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Cwicseolfor

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About Cwicseolfor

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  1. Well keep in mind guys that regardless of the brand, two 'identical' cards probably contain components from at least 4 different manufacturers, and probably even countries. It makes comparing devices difficult, especially since the same manfuacturers supply the same parts to the different brands.
  2. Hahaha. Best line in this thread.
  3. You might want to start with 2D or you may never get anywhere. I like Pygame because it's simple and intuitive to code and read, especially when you're wanting to focus on game design concepts and physics, not unimportant low-level code details, but you could just as easily use SDL in C++. OpenGL is viable but far more annoying, not least of all because it doesn't handle audio and input. The first game you code will not be your best game, or your most fastest game, or your most well-coded game, but it'll be the one you learnt the most from. Don't expect it to be something you can sell or even give away for free. It might be, but you really should be aiming for increasing your experience the first time round. http://www.pygame.org/news.html
  4. It will rock your world. Take a look at the aesthetic character customisation available: http://www.champions-online.com/rate_my_champion/296664 And this quote is delicious: "The game will feature a robust character creation like City of Heroes, including the ability to edit a hero's movement; for instance, a wolf-like hero may opt to leap on all fours rather than on two, a robot may select robotic, jerky movement rather than humanoid, and a mentalist may opt to float inches above the ground rather than walk." Edit: Due out before the end of the year.
  5. Soko - I'll kill her
  6. Cool. Do any of the devs plan on visiting?
  7. Hello. We are watching you.

  8. One more reason for me to buy NWN2. Congrats buddy.
  9. Yay, you're a mod! :D

  10. This all reminds me of some fiction by Scott Aaronson: http://www.scottaaronson.com/writings/selfdelusion.html I also like the Pancake at the Bottom.
  11. That sounds like a well informed decision that was made after many hours of careful consideration. and that sounds like a poor attempt at sarcasm. you failed turn in your moderator status. you cant be a moderator and do poor at sarcasm you must succeed at sarcasm and fr4.0 sound bad as they are doing away with all the deities, they are trying to say that sehanine and selune are one in the same. next up will be sune and hanali boycott fr 4.0 wait for FR 5.0 Hello mister stupid, I am here to inform you that: a) Joe Bulock is a developer working at Obsidian rather than a moderator b) By all accounts if we are to judge his post as sarcasm, it was rather witty and well done! But why should we consider it sarcasm? Perhaps it is indeed a compliment for your outstanding show of intellect and wisdom! Regards, Me
  12. When I played ToL I won the last fight very easily. I went straight for the Luremaster and killed him. The end. It was kind of anti-climactic but supposedly most people have a tougher time. I'm guessing I had a fluke.
  13. When you start a thread, you often have an idea of what you want and what you don't want to hear, but you have to post the thread anyway to get the answers. Luckily this is one of those times where you hear what you wanted to hear. :D I love maths, and would like to take as much as possible, but I feared that taking a degree which was comprised of nothing but maths might be a bit insane. Guess not! :D Thanks! Also, thanks for the tips on the computer science side of things, Magena and alanschu!
  14. I'm going to be doing a Bachelor of Science (Computer Science) combined with a Bachelor of Art (Mathematics). I'd like to work in the games industry and since I love maths I thought 3D graphics looked interesting. Anyway I was wondering what maths units would be most useful for 3D graphics. The list is below. Also how do 3D graphics programmers score in job security, salary, et cetera (especially in comparison to other jobs in game design)? I'll start with third year (by then I will have covered ODE's, linear algebra, and stuff): MATH3101 - Bifurcation and Chaos Modelling with nonlinear systems of ODE's. Stability and bifurcation theory including the Hopf bifurcation and limit cycles. Homoclinic & heteroclinic orbits and Mel'nikov theory. Stability, bifurcation theory and chaos in I-dimensional Maps. Period doubling. Feigenbaum's approach to chaos. Properties of chaos. The Lorenz Equations. MATH3102 - Methods & Models of Applied Mathematics Elements of vector analysis. Sturm-Liouville theory. Fourier transform & Green's functions. Generalised functions. Modelling with scalar & vector fields: perfect fluid flow & potential theory; convection-diffusion equations & spread of pollutants; elastic continua and vibrations. MATH3202 - Operations Research & Mathematical Planning Applications of optimisation in operations research. Linear programming & non-linear programming. Use of optimisation packages. MATH 3203 - Visualisation & Modelling in Scientific Computing Visualisation as a key tool for the synthesis and analysis of biological, physical and engineering models. The use of the graphical interfaces of MATLAB and other visualisation packages such as OpenDX. Aspects of high performance computing. A brief introduction to parallel computing. MATH3301 - Graph Theory & Geometry Topics from graph theory & relevant algorithms. Planarity. Factorisation of graphs. Graphs with interesting automorphism groups. Euclidean, projective & other geometries. MATH3302 - Coding & Cryptography Error correction & detection. Hamming, BCH, Reed-Solomon & cyclic codes. Cryptographic methods for encryption, decryption & authentication. DES, IDEA, RSA. Applications: CD players, EFTPOS, etc. MATH3303 - Abstract Algebra & Number Theory Important facets of modern algebra & number theory, with emphasis on computational algorithms. MATH3306 - Set Theory & Mathematical Logic The course will introduce students to aspects of set theory and formal logic. It will include topics in Set Theory: the Zermelo-Fraenkel Axioms, Axiom of Choice, Transfinite arithmetic, Zorn's Lemma, Ordinal numbers, Cardinal numbers and an introduction to model theory; topics in Propositional & predicate calculus: semantics, soundness & completeness of formal languages, recursive functions & computability, Godel's incompleteness theorems. MATH3404 - Optimisation Theory Calculus of variations: critical points; Euler equations; transversality; corner conditions; Hamilton equations; Jacobi equations; Legendre sufficient condition; Weierstrass E-function. Control theory: Lagrange, Mayer & Bolza problems; Pontryagin maximal principle, legendre transformations, augmented Hamiltonians, transversality, bang-bang control, linear systems. MATH4202 - Advanced Techniques in Numerical Linear Algebra State of the art techniques in the application of numerical linear algebra in advanced scientific computation. MATH4205 - Advances in Scientific Visualisation and Graphics This course discusses advanced concepts in the area of data visualisation and computer graphics. Topics include multi-variate and multi-dimensional datasets, rendering algorithms, animation, haptics, sonification, immersive environments. The course strives to provide a snapshot on the current state of the art in visualisation and will be supported by recent research papers with real-world applications, spanning the physical sciences, engineering and computer science. Students will develop a topic of their choice by completing an individual project. I guess that one is obviously going to be useful. MATH4301 - Advanced Algebra Topics from groups, rings, fields, algebraic number theory, category theory & homological algebra, with applications to quantum algebras. MATH4302 - Combinatorial Designs Selected topics from design theory, Latin squares, finite geometrics. MATH4303 - Advanced Combinatorics Topics from computational combinatorics & algorithms, cryptography, advanced graph theory. MATH4405 - Measure Theory Lebesgue integral & measure. Monotone convergence. Fatour & Lebesgue dominated convergence theorems. Modes of convergence. Bounded variation. Absolute continuity. Signed measures. Generation of measures. Radon-Nikodym & Riesz representation theorems. MATH4406 - Control Theory Topics from: state space control; linear systems; calculus of variations & Pontryagin principle; optimal control, quadratic optimisation, Riccati equations; stability; LQG, Kalman filtering; frequency domain theory; Matrix transfer functions, realisations; coprime factorisation; robust control. If I've skipped something basic like the analyses, differential equations, number theory, it's because I'll be taking them regardless. Thanks!
  15. Who is that doctor not? But anyway, I have yet to order the series. Mainly because it would cost a lot.
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