Everything posted by Sarex
-
Evil - how far should PE go?
It's so curious how people view rape on this board. It is logically the lesser of crimes mention here, but everyone is disturbed by it the most. Would be interesting to see the male/female percentages in this thread.
-
Evil - how far should PE go?
My bad, I misunderstood you.
-
Evil - how far should PE go?
I think you are wrong about that, most do it is simply because it's faster and because they get bored of the doing good stuff/want to try the evil playthrough. There is a reason why every game offers a "evil" choice, the only problem is that not every game makes it interesting.
-
Evil - how far should PE go?
I personally like the more gritty games and I like it when they deal with the morally hard questions, it makes them memorable. Though I have nothing against lighthearted and fun games, though I usually play and forget them.
-
Ideas for creating items with negative attributes that people will actually use?
I agree on having never used them, but I think that they will only be viable if the end game items are not better, ie. if they offer the best stats and you can't find a regular item(without negative values) with better stats.
-
Evil - how far should PE go?
Because games and life are different things. XD edit: Wait quip means joke? Did I whoosh?
-
Evil - how far should PE go?
But that is just it, everyone has a personal preference. The question is, would it really ruin the whole game for you (make you stop playing it) if you came to a choice that offers something that you find morally corrupt.
-
Evil - how far should PE go?
First choice in Bioshock Infinite, throw (or not) a ball at a mix-color couple tied with a rope on a stage in front of a mob.
-
Evil - how far should PE go?
This is already a niche market, mass market is call of duty/mass effect level. There are people who would pick those options and there is more of them then you think. To add on that, there are people who wouldn't pick those options but would like the game more for their inclusion. I mean for pete's sake, in bioshock the main character sold his infant daughter (not even the worst thing in the game) and the whole world loved the game.
-
Evil - how far should PE go?
Tbh, I don't think that is a good enough reason for it not being there. In today's world where the media is bombarding us with these kind of things, I doubt you haven't grown a thick skin about the issues. Now that is an entirely different matter. That goes more in to the realm of telling the developers what they should or shouldn't do. You wouldn't like those options, some twisted/curious people would (I don't mind them being there, but I simply wouldn't chose them (I find playing evil is boring and sometimes distasteful)), the game is not being made just for you.
-
Evil - how far should PE go?
No matter what option are in the game, no one is making you do them. You can play as a "good" character and be content. It's a flawed logic to yell, "I will not play the game because I can CHOSE to murder/rape children". You can do all those things in the real world, but you CHOSE not to do them and you are still playing that game.
-
Why 9 Charakters only?
Not going to even comment on that first statement. You are a funny guy. So we should take your taste as the base line, then toss out the characters from BG according to it, and then we get 8 characters? Well then, why stop at BG, we could have done that for every game ever created then. Hand made characters?!? O_o As opposed to characters from others games that where done over seas in China. Must be why there where so much more in other games (cheap labor). As you know this game has 5 slots for companions, and it would be nice if everyone could fill them with characters they like.
-
Small suggestions. Easily implemented ideas, quickfire thoughts.
This so much, I got through most of SRR but right now it's on a n indefinite pause. The save system is so bad.
-
What's wrong with activated abilities?
pausing is the essence of tactics? (IOW you have a real time game, not a turn based one) Wait, what? Then what is the use of pause, if you are going down that route? Further, more pausing is the essence of IE games. I'm very confused with your statement there.
-
Why 9 Charakters only?
That would have caused such a ****-storm.
-
Why 9 Charakters only?
But that doesn't mean that I would not want for my self to like the companions in the games, as that would only add to my enjoyment. That I can ignore that aspect of the game, if push comes to shove, doesn't invalidate anything I have said in this thread. I must say man, you are very abrasive. And if you just figured that out now, it means that you haven't even read the thread...
-
Which games have the best companions. What makes them good?
Can't believe I forgot legion, those ****ing bastards killed everyone.
-
Why 9 Charakters only?
Well, yeah I get what you mean now, text is needed, especially because there won't be much VO. Idk, I fear that the game won't be a success if it puts all its eggs in one basket (character wise). As I mention in my first post in this topic, bad characters (the ones that I don't like) don't faze me much, I tend to ignore them and pick the best skill wise. To be honest that is how I played PS:T the only interesting characters where the main character and the skull/succubus. For me PS:T was far more about the story then it's side characters, at least that is what got me to play it through. To each their own I guess.
-
Why 9 Charakters only?
Okay aside from you being wrong(obnoxious, isn't it), Baldur's Gate is not the only game with more then 8 characters and tbh when BG is mentioned, usually it's thought of as a whole series not just the first part. Not to mention it was the best/most successful game in the IE branch, and as such should be treated as the number one model for PE. As for the characters in the BG series being bad, well there are a ton of people that will disagree with you on that, me being one of them.
-
Why 9 Charakters only?
You are confusing books and games, in books the characters are considered most important, in games the setting and plot is considered the most important because the PC is the main character. I personally have never played a game where "a player will see only a fraction of the dialogue for a well written character.". Could you name some of those games. (excluding Japanese Visual Novels)
-
Why 9 Charakters only?
This is a bit of a rude thing to say. Different people have different preferences. Sometimes this quality ends up with companions in a game I don't like at all (MOTB). That is the whole point of my argument, the character can have very good quality and depth, but if someone doesn't like him it's all for naught.
-
Why 9 Charakters only?
There you go again with that quality over quantity. Ok, then I will say variety>quality, anyone with taste will tell you that. As for class saturation, there will still be 2 classes missing from the companions. Even if there were 4 classes to 8 companions, people would still chose the character they like and leave his counterpart with the same class behind, I don't see the problem in that. I don't know where you got that 80% number, but using your logic, those people would make their own characters in the adventurer hall if they were looking for the best skill wise npcs. You can make all the analogies you want, it's simple logic that not all people will like all the characters, and the more there are the more chances there will be for them to find the ones they like.
-
Which games have the best companions. What makes them good?
For me Morrigan was the most memorable character from all those games, a close second is Moridin (I will never forgive those bastards for killing him).
-
Why 9 Charakters only?
Everything a character says is dialogue with something. You know what I mean, dialog as in monotone talking to the PC where you chose from 6 different answers. What I meant doesn't require multiple answers (or any answer at all), it's just a comment that the character (NPC) makes.
-
Why 9 Charakters only?
Yeah but what makes companions deep is not the dialog, or it's not just the dialog, it's how they react to the environment, how they react to each other, how they react to the PC, sprinkle in some banter talk and they are deep and have character. Give me more characters with less dialog (which is time consuming) and just give some reactions and banter talk.