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Diogo Ribeiro

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Everything posted by Diogo Ribeiro

  1. I only hope that realtime with pause is not an option they might consider, just for the hell of appealing to the masses *shrugs*
  2. While i'm unaware of official comments on a would-be development of the game, Strategy First has created official forums for discussion of the title. It isn't quite the same as officially stating they're developing the game, but it's a fine start.
  3. With the exception of Final Fantasy VIII's system, which is likely the only in the series to be the best in customization.
  4. Oh yes. It might prevent many problems.
  5. I already answered all that in the past, so you'll get no further answers on this matter. A pity your comeback took so long, but i guess you had to plan out answers that entertained the audience (which surely takes longer than the usual trash you post). Feel free to come back and spout more unproven nonsense about me and others, and act as you were the lord and ruler of the board, but don't be surprised if your antics warrant no reply. Your kind rarely does, anyway. But i'll still reserve my right to prod your frail ego in the future, for whatever reason i may see fit, however. Your kind of uneducated trash is just too comical to pass up. Keep it up, chucklehead. Someone has to be the court jester, and you fit the job very nicely.
  6. Mi casa es su casa, pero mi mujer es mi mujer!
  7. Diogo Ribeiro replied to Anaril's topic in Way Off-Topic
    The board he linked to.
  8. I'm wondering this myself. I thought ToEE wasn't as well received as say, Arcanum, but i'm not aware of actual sales figures.
  9. IW felt claustrophobic. Level size, and constantly asking players if they wanted to go from tiny area to tiny area were very bad. The inventory wasn't better either. I felt like i was playing a minigame everytime i wanted to do anything in it. As for memory problems, some games in the past gave options to tweak texture quality, model polycount, and model presence in the gameworld, so similar options could be considered.
  10. Diogo Ribeiro replied to Anaril's topic in Way Off-Topic
    That board sports some of the worst avatars i've seen.
  11. I don't really care if it's multiplatform. As long as each version is suited for the platform it's being launched on, fine with me. I just don't want the console problems to be ported to the PC version, like limiting and tiresome inventory systems.
  12. I'm currently on Lv9, trying to get past the Quest on the computer. Its definetely fun
  13. You're welcome, Fionavar Incidentally, here is another, slightly more 'advanced' game, of the same genre, The Mistery of Time and Space.
  14. I'd be surprised if it wasn't. The added info that Obsidian's first game is made simulatenousl for console and PC also increase the odds of it being KoTOR2.
  15. The Crimson Room is a small, flash-based point'n'click game. The premise is that you are in a room and must exit. Its not GotY material, but its a fun little diversion, which can last anywhere from 5 minutes to several hours, depending on your aptitude for this sort of thing. The Crimson Room You play in a first person mode, and gameplay consists of finding items to use in the environment. There is a guide on the internet, which is quite easy to find, but will make it too easy. For those that like this kind of thing, enjoy
  16. I don't presume to speak on Tri's behalf, but no, that wasn't his point. His main concern in the topic was about ways to reduce mandatory combat, not a way to avoid anything he disliked. In fact, Tri likes combat, otherwise he wouldn't have defended aspects of ToEE and Wizardry 8 in the past. Like me, i think, he just doesn't agree that mandatory combat is the right way to go, and that there are varied and valid possibilities to make it happen. In another news, i wonder how much combat-centric KoTOR would've been if not developed with consoles primrily in mind. That's one of the downfalls of console RPGs, too much combat. I have little doubt that, if KoTOR were a PC-only title, we'd have seen something between the BG series and NWN.
  17. Your general comment read that Bioware should keep doing what they're doing, instead of, quote, "please a small minority of hardcore gamers". My reply didn't started this whole discussion, because it wasn't meant to. My reply only pointed out that pleasing hardcore gamers was not what was at stake, and wasn't Tri's, nor my, point. Point out what i don't like, why, and what i think should be done. How they would take and handle the criticism, however, would be left to themselves. Also, depends on what kinds of improvements we'd be talking about. In this case, having more alternatives to combat instead of making it mandatory in many instances would be an improvement for a CRPG. Like Tri pointed out, Taris had some elements which allowed for a more varied gameplay section, and that is true, regardless of how much some people liked it or disliked it. Yes, well, being in a minority isn't really a surprise or a setback to me, and influencing Bioware isn't something i'm after. At best, i can only give comments and advice, and like i said, they can take it as they wish. I dislike some things they've done in their games, and have no problem with telling it to them. They have their thing going, and they'll likely keep doing it, regardless of what i, or anyone else, will say.
  18. We're getting there (mostly because of developer decisions), but i think that wasn't his point.
  19. Maybe. I'd speculate, but that is out of the scope of whats being talked about, as far as i'm concerned. However, its no big secret that their main target are not the hardcore gamers. That their game design isn't centered around, or based on, harcore gamers' concepts about gaming, isn't also any news. Why you insist on asking me this after i initially said i believed this wasn't about pleasing hardcore fans also remains a mystery. Thats their decision. I don't know where it would take them. But i honestly doubt they'd stop trying to improve their games, regardless of platform. Good for them. Though, try and do what i told you, remain on-topic. Tri's point was that certain things could be improved, and he gave the example of Taris as a good example of there being hope for Bioware to improve their gameplay in certain instances. You were the one that questioned a need for Bioware to improve, and i pointed out that they should keep improving, so as to not keep the same old formulas on all games (hence the stagnant remarks). How this made it so i was saying KoTOR was stale must've taken quite a bit of effort on behalf of your hyperactive imagination. I don't know. I rarely label myself, specially when it comes to creating a label describing what kind of gamer i am simply by what i play or like. Even if i did thought it was stale, explain to me how that would make me hardcore - and something other than simply disagreeing with the masses, as you imply, please.
  20. No, you don't have to reply. You don't have to reply to anything i ask, neither do you have to comment on anything i say. I'd just appreciate it, if you feel like doing any of those, to at least keep a level head, and not to throw around assumptions that i'm taking it personaly, when in fact i'm only taking it on-topic (or trying to).
  21. Yes, i apologize for not liking answers which barely have anything to do with what i said. I apologize for being so on-topic and asking a modicum of relevance in comments to what i post. What was i thinking, dammit? *tsk* Er, no. I don't know if you're being daft by nature or by fun, but your "answers" barely qualify as such, given you're answering things i didn't asked. Nowhere in that post did i said, or posted anything that led you into asking me back what would happen regarding Bioware's decisions moving them away from a certain market layer (in fact, for someone who believes Bioware shouldn't be bothered with the harcore gamers, i really can't grasp the relevance of that question, or why you should pose it, even). I also didn't argued against their success, neither did i stated KoTOR was stale (unless you consider that stating something in the lines of "a company should improve their design choices and associated implementations so as to their products do not feel stagnant" somehow equals to claiming KoTOR is stagnant; but i'm sure you can see that, if that is your case, it's not my fault). Unless of course answering with irrelevant things was the point of your answer, and therefore i apologize for expecting seriousness to be a part of it.
  22. Whatever happens, happens. My point wasn't about wheter their decisions moved them closer to the mainstream and/or 'hardcore' gamers, neither about would be consequences of that. Who's trying? Who said otherwise? As i answer this, i have to question if its possible to fudge up the interpretation of what i said even more. :ph34r:

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