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About Spekko

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  1. Huh? I promised that? When???? I'm sure I heard it somewhere... But for real, I would love a book of the scores, or a set of pdfs or something. I know that a tiny, tiny, tiny amount of people would ever have a use for it, but as a musician and composer myself, I always like seeing how other people actually orchestrate, notate directions, etc. on paper. I can dream, right?
  2. I am all for a xaurip companion. We can call him D-er, Xeekin. I am serious, though. We need a xaurip companion.
  3. Looking forward to the pony. I hope it's a friesian. Also looking forward to the printed scores, Justin, as well as the piano arrangements of the soundtrack you just promised.
  4. I would really like the fights to have more counters and things. It seems like a lost opportunity, to allow wizards to switch out spell sets on a whim, and then have no real reason to. I don't necessarily want it to be as extreme as BG2 was, where you either dispelled them or they were invincible, but something to give me some more incentive to switch out grimoires once in a while would be nice. Seems like a waste to give Batman these utility belts I am however, totally in support of things doing some damage no matter what, even if it doesn't make a ton of sense (like fire blights taking f
  5. It would be nice if there was some explanation of what spell striking did in the mechanics cyclopedia or something. People on steam are saying it only works on the first critical hit of an encounter? Not really sure, honestly. I figured it was a percentage thing, like 5% or something, but I guess not. But maybe it is. I don't really know.
  6. The stronghold definitely feels underwhelming and a little unfinished. The adventures don't even have any names or lore or anything, just Minor Adventure. Major Adventure. Even WoW's garrison gives you a little story and objective and everything. The resting bonuses not stacking and instead picking between one +1 skill. I thought they all stacked at first so you got a very broad +1, which seemed alright. But I guess not, so it's pretty pointless, even without the loading screens. Not to mention that it's pretty empty, which would be alright, and at least helps to explain why I keep having
  7. I'm sure there will be a mod for this, but I'd also be perfectly happy with one that changed all their names to whatever generic title was most appropriate for the map (Villager, Commoner, Adventurer, etc) and changed all the ones that are godlikes to some other random race. That would fix both of the things that annoy me about them. Having read a few of the stories, I thought most were pretty okay, actually, and better than I expected overall. (Aside from the fact that they all start with "You see..." which is a little annoying.)
  8. Really love the first and third screenshot, but that main drake in the middle screen, I don't know. There's something off about the texture, I think. Maybe the lighting, under the wing, I'm not sure. It just looks flat and kind of... NWNish. Excited to be murdered and eaten by them, though. Or vice versa.
  9. You're awesome too. You've got to BELIEVE! I haven't played FTL yet, but now that you mentioned it in context of "listener fatigue" I think I will! Thanks for pointing that out, !!! You got me there... BTW Chopin Piano Etudes = best music ever. Chopin's Etudes are what got me into music, and playing the piano. Put on Louis Lortie playing Op. 25 No. 12 or Op. 10 No. 3 and everything becomes right with the world, at least for a few minutes. Anyways, this was a great update, and I'm really liking it so far, but I'm curious, is there any chance that we'll ever get to see
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