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About smudboy

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  1. Someone spends $500 to get the opportunity to make whatever they like in an epitaph, and one misguided twitter follower (are they even a backer?) whines about it? To even bring this to attention? That's called caving. Cant EDIT: Changed out a word. It's a long standing practice in these forums not to give way to name calling. Substitute more or less conveys the same idea.
  2. Though a large list of enumerated flags, I believe this is key, in that, every conversation has it's own value to things, and as such, a series of events should be tracked, instead of some ethical reputation value. The ethical/reputation value is, itself, instrinsic to the event, not to some generic value of character, and must exist and only exist within the public, and not in some other-wordly, supernatural way (i.e. Fable's horns/halo, ME2's glowing red scars/normal face.) Tracking reputation meters only limit expression of the gamer, if such future expressions/choices exist within a cummul
  3. About 10 times better than the Torment update, though that's not saying much (hah! Considering they're using part of PoE's conversation engine.)
  4. The only practical stretch goal I can think of is a longer dev and QA cycle. Thus, polish. The existing stretch goals are more than enough. Patching will come out naturally later anyway. So instead of adding more content, simply refine what is already promised. Translation: no new stretch goals.
  5. Making gear? Cool. Item degredation? Sucks. Play Fire Emblem and see how ridiculous your legendary metal weapons disappear after 30x swings. Try this: Sharpening Similar to a wand having limited charges, this merely boosts the effectiveness (stats) of a weapon. Each use uses up a charge, until it goes into a normal state. Normal states (of a sharp weapon) can further degrade into dull. So: 1. Dull (-boost) (0 charges) 2. Normal (300 charges) 3. Honed (+boost) (# of charges, based on blacksmith, items used, metal of sharp weapon, etc.) Keep using your same bladed weapon o
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