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funcroc

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Everything posted by funcroc

  1. http://twitter.com/squareenixdave/status/15947852959
  2. Squenix English press release and google-translated French press release are telling us what is nearly identical to IncGamers' DS3 news.
  3. Squenix producer confirmed DS3 gameplay demo/footage will be for media-only behind a closed door.
  4. Ninja Gaiden creator Tomonobu Itagaki's new project to be unveiled soon
  5. I found this interview via SAF's F:NV thread Looks like he is working on Dungeon Siege 3.
  6. Debut trailer and preview
  7. SE executive producer David Hoffman's tweet "is looking forward to E3! Dungeon Siege 3 is looking smoking hot and will not fail to impress the media!"
  8. First impressions on The Lord of the Rings: War in the North (developed by Snowblind)
  9. Fallout: New Vegas Digital Pre-sell Packs Now Available
  10. Eurogamer preview, interview, information for fans
  11. 1UP Conference/Podcast Schedule
  12. Square Enix announces E3 2010 Line-Up DUNGEON SIEGE 3 The Tales of Bearsworth Manor: Puzzling Pages FRONT MISSION EVOLVED Lara Croft and the Guardian of Light The Tales of Bearsworth Manor: Chaotic Conflicts FINAL FANTASY: THE 4 HEROES OF LIGHT (NDS) Kane & Lynch 2: Dog Days Deus Ex: Human Revolution FINAL FANTASY XIV The 3rd Birthday (PSP) KINGDOM HEARTS Birth by Sleep (PSP) KINGDOM HEARTS Re:coded (NDS) SE producer said they will be showing DS3 gameplay demo behind a closed door at E3 this year.
  13. http://twitter.com/loonyboi/status/15784695894
  14. Because those pieces of concept art were tagged as screenshots by Square Enix. Obviously Squenix PR's mistake.
  15. Kat Bailey wrote on the recently announced DS3 at 1UP's RPG blog
  16. Josh Sawyer's post at SAF Caravan Pack: pre-order bonus from Game.com.au
  17. As we have expected, Square Enix owns Dungeon Siege IP. "DUNGEON SIEGE is a registered trademark of Square Enix Inc."
  18. That was the idea yeah, but did it really turn out that well until now? Fallout New Vegas could get a pass because it's a project on top of an existing engine, almost untouched, with Obsidian just building content and new assets for the most part (yeah, there has been a rebalance and all that, but from the tech pov, they haven't changed much). But Dungeon Siege III is, as far as we know, a project done from scratch, worked on their proprietary engine, and with an existing franchise. Sounds to me that if they want this to be polished and published in a decent time (assuming they don't pull another Alpha Protocol again, announcing the game, and ending up publishing two years later) they'd have to work on it with a slightly larger team than usual, and it wouldn't hurt if it was managed.. well you know, how can I put it? Decently, yeah, that's the word. What? I just said Obsidian have been working on three projects at the same time since 2006, with two in full production and the other in pre-production (except for AP + Aliens +SoZ situation). Sorry but I don't need your long explanation about game development and project management. I trust Obsidian's opinions more than yours.
  19. Developer Profile: Obsidian (Feb 1, 2006) "Obsidian's currently staffing up. Feargus hopes to have over 100 people by the end of the year with an eventual goal of having around 120 to 140 people. That will allow them to have teams working on three different games. Ideally, one team will be working on the core concepts of a game while the other two will be in full production mode."
  20. Ziets working as lead creative designer on DS3 confirmed?
  21. Jean-Eric Khalife (technical artist)
  22. I still remember Anthony Davis' post at RPGCodex. Matt Festa (lead area designer) Rich Taylor (lead programmer) Anthony Davis (gameplay programmer) Matthew Campbell (senior programmer, ex-Turtle Rock) Daniel Teh (senior programmer, ex-Gas Powered Games) Kevin Lin (senior programmer, ex-Pandemic)

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