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metadigital

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Everything posted by metadigital

  1. Is it Joan of Arc? Hah. What's good about that is it never occurred in the game, yet it was the most prevalent imagery before release. :D PS Here is my desktop:
  2. Well, that at least seems pragmatic. I don't believe it is possible to extirpate unwanted
  3. If :alanschu: is obliged to play in another standard game, then we can kick off game 4 "soon". :D I think it is perfectly reasonable for new players to play in the standard game, then (if they wish) progress to the variants that others wish to play.
  4. Perhaps you are unaware that there are pages written before this one? Those little number above the top post, on the left, represent different pages. The little Less-Than sign means "read one page back", and the double angled left bracket means "go to the first page". Similarly for the Greater-Than and Right double angled bracket, reading forwards. I remember making a thread about this. Good subject. Make a new one? <{POST_SNAPBACK}> Oh well; no harm done if we just speculate here then? What could be the games, shall we say, focus, then? The character(/s) should have some kind of agenda. In crpgs it's usually an universal threat of some kind. In SW however this is mostly characterized by Sith, leading us back to jedis. Any ideas how to overcome this? <{POST_SNAPBACK}>
  5. The problem you encounter, though, in trying to police any metagaming boundaries
  6. YOU. WILL. BE. EX. TERRRRR. MIN. AAAAAAAAAAAAAAAAATE. TED! 1!!11!!!!!!eleven!11!!one!!|!\!!
  7. Maybe it is a motorised planet? The Daleks were trying to bore out the magnetic core of the Earth, to replace it with a big engine, so that they could pilot a big planet around like an intergalactic carrier, in Dalek Invasion of Earth. :ph34r:
  8. You mean Kreia was the Exile's master before the Mandalorian Wars? This is doubt. You could speculate on it, I guess, but I there is at least one good point against that being the case - when you meet with the masters on Dantooine and Kreia enters, they are shocked to see her and astounded that she could be the Exile's new master. That doesn't suggest to me that she ever had any relationship with the Exile before, since the masters clearly know both her and the Exile fairly well. <{POST_SNAPBACK}> ... Unless the Masters were just shocked to see how ugly she had become ... "
  9. It is in the revolving door of Force-Sensitivity that is the SW universe ...
  10. For a clan or guild who spends many hours every week together, for a bunch of people working towards long term collective goals, communicating constantly, engaging in what is for many their chiefest hobby, for such a group, considering themselves to have some real life personal investment in the experience (which would make duplicity a real life moral concern) is weird? I mean, what's a hobby that does justify real life personal investment in the associations one makes through it, if that kind of constant cooperation, communication and interaction doesn't serve as an adequate premise for some sort of sense of comeraderie which would at least make lies and deceit something more than gameworld tactical elements? <{POST_SNAPBACK}> Yes, all well and good, but this is the internet, remember! All bets are off, the internet plays on the false sense of familiarity that we social creatures get by the faux-intimacy of the epistolatory format of our messaging. Caveat scriptor! :cool:
  11. Yeah, I was trying to wrack my brains as to the others: what about Carmack & Co? And Gearbox? The point I was trying to make is that it's a lot like a lottery win: the indie developers who strike the vein become gaming institutions in their own right ...
  12. You'd better have a big Mehr or Morgengab, boyo!
  13. ... Unless the Force isn't really in total control of the fate of universe and everyone in it ...
  14. Nihilus salvaged the wreck as part of his
  15. The unstoppable damage might not be part of the critical bonus, too.
  16. Yeah, I think that's a perfect example of trying to be too clever by half. Sure, make some parts more difficult and only for the seasoned player (including remote narrative parts), but I think there were too few influence options, too. Perhaps a better solution would be to have more opportunities to influence and more plot exposed, not just back story but side quests (
  17. [1]I didn't recall the chef vorts. But I guess it's a nice detail, as in we don't take ourselves too seriously. But now they come out and say HL2 is supposed to be scary[2]. Give me a break. ... <{POST_SNAPBACK}> 1. Minus several points from your OCD-level-grinding score. 2. Well, Half-Life 2 had scary bits, like Ravenholm, and the beginning of Nova Prospekt ... sort of ... I think the plan is to play out the narrative over a longer timeframe; sort of like the original series of Star Trek didn't have a clue about some of the major canon, like the planet Vulcan and even that Vulcans didn't have emotional responses. Also, once all the mystery is exposed as lore, a certain magic is lost, I feel. The pregnant possibilities of what is unknown outweigh the certainties, so there is a natural and unavoidable sense of trepidation concerning all interactions in the universe ... No, you're not the only one. However, chances are slim that it will happen. You see, OF was developed by Gearbox, not Valve. While this doesn't mean they can't make it, it probably means they aren't as attached to the characters and events of that expansion as they are to the original game or the new characters they have created. I hope I'm wrong though. <{POST_SNAPBACK}> I think it will be a lot easier for smaller independents to use Valve/Steam as a launch point; I foresee more than a few Gearbox-like startups ...
  18. Because while there is one indie developer out there, then the RPG will not become a watered-down, shallow, bland JRPG-hybrid mess. Because the biggest advantage of the indie developer is that they are motivated by a desire for the game, not for some company bottom line. So they will hold up the mirror to the industry, and not let the big corporations dictate that boring RPGs are all okay because the consumers have no choice.
  19. Indeed, paint me surprised that a game with graphics like these got an 80% from PCGamer. I may have to check it (or its successor) out. <{POST_SNAPBACK}> wow, I might just grab that one! Cheers.
  20. Yah! Ender writes again! (w00t) 3D Relms were an indie developer, before Duke Nukem took off.
  21. Of course. I SO could use better backstabbing skills in my common everyday life. <{POST_SNAPBACK}> You never know ... also, it would help you spot the telltale precursor man
  22. We will be the defacto standard. We do not need the de jure gestapo authority to comply, they will be assimilated! :ph34r:
  23. Email me, using the link in the first post, so thaat I have your details. So far it looks like we have six players: Archie, Jags, Ender, Lancer, Trobalov (only for standard game), and Calax. Alanschu (only if he can play Canada) If we get one more player, then the fourth game is under way!
  24. Will the treachery continue, I wonder (from my Red Sea safe haven) ...?
  25. Isn't that the main point of TOMBS? There needs to be a better system for rating contributions and contributors; the mooted TOMBS system is surely the best candidate for that ... :cool:
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