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Messier-31 replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Well it doesn't have to happen particularly in Naasitaq, doesn't it? Furthermore, Naasitaq is very far to the south, quite close to the polar regions of White That Wends. It would be fun to sail throught the entire archipelago, but that's just too damn far away to put in a single game. Expansion/DLC idea, maybe?
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Messier-31 replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
My cover has been compromised. -
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Messier-31 replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Which one pic? Aramintai pwns, and deserves a medal. -
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Messier-31 replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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By design she's a priest and/or monk. This is enough for me to know, that barbarian doesn't suit her. But, if there was a personal quest in which she desires to become one, than by finishing it she may be able to switch her class. This was done in NwN2 with Khelgar Ironfist. Note that the change has a story-wise grounds and isn't determined until the end of a story arc.
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Certain amount is OK, because it is a game, not real life. But still, one should respect the designers view of the character (please vide https://forums.obsidian.net/topic/96217-companionsidekick-class-options-revealed/page-6?do=findComment&comment=1981862 ) Otherwise, why design a character at all?
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So it's okay to choose which of three different class combinations a companion has, what abilities they learn at level up, and what weapons and armour they use, but going beyond that crosses some invisible line of character autonomy? From a designers point of view: yes. Let me elaborate: the cRPG games tell a story, there is a plot and history to it. Because a companion was designed to be either a druid, or a chanter, or a mix between the two, I see it as a developers concept for that particular character. It makes no story-wise sense for that character to be a barbarian, or a wizard, or some other mix of two other classes. The design says that this character is what it is, so you shouldn't be able to change it. You play a roleplaying game by roleplaying (duh). If you meet a druid/chanter character, then ACT LIKE you met a druid/chanter, because the story says he/she is a druid/chanter. Don't change the whole background on a whim, because it ruins the whole design. Viconia's story wouldn't have much sense if you could switch her into a bard, no?
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Messier-31 replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Aren't orlans one huge walking beard? -
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Messier-31 replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
But thanks to you there is a redhair version Also, hood/helmet covers it up. -
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Messier-31 replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It looks like an elven something. You can make a pale elf that looks similar. The length of the beard is the real problem (such a model doesn't exist in the game). -
Wait, what? Companions shouldn't be customizable too much. Do you customize people you meet in real life? No, they are people with minds of their own, just like companions in a game. Do whatever you want with their inventory, change their colours, pick out of 3 possible class options (this is a lot!)... what more do you want? Hirelings, this is what you want.