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Katarack21

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Everything posted by Katarack21

  1. A cRPG elitist here... Mass effects' story was great (Star control 3 FTW) ,the universe and species were interesting ,the character interactions were interesting This is true. I enjoyed the HELL out of ME. ME2, I enjoyed much less. ME3 I hated. A lot. It's not because I'm some kind of elitist; it's because the game became much more linear and limited, and at the same time the "cinematic" quality became much more pronounced. It became less and less of a game and more and more of an interactive movie, and this was intentional, and I didn't like it.
  2. Last I checked, it was correct: http://pillarsofeternity.gamepedia.com/Character_creation#Attributes But I'm basing that entirely form memory, I can't go into the beta and check right now. If you go to the actual "Perception" page, it quotes the "in-game description" as "Perception represents a character's senses as well as their instinctive ability to pick up on details. In interactions, it can be used to catch someone in a lie, to make an observant comment about their appearance, or to notice something happening in the background. In combat, it grants a bonus to Accuracy with all attacks, contributes to the Reflexes defense, and increases the Range of all non-melee spells, abilities, and attacks."
  3. Perception gives Interrupt and Deflection. Interrupt isn't very powerful (doesn't happen often enough), Wizards never really increase their base Accuracy, and Deflection is beyond useless unless you're playing something that can take advantage of it (and stacks it, a lot). Perception hasn't affected Range or Accuracy since v384 or whatever. I think it was v384, I might get my numbers up. Whatever came before v435. Perception and Constitution are largely considered the worst stats, but can be useful for specific builds (Tanks, basically). Thank you. So what your telling me is...the Wiki is worse than useless.
  4. I think there'll be a lot of that, honestly. At first I didn't actually care, but every good wizard also being The Hulk is actually annoying me more and more. Aloth has high Per/Int, and I'm, like.. Per? Bah. All of my bahs. I think it really highlights the issue with the current Attributes being wonky as all hell. I don't think anyone expects that, and I don't think anyone has inferred that they do. I think the issue has a lot to do with the fact that the Attributes are very far from balanced (going by v480), meaning that while a high Per/Int Wizard would simply be a "unique" Wizard that favours a certain playstyle in, say, v384, in post-v435 Per is dead weight to them. That is not to say that v384 was balanced or anything, I'm just using it as an example (it had completely broken Accuracy, for example). How is it dead weight? I'm not trying to be a ****, I'm honestly curious. Not having played the BB, I'm going on the information that I have--that is, Perception effecting accuracy, reflex, and range of non-melee spells. Seems like something I'd want on my stay-the-****-back caster.
  5. Sure. If you like sitting and watching a movie and hitting buttons every once in a while.
  6. It also hasn't been pushed on the featured list like D:OS was, at least not that I've seen.
  7. People used to do the same thing with a notepad and a pencil. Steam just makes it easier.
  8. Console commands are a developer tool; they're not actually meant to be played with. That's why use of console commands can actually bug out the game--not break it and make it easy, but actually make the game crash, freeze, break quest chains, or just bug out.
  9. HISSSSSSSSSS! *screeches and runs back into his lair* You win this one, Luckman. Though honestly I don't know how you think that my discussing the fact of night and the Earth blocking the sun somehow means I don't know about heliocentrism. That logic remains a mystery.
  10. They certainly have their fans still but yeah, they moved on from us hardcore RPG fans and we feel sad. That's no joke. Bioware was literally my very favorite game company; they made my favorite games. I loved everything they did--it was like a treasure trove of awesome every time they made a game. Until EAl. When EA ripped out everything decent in Bioware and left a soulless husk, it felt like a direct betrayal.
  11. I don't know...I think I saw a huge version of Eder flying around. That one might have been a little too big to enjoy. On a side note though, I actually intended to post my portraits a little bigger than this. :/ There's some big-ish versions of some floating around, but nothing consistent, I think. But I asked Polina what resolution they actually worked at before the portraits were resized and if there was any chance we could get our hands on them to study them or work with them to make our own portraits, and the resolution is a crazy 4800 x 7540 pixels 200 dpi. She asked, but the answer was "very unlikely". I'm pretty sure Photoshop would murder my computer if I opened that up and worked on it, but it'd be so worth it. Your strawman is so enormous it's piercing straight through the upper exosphere and is being set ablaze by solar radiation alone, there is nothing for us to do here. That's impossible, it's night time. Even were it sticking up through the exosphere, it wouldn't be exposed to direct solar radiation for another hour or so.
  12. I hope there's an expansion. I put money to get it during the KS.
  13. Most likely all the types of weapons so your not stuck with your culture's starting weapon set. Right, that's my question -- basically wondering if guns are available at start or not. I don't have a screenshot, but during the stream tonight I saw a pistol being sold by a guy at the camp at the beginning.
  14. I've been waiting to do that joke literally since the moment I got to this forum.
  15. I absolutely and totally agree with that. I'm sitting with this jittery, bad feeling that something will be screwed up and I won't be able to play friday though I have made arrangements to be able to! I pretty much told everybody I know not to bother talking to me on the 26th. Even told my fiance she won't be getting laid that day. What! I'm not proud.
  16. Flash is busy. Think we can get you the Whizzer, but...I'd advise against it.
  17. How dare they not give away all the products of their labor for free! Must be arrogant and selfish, amirite?
  18. It's really very, very simple. If you are allowed to do something without breaking the rules, because the people who made the game deliberately allow you to (regardless of why), then doing that thing is not cheating. If you have to break the rules and modify the game in order to do it because the developers specifically did not allow you to otherwise, then it is cheating. It literally has nothing to do with the reasons the devs put it in or the effects it has. Cheating is about dishonestly altering the game in order to favor yourself, not about breaking the game by using something that is unbalanced.
  19. Like the sex scenes in Bioware games are anything to care about. I've seen harder material on Wizards of Waverly Place.
  20. Not saying it would be all good and dandy, just that doing something specifically created by the developers for you to do is, by actual definition of the word, not cheating.
  21. Yes! Exactly! I've been trying to figure out how to phrase my argument against these "Those graphics suck!" statements I've seen, because the game is freaking gorgeous, and that is exactly the fact. Bleeding edge, as-advance-as-I've-ever-seen-them, 2D graphics. :-D
  22. Logic; Manually allowing yourself to rest infinitely feels like cheating, but having the same option added by the developers would not be. Cause... reasons. Actually, that is perfectly logical. One is violating the rules set by the creators; the other is having the creators change the rules so that they are more lax. One is cheating because it's subverting the established order. The other is not, but is rather having the authorities change the order. It's the difference between smoking weed in violation of the law, and having the law changed so that weed is no longer illegal.
  23. Except that in PoE it would be very, very hard to screw up and die in the middle of battle if you're resting more often than camping supplies allow because PoE's health is much more generous then BG's. This is because PoE's health is supposed to last for several tough encounters whereas BG's need only last for one tough encounter or several trash mobs at the most. Actually BG was balanced around resting only occasionally, basically when you're out of spells and potions and about half-dead; it's based on AD&D 2nd Edition, which is balanced around the same thing. Unlike in PoE, in BG you don't have per-encounter abilities; everything is basically per-rest, from every spell to every special ability to trap setting, and every single rest comes with the possibility of being attacked and *not* regaining anything. The health-basis is somewhat a point, but since the "don't die" thing is toggable, that kind of negates a great deal of that issue. The resting limit is one of the few things about PoE that I *strongly* dislike.
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