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injurai

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Posts posted by injurai

  1. 7 hours ago, ShadySands said:

    Finished season 1 of Community. Was great and hilarious up until the end where it limped across the finish line.

    Sounds like The Office, though that stays strong for at least 7 seasons. I've been trying to decide whether to start Community or not, I thought it had more than a few good seasons in its run.

  2. 9 hours ago, LadyCrimson said:

    I don't want to use the normandy route since I don't have studies installed and don't want to install it even if I can disable it later. I'm stingy and don't like to send anyone any info automatically nor do I want to be pestered with "do you want to send a report to Firefox" messages.

    Some people are reporting that their extensions are all back already, but for others (including me) this isn't the case. At least I only use two addons so force enabling them once in a while isn't a big deal. :)

    normandy is just being used to push out an instant fix, you can disable once your addons are renabled

  3. You do realize there was never an attempt to manufacture a legitimacy of my position? Why would I even need that for opinion?

    Cavalcade of mistruths? I am literally trying to clarify my exact position so you don't run away with it in an absurd direction. Am I unfairly portraying you? Maybe, but that is how your post read to me given the nature of how you take what I said. As far as you unfairly portraying me? I've never argued the world should conform to my tastes, but why would one not want their tastes met. Should and would like are very different, and I certainly don't like being colored as expecting the world to bend to me.

    What did I dishonestly purport as an objective claim thus crossing over away from merely subjective statement? Just 1 example.

    What is one of my reasons that is actually based on ignorance? Just 1 example.

    Honestly, just reiterate what my position is back to me so I actually know how you are reading me.

  4. So I'm advancing total misinformation on my own taste in turn-based games? My reply was meant to be a conversation clarification of my taste for you benefit. To detail one perspective (and certainly not assert I'm somehow backed by the "consensus".) I repeated and explicitly reiterated that I was detailing my taste in turn-based games. 

    In total I made 5 references to DOS in 3 (2?) different ways:

    • 1st, 2nd, 4th: DOS is far away from what I like in turn-based games.
    • 3rd: Games "like" DOS. I feel it's totally fair to say I like more positional turn-based strategies games or more free-form RTwP positioning.
    • 5th: I'm fine with people liking it, it's not for me. (but this is just another form of the first way.)

    So if you have no problem with my taste or enjoyment of DOS, and "That may be your personal opinion...", "I mean you can feel that way if you like...", and "I don't care whether you like or dislike the game" tell me you're honest when you say you. Then are you you are imaging my transgression of misinformation spreading, misreading all general opinion on specific objective claims against DOS, or are you controlling a narrative to exaggerate DOS strengths more than it's weaknesses? Maybe more than one? Something else? You tell me what's going on.

    • "DOS gameplay has a lot of issues,"
    • "...despite it's wide swath of design issues."
    • "I don't disagree with your criticisms persay,"
    • "it's super tedious and adds just about nothing to the game,"
    • "PS: I hate that you've made me go to such extent to defend Divinity."

    Those weren't needing to control the narrative such that the greater emphasis is on what it does well?

    My 5 references to DOS were somehow not explicitly taste related or general remarks on what I do find appealing in turn-based games?

    The rest of your post is literally just railing against arguments I never actually made, and the closest is me giving a very general statement on how the strategic options in certain types of games become too "rote" to me. I guess I can see how you might mistake that cursory explanation as being the full extent of conceptions. Yet, it's still personal taste and you still didn't address the specifics of what I said. You addressed some estranged derivative implications that you conjured up yourself. You're wall reads as an attempt to slam dunk on some totally different person.

  5. 16 hours ago, Novem said:

    ...stem from you just being bad at Divinity.

    PS: I hate that you've made me go to such extent to defend Divinity.

    You only have yourself to blame for going on a tirade against assumed minutia of my taste in games.

    Seems like you'd rather control the narrative around how one talks about the game to such an extent you have to nix obviously tangential comparisons of games to appeal to my sensibilities to dismiss them entirely from the conversation.

    I dare you to write a wall again. (PS I will read it.)

  6. "Consensus" is just a filtering of personal opinions. Most people who dislike those games just don't chime in as much. I'm glad those people have a game that fits their fancy.

    I'm not even a fan of it's fundamentals. I find those sorts of turn-based games to be incredibly shallow with very uninteresting mechanics. Much of it stems from having non-expendable units. Which is why I prefer Advance Wars far over Fire Emblem. Which is why I generally don't like tactics games. Which is why I love 4x, grand-strategy, Shogun 2, and other games of that variety.

    RTwP works great with a party, where "death" is really just "near death = out of combat," "true death" is just "party wipe = reset to save point." I love the ability to recover the party with only one member consciously standing by the end, and the ability to fine tune engagement and disengagement. That to me is exciting and encourages all the right forms of game-design.

    Once I get passed the veneer on games like DOS all I see is the rock-paper-scissors, and the need to preserve the unit(s) basically guides me down a very rote set of options. The difference between setting spilled oil on fire, or putting some dot on a mob starts to just become variety flare to crank out the requisite damage to advance. Even with the plethora of options seemingly available, it's the second order strategy that is just as rote to me. I want position, sacrifice, loss, risk, reposte. It's all more satisfying with expendable units.

    In Pillars those units are just repeatedly expendable in each encounter, and the punishment for not preserving your units carries over into a meta-strategy between encounters. This is why I think POE in it's turn-based mode is still more than twice the game that DOS is in it's best fundamentals. I've never cared that people like games like DOS, it's not for me. They bore me. I hope none of that design finds it's way into my favorite turn-based and especially my favorite RTwP games.

     

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  7. Can't please everybody. Ultimately I don't think the game was designed for turn-based systems. I'd fear if it was a core feature given a 3rd game being made, but the fact this was a bonus tact on makes me not all that bothered. Personally I don't think the game is designed anywhere near the ballpark of what makes turn-based games good (DOS is even further imo) and I'd really love to see the RTwP system pushed much much further in a future title with Microsoft money.

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