt? Not really, because I don't care much about reviews. Just pointing out that uncategorized comparisons are fairly meaningless. Most every game shares some convention with a genre. FPS, RPG, RTS, MMO can still be characterized by substantial differences and shared conventions. Of course not. But certainly you realize it takes money to hire people to write that dialogue. You have a finite amount of resources to complete a project. A decision must be made to cut certain things, such as r&d in a graphics engine. Again, I don' care. I just believe it's misleading.
  19. I wasn't told anything, considering I wasn't here. I was basing my expectations on Chris Avellone's previous work. I have expectations, not faith. I NEVER put faith in games, you get burned more often than not. A sweeping epic? I thought the goal was to aim high.
  20. I don't think a comparison to different genres is very comparable. Fair? Who knows? Helpful? Not really. I would imagine the coding is vastly different for a shooter than an rpg. Also, writing thousands of pages of dialogue allocates resources toward that end instead of graphics. Not much dialogue in Halo. So should they be penalized because the nature of the game is different? A straight comparison is not helpful, the nature of shooters will always place their graphics quality above an rpg. A genre comparison seems more realistic.
  21. I played FO, and all those other games. I would rate PS: T's plot up there with most CRPG's. I can't think of any game's storyline that was vastly superior to PS:T, well maybe except XG. I've never really played any game that can stand up to literature. Maybe I missed some. Any recommendations?
  22. You have to allocate resources within the company to make those engines. Halo 2 was, what, three years in development? If Bioware or Obsidian had the money and resources Blizzard has, we might be seeing one of the best graphics engines.
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