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insomnius

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Everything posted by insomnius

  1. I'm also having the issue described by Dominu305. The quest journal says I need to report to the queen, but the queen just has generic ask about the Huana / ask about Neketaka dialogue options. Save file: https://www.dropbox.com/s/apg0rkuhfn6z2kw/Dril%20%28KahangaPalace-Rooftop%29%20%28bff6d75f-8b23-43f1-9c19-1e822e5b0772%29%20%28767733082%29.savegame?dl=0
  2. I'm playing the "Hook Mountain Massacre" sequence, currently in the "The Fort in Peril" scenario and Valeros is currently at the (closed) Prison, but after I move him to another location the "Move Location" button remains highlighted (but is no longer selectable) and I can't take any other action. If I quit to the menu or quit the game altogether, loading the save again puts him back at the Prison in the same situation. Tried pressing the keyboard shortcut for "End Turn" just in case, but it does nothing. Details of my system etc: - Steam version of the game, OS X 10.12.5 - PFID-6068F300759C4697 - Normal difficulty, story mode, permadeath off, don't know what pass and play is so I assume it's not on. - Characters in turn order: Valeros, Ezren, Merisiel, Kyra - Last action was something by Kyra at the Warrens, not sure what, only know it wasn't closing the location Possibly related: yesterday's challenge (aid 5 characters using blessings) showed up as completed for me while I was playing but it kept popping up repeaetedly with -1 next to it, and I never received anything in the "pickup rewards" view. I waited for the day to roll over in case that would fix it, but the new daily challenge has now appeared and I still have the same issue. I really hope there's a solution to this other than forfeiting and starting over.
  3. When quitting to the menu screen in some cases the in-game music continues playing (in addition to the usual menu screen music). Steps to reproduce: 1. Load the attached save file. 2. Quit to the menu screen. 3. Enjoy the dissonance as two sets of music play at once. Expected behaviour: The music that was playing in game either stops immediately or fades out, and only the menu screen music is heard. Comments: This doesn't always occur, e.g. combat music in the skull dungeon stopped appropriately on quitting. I have reproduced the issue repeatedly from the starting position at Dyrford Village as well as the Dyrford Crossing location in the attached file. The savegame file is zipped, as the unzipped version was apparently a type of file I am not allowed to upload. 90b38e25707842f1a4f7f0851c089223 DyrfordCrossing 7708717.zip
  4. Changes to key bindings are not retained between sessions. Steps to reproduce: 1. From the opening menu screen, click Options -> Controls. 2. Change the Attack Cursor key to B. 3. Exit menu. 4. Quit Pillars of Eternity, then relaunch. 5. From the opening menu screen, click Options -> Controls. 6. Observe that the Attack Cursor key is now A. Expected behaviour: The Attack Cursor key listed should still be B. Comments: Changing the key bindings from within the game instead of the initial menu screen has the same effect. Loading a saved game also returns to the default key bindings. When given the option on first changing game settings, I selected the “save changes without prompting” checkbox and have not been asked to confirm any changes since. I have not been able to find an option to reverse this choice, so the actual bug may be a failure to save changes when the confirmation step is disabled. However, changes I make to Auto-Pause settings appear to be retained correctly.
  5. I'm assuming the limited selection of voices will be expanded after (or even during) the beta. I don't believe the title of this thread constitutes a bug. There is no reason why a visually female character shouldn't use a male-sounding voice set, or vice versa.
  6. First impressions are very positive! The background music and incidental sounds are really great—evocative, nostalgia bombs that don't demand enough active attention to be distracting. The ease of moving back and forth between the character creation steps is a godsend. No more backtracking and losing everything to see what difference one different choice makes. It's hard to see the full scope of the effects attributes and reputations have on dialogue, but I'm a big fan of what I've seen so far. Some of the textured backgrounds (behind dialogue & in the character creation screen) are a little too obtrusive for my taste, but this might be a familiarity thing. After a couple of hours of play I hardly notice it under the dialogue anymore. Combat seemed impossibly fast at first but, again, quite easy to get used to even without using slow-mo. There are a lot of trivial cosmetic issues like awkward text wrapping or overlapping, *Missing String* text, etc. I'm not sure if keeping a list of them is likely to be helpful or superfluous. Loot and enemies (and party characters sometimes) can be hard to pick out from the backgrounds, especially long grasses. I guess that's more critical than effusive points, but I'm having a lot of fun and really looking forward to playing more. Postscript: I understand that we live in an age of ubiquitous men's rights activists, but come on - selecting male gender by default is too much.
  7. I have encountered this issue with three different characters so far, not just the player character: 1. My PC (a chanter), chanting while fighting Medreth, had taken no other actions. 2. The BB Priest character, engaging a beetle in melee combat at Dyrford Crossing. 3. A newly recruited level one adventurer at the Dyrford Inn, who had not yet done anything at all. In each case, reloading the game fixed the problem; however, in each case I immediately encountered the disappearing quests glitch (http://forums.obsidian.net/topic/66855-disappearing-quests/). Not sure if uploading a save game is useful in this case, but I have two of them if required.
  8. I also had all my quests (ogre, dragon egg, missing noblewoman) disappear on reloading a saved game.
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