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Nirgal

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Everything posted by Nirgal

  1. Sorry for my english. It is not my first language, I feel that kickstarter has experienced a small revival lately with games like shenmue 3 getting an enormous amount and divinity 2 getting double the money of the original. Given that pillars of eternity was extremely well managed and a success, and backers have every reason to trust obsidian with their money, and given that it's been a long time since it came out, why hasn't there been any announcements or hints of a new game? Have I missed them? or are they just not there?
  2. To not dealy the game more. I am very interested in them, and I would like to see a new kickstarter. The last time was very exciting and compared to the most crowdfunded game there is, this one has a rather small budget. But I dont want development of this game to stretch any more. So this seem like a useful solution.
  3. I agree with your recommendations. I just don't think they'll heve the budget or time to implement them.
  4. popular =/= good design I'm asking for a choice. Not for the game to be balanced around it. Then wait for a mod. There's no reason that the game should officially support what amounts to cheating. I don't see it as cheating. I would be earning that experience fairly, I would just be able to accumulate more of it. Besides, even if it was cheating, when has cheating been a concern in a single player game? Anway, for me it's simply a more specific and satisfying way of adjusting games difficulty. I could simply lower the difficulty level if I wanted an easier game. But the prospects of starting a game being quite defendless and over time developing in to an overpowered fiend is quite attractive to me. Whey would the game not support that if there's a chance? I could wait for a mod, but that would involve waiting which I prefer not do. And I also would like to see how obsidian would develope a system that would allow me to do that.
  5. popular =/= good design I'm asking for a choice. Not for the game to be balanced around it.
  6. I assume it's a popular enough feature for obsidian to consider putting it in the original game.
  7. I know it's necessary for balance, but some of us don't care that much about balance. and not having it, can also allow players to have a way to reduce the difficulty of the game in a way that is much more satisfying than to simply manually change it. You would also have to have system that would allow you to increase the power of the player and his companions withouth introducing new habilities as you can only plan to introduce new habilities up to a certain level. For a warrior that would be easy since all you have to do is increase damage or resistance. For a wizard it could be to increase the frequency of spells or to increase their effectiveness or accuracy.
  8. Wouldn't know how they are handling it, but i also look forward to lots of race reactivity
  9. I haven't played it and i've been wondering if I should try it. I guess asking here is quite useful since I'm looking for the opinion of people with a similar mindset to mine. I've heard the main issue with it is its lengh, but to be honest the older i get, the less time I have available anyway.
  10. I used the console quite a lot with baldurs gate. Made the game way more enjoyable. I would be dissapointed if it was not there.
  11. Broken age is massively overbudget, Wastelands 2 has very few updates and doesn't look that good, Planetary anihilation has had the beta controversy, shadowrun returns is delayed (but overall doing well to be fair Project eternity looks great in comparison: Great lookign screenshots, Regular updates, constant interviews and direct communication, tranparent development and they are apparently staying within budget.
  12. I hated it. I hated that it didn't influence how effective or powerful spells were, I hated that it was irrelevant in most difficulty settings and I hated that even when it was relevant and could actually prevent you from learning a spell, it was just too easy to simply save before learning a spell or buy an intelligence potion and learn all the spells at the same time. Opinions?
  13. You cannot expect everything to taylor made to your taste. Some people were expecting exactly the same game with the better graphics, some others, though (like me), were expecting many of the systems to be modified and improved (I particularly hated how useless intelligence was as a stat and how easy it was to overcome its limitations). my general reaction to the way production of the game has started has been very positive. Personally, I think they look like the most professional of all the kickstarter games given how frequent and interesting all their updates are and how transparent development has been. I am very happy with it.
  14. My ideal ending would be a huge unexplained explosion in which everybody dies. This would be supplemented with a "the end" written in blood with a question mark appearing a few seconds afterwards. The sequel would involve zombies.
  15. They look wonderful. Specially considering they are work in progress. Really happy to see how this game is progressing and just wished i Had helped fund it too.
  16. I really only play one game a year. So even though, I also have a lot less time than only a couple of years ago, I can still replay a single game more than a couple of times. This way makes more sense now since there aren't all that many games that I like, and the ones I do play I can get to know fully.
  17. I don't think you should be such a purist. Soloing is usually an added feature. It doesn't take away from group play and the game isn't suppose to be balanced around it. And regarding what you should or should not be able to do, that seems to me more a personal opinion than anything else. Many D&D game have had versatile characters. In fact my suggestion is simply a slightly modified version of what was already available at previous infinite engine games.
  18. I don't really see the connection here I think he means that if the AI is scripted, you know what the opponent is going to do during the second playthrough, so the difficulty levels is not as high. Therefore Soloing is simpler,
  19. AFAWK there will be no multiclassing. However, due to the very flexible nature of PE's character development, I'm sure you could create a mage who wears armor and uses swords with points in lockpicking and trap disarming. I guess I'll settle for that. If they are anything like the infinity games I'll probably be able to do a bit of modding myself like I did in baldur's gate to make my character more to my liking.
  20. I think i picked the wrong title for my thread. I wanted really to focus discussion on triple class character, as I saw them as a fun way of playing solo. I didn't want to focus on Solo play since I take it as a given. Anyway does anybody knows what the specifics are in this game for multiclassing and how they are thinking of implementing it? i think as long as XP ceiling is high enough we could have some really interesting posibilities of multiclassing in solo or reduced group play.
  21. Well actually my idea of multiclassing was the same as non humans had in Baldur's gate 2. Basically all three classes grew simultaneously, each gaining a third of the xp assigned to the character, and each rised levels according to their own class requirements. The only difference I would make would be to make it so that instead of dividing the XP between characters and then dividing it again between classes, I would just consider each separate class to be an individual character so the growth rate of the multiclass character would be at the same pace as the rest of the party. To compensate you could limit the number of members in group. For instance establishing a maximum of 4 characters for a group with a triple class character, instead of 6. The purpose of this would be to have a smaller party with a single character that takes care of more roles, which would also feel more powerful than his/her companions (which is interesting for me for role playing purposes)
  22. I wanted to know if there would be a triple class character as we had at baldur's gate two. I really like the triple class characters because they allow you to role play the game as a single character without missing any of the habilities of the most important classess. I would specially like a thief/healer/Mage since those are the classess with the most defined unique skills. I know that a big part of the game is the tactical managing of a group of characteres, but the possibility of this kind of class allows to add an extra level of replayability without sacrificing the tactical and dialogue rich non solo play. Mostly because you don't have to assign too many resources to design this class. All you would have to do would be to put the xp limit high enough as not to restrict the development of the character. Or better, to make it so that all three classess would gain experience as if they were three different characters, each having their own level cap. This class would not be overpowered since you would have to use fewer party members to make it earn experience as a fast as a regular class. it would possibly weaken your party a little bit since you would be concentrating the habilities of three characters in one which would mean less overall HP, and less actions per minute.
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