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Child of Flame

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Everything posted by Child of Flame

  1. I used the big crane to swing it around, kind of like a demolition ball. It was fun to see those poor soldiers fly all over the place. Before I modded it for even more fun. <{POST_SNAPBACK}>
  2. It must be done.
  3. Satan is beautiful. You never suspect the Angel of Light! And creepy little girls are so blase.
  4. If I ever go to Romania, Baley will be my souvenir. I will smuggle him in a duffel bag while using him as a drug mule.
  5. You know those big giant cargo containers on the Coast? I modded my Gravity Gun. I was able to pick those up and throw them at waves of Combine.
  6. I wanted to screw around with the pets I read about. Other than that, if the story isn't totally crap, that would be a very good thing.
  7. The 'indicating when a character is finished' is something I've already ran across during my prelude with Ender. I suggest typing | at the end of a dialogue/action.
  8. The work that went into the Destroyed city was insane as well. You have to get the Hardcover book or have a Videogames degree to truly appreciate everything they did. Insane amount of attention to detail.
  9. Sometime late at night. I'm going to take some cuddling time away from Sarah. <{POST_SNAPBACK}> He works at night... <{POST_SNAPBACK}> I meant my cuddling time. :D <{POST_SNAPBACK}> Oh dear. P.S. QUOTE TREE!
  10. Sometime late at night. I'm going to take some cuddling time away from Sarah. <{POST_SNAPBACK}> He works at night...
  11. I would get a wood carving. Like I always do. My collection is ever-growing, never shrinking.
  12. Dammit Calax, don't underestimate the power of the Murder Simulators, or else I might have to bust a cap in yo' ass.
  13. I'd be interested in a private scene, if only to start getting used to the system/setting. How do you suggest contacting you?
  14. And he played lots of murder simulators in his spare time as all good geeklings do.
  15. I'd like to say again that they should have held out for more monies.
  16. Art Bell is one of two men in the universe who know what's going on. Product of the Cosmos is the second. "
  17. The first Oddworld Title on the Xbox had the dark humor, though it wasn't revealed until later on. Stranger's Wraith was a masterpiece, and had an epic story, as well as an awesome twist that took me by surprise. Actually, the waterboat music was the stuff I hated the most. I like Orchestral music for mood setting. I feel that the only reason the Music was that way in the original Half Life, was because the game was made on a shoestring budget.
  18. Bingo. Halo ripped off it's entire concept from Half Life. The brain-eaters, combat suit and overall feel are directly stolen from Half Life. Except Half Life did the whole thing much better years before, and Half Life 2 makes Halo 2 look really pathetic in comparison. 99% of the time, when I speak to Halo fans, they have never played a PC FPS game on a LAN. Someone said in this thread Halo got everything right. Here are some obvious and fatal flaws in the game that keeps it from being great. Halo advertised great enemy AI. Halo 2's AI was improved, but Halo had typical poor AI. The level design was horrid in both games. Flat out out horrid. Everything was quite boring and repetetive. Download some fan-made custom maps for the game and experience a world of difference. People rave about the story, but in truth the game has very little story, and Halo 2 has a worse ending than KOTOR:2. Play Half Life and then tell me that Halo has an incredible story. Combat was not balanced. Vehicles are overpowering to the point that having them in any multiplayer game ruins the chances of anyone in a vehicle. The weapons were not balanced. Bungie admits this and nerfed the pistol in Halo 2 for this very reason. Goldeneye also gets hailed as a truly great FPS game by tons of players as well. Let me clue you in on a little secret. Multiplayer FPS games are generally much more fun than single player FPS games. For the larger market, many people haven't played many FPS games multiplayer before XBox Live. So when they get to play a game like Halo or Goldeneye, many of these players are having their first experiences of split-screen coop or deathmatch modes. They herald the entire game as being perfect because of the amount of fun they had. In reality, there are much better multiplayer FPS games out there, and they haven't played them. If you think I can't be objective or want to bash Halo unfairly, it should be noted that I bought both Halo games, and I am willing to point out the game's strengths. For instance, the music is extremely well done in both games. <{POST_SNAPBACK}> The music was beautiful in the Halo games. Half Life 2 got that very, very wrong. Throbbing techno made on a synth != climactic. I liked Goldeneye simply because of not only the fun factor, but the ease of control. This is the same reason I like Time Splitters 2, only it's been made better. Halo's control is overly responsive and frustrating (for me), I just can't do control like that on a Joypad. My favorite games on the Xbox were the Oddworlds. Stranger's Wraith was superb...and had quick save!
  19. Gawds. As soon as the article mentioned Art Bell I stopped reading. Until then it was fairly plausible, highly theoretical, but plausible. But then he started mentioning Hopi Elders, and Mystics, and Art Bell, and that was the end for me.
  20. I love Timesplitters 2. I have it on the Cube, and to me it feels like Goldeneye with Co-Op. By far the best console shooter that's come out since Goldeneye, controls are a lot simpler to utilize too. Unfortunately, I couldn't get anybody to play it with me when I brought it to the Church shindig the other night...all the youth were too enthralled by Halo 2. Did get a couple of good Smash Brothers matchups going though.
  21. Or make good games crappy. <{POST_SNAPBACK}> Never!!!! Coop never makes a game crappy. How on earth can playing a game coop make the game worse? As for Halo, I waited since 1999/2000 for this game. Followed it closely, and then it went to XBOX. Then they made the PC port and decided coop wasn't good enough. And while I like the game and since I love Half-Life and Halo was definitely inspired by it, I did enjoy Halo. However, the copy and paste school of level design made the middle levels cool. The beginning was sweet, but the the Strogg or whatever came into the game, and I found things just became blah. Trudging through the library and the rest of the identical looking levels was just unfun, and uncreative IMO. And since I didn't have a coop mode to carry me through the game, by the time I finally played Halo my expectations of it had been thoroughly crushed, and I immediately went back to Half-Life and waited hoping for Half-Life 2 to be announced. I haven't played Halo 2 except for the first little bit, and the only reason why I played it was because it was coop. I wasn't overwhelmingly impressed, and certainly didn't see how the game apparently looked so superior to Half-Life 2 or Doom 3 that all the Epiphany's of the world kept telling me it was. In the end, 7/10 for Halo. So much anticipation for a developer hitting CTRL-C and CTRL-V to make a level was rather disappointing. <{POST_SNAPBACK}> Strogg are the baddies in Quake... ^_^ I'm also glad I wasn't the only one who noticed all the ripped off weapons in Halo from Half Life. Hive Hand anyone?
  22. See, but you didn't say you cared nothing for Ninty. That's just cold.
  23. BURN THE HERETIC!!!
  24. 5 from the background story? We get 5 from making a background story? Why was I never informed of this, with those and the 3 from my portrait, I would've had enough for another discipline. Not that my Character sheet is set in stone yet as I'm still going over it with Ender, and might add True Faith to my talents. So can someone confirm this, do we get 5 freebie points for a backstory? I made one of those up just for fun.
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