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funcroc

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Everything posted by funcroc

  1. From Brian Menze's Facebook
  2. Tyson Christensen is currently working as senior area designer on Dungeon Siege 3. He was the lead level designer on Alpha Protocol. Nelson Plumey
  3. When Obsidian's core technology group was developing Onyx engine, they didn't think of CTG as a separate project team.
  4. Kamikaze trait comfirmed
  5. http://kotaku.com/5577920/this-means-beard-war
  6. Alpha Protocol Narrative Process Backslash Ramble by MCA (Nov 29 2009)
  7. http://www.gamebanshee.com/interviews/9856...s-avellone.html
  8. http://www.thamusdesign.net/interface/index_resume.html not sure but it seems flash animations are used for user interface art or HUD in games.
  9. RPGFan E3 podcast (tune in at the 41:30 mark to check out Dungeon Siege 3)
  10. IncGamers: Feargus Urquhart video interview
  11. Gaming Union: Dungeon Siege 3 Q&A with Feargus Urquhart
  12. http://www.gamestm.co.uk/features/chris-av...-of-many-words/
  13. Two pieces of character/monster concept art by Jeff Clendenning, former Obsidian artist (Alpha Protocol)
  14. Urquhart: Square Enix's Expansion "Smart" (IncGamers)
  15. FileFront E3 impressions
  16. Shacknews first impressions
  17. Worthplaying preview Obsidian Boss: "Choice Matters" In RPG Titles (IncGamers)
  18. Eurogamer E3 preview
  19. Report: Necromancer being developed by Killspace Entertainment where former Obsidian employees (Montgomery Markland, Bradley Smith and Larry charles) are working.
  20. Examiner impressions
  21. Big Download E3 impressions
  22. Fidgit: The feature everyone should steal from Dungeon Siege 3
  23. PC Gamer E3 impressions
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