Everything sounds nifty. I just hope that Pillars of Eternity will be able to properly follow through with the Ranger, without falling into the nonsense trap that practically every other RPG does--nerfed bows and crossbows. In real life, bows and especially crossbows were insanely deadly, far more powerful and penetrating than any weaponry known to man until modern firearms. Additionally, a skilled longbow archer in the middle ages could fire several rounds a minute, each one easily powerful enough to pierce the heaviest plate mail. Crossbows were even more powerful (though not as quick to fire). Most RPGs I've played completely ignore the reality of bows and crossbows and relegate them to, at best, slow mid-damage weaponry, or, all too often, the very slow, low-powered throw-away weapons of character classes like mages who don't rely on physical attacks, when the fact of the matter is that bows and crossbows should be far more damaging than the majority of melee weapons, including the overused RPG favorite, the sword. I'm really hoping we'll see a dose of rare reality in this game with crossbows having extremely high power, and bows being high-powered and reasonably fast to use.