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Everything posted by Ffordesoon

  1. Wait, so you're for getting rid of the sucker punches? I thought you were against it. EDIT: And, I mean, that's also patently false, but I'll accept that you believe it.
  2. There isn't. That's his point. The fun is in dealing with adversity, and the most fun is in recovering from adversity as it happens, rather than putting on the Special Robe Of You-Can't-Touch-This after a death and a reload. That's what Sawyer is trying to prevent; he's making the game more difficult while making the systems less obtuse and removing the exploitable loopholes. It boggles my mind that clearly intelligent people don't understand that his intent is to make the game consistently difficult instead of having it spike up and down wildly due to factors beyond the player's control.*
  3. PoE doesn't have to do insane numbers to be a success. Paradox makes grand strategy games that sell two million copies, and they're much bigger successes than AAA games which sell three times that. Tomb Raider just recently became profitable despite being the fastest-selling game in the history of the franchise, and Resident Evil 6 was considered a failure despite selling something like six million copies in its first week of release. Success is about net profit from sales, not sales. If less money is sunk into the thing, profit is far easier to achieve. That said, I seriously doubt th
  4. Pah. The Oculus Rift is going to be a nice toy, but VR isn't going to be The Way We All Play Games In The Future. The people who are convinced that Oculus will "save the industry" or whatever are just as mistaken as they were when they thought mobile and social would save the industry. It's not the future, it's a future, one of many. They are doing some staggeringly impressive work, there's no doubt about that, and they're absolutely on the cutting edge. But you disdain developers of traditional television-based games at your peril. VR will be a niche market for the foreseeable fut
  5. @Lephys: But you can say that about any Kickstarter. "Help me make this thing that should exist but doesn't" is the pitch, but we're still talking about paying for a thing that doesn't exist. I'm not diminishing the reassuring nature of more specific promises, but I could go to Kickstarter right now, start a campaign, and make up some highly specific promises I have no intention of living up to. Kickstarter is based on trust, as I've said before. If you don't trust inXile with your money, don't back their game. Simple as that.
  6. In inXile's defense, they did go into more detail in the text that accompanied the stretch goals, and it's not as if anyone was backing a Torment successor for combat or crafting or something "game-y." If you're a Torment fan, you're a fan because of the story and the way it was told.
  7. @Stun: You misunderstand. I have no problem with the IE games' implementation of death spells. I'm more or less neutral on that issue. What I was talking about was more general problems with the ruleset's translation into a computer game. The spell system as a whole is honestly something I like.
  8. You do know the difference between being critical of something and disliking it, right?
  9. And there's the real problem. For one side, this is about save-or-die spells and whether or not they are in any way useful or fun. (My own answer to that question is "It depends," by the way. In fact, I quite like save-or-die spells, including many of those found in the IE games. My problem is with the AD&D ruleset, which was not designed with computer games in mind and thus didn't always translate effectively, especially if you weren't already a tabletop player. I also have a problem with the excessively obtuse and arcane nature of the ruleset's specifics - which, again, works in
  10. Unless the Enhanced Edition made the extremely weird choice to make the walking speeds unbearably slow, you are factually incorrect. It took at least a minute. I timed it.
  11. No. I am explaining why I am not engaging with you. I don't know how I can be any clearer. May you find what you are looking for in Pillars of Eternity. Good day.
  12. @Hiro: I don't "contribute" to discussions I don't believe are constructive, but I also won't sit idly by while someone is mischaracterized and baited. I've registered my distaste for your tactics, which are either entirely deliberate or the work of people who don't understand the difference between opinion and fact.
  13. Yeah, after the walking speeds were modded. I'm talking about the Baldur's Gate games, not the other IE games, which had perfectly fine movement speeds.
  14. Our dungeon/interior corridors have all been designed with full party navigation in mind. You won't find anything as narrow as Firewine Bridge in Pillars of Eternity. Thank you, thank you, thank you! God, those corridors. Irritating in the extreme, especially at unmodded walking speeds. Have you also designed the exteriors for this? Watching a dude take like two real-world minutes to walk around the entire Friendly Arm Inn almost broke me.
  15. Ah, well, I misunderstood what you meant by "fair." Which may mean you're misunderstanding what some of us mean by "unfair." What I mean by "fair" in Dark Souls' case is not that every enemy is the same as the player. My point is that the game never sucker punches the player. Once you know The Rules, they're consistently applied in every case. They're very unforgiving rules, it's true, but there is no point at which a player's strategic and tactical choices aren't respected. Even in the most extreme case, there's never a moment where you feel like the game put one over on you.
  16. Pfftahahahahaha! Either you're the greatest player ever or this is some kind of weird Stockholm Syndrome thing. Ever play Dark Souls? Etrian Odyssey? Tactics Ogre? Thief? Deus Ex on Realistic? A mainline Shin Megami Tensei game? Hell, even Halo on Legendary? Or any one of the other countless games that play fair and are still pretty darn tough? "Games have to be unfair." Wow. Gimme a break, man. IT's A DRAGON!That's like saying 'You should totally warn people that necromancer has undead followers!, 'you should totally warn people a giant will do massive damage' or 'you s
  17. I don't think there's a nostalgia factor so much as a trust factor. The big Kickstarter successes have all either been run by devs with a sizable fanbase that trusts them to put out good games, or devs who showed off enough of their game that people trusted they could deliver on their promises. The more people are already invested in you, the less you have to show to get them to trust you.
  18. For PoE, which will presumably have a Baldur's Gate-like structure, I'd prefer ToB-style. This is because it's a narrative cRPG. In a more freeform game, I'd be more interested in a TOTSC-style expansion, but because so much of the appeal hinges on the narrative, I'd rather see a continuation of that.
  19. @Stun and Hiro: Personally, I think you two are just baiting Lephys. I don't see how you can be so relentlessly critical of the guy and his arguments without ever acknowledging he has even the slightest shade of a point. I don't agree with you on these issues, but I think you have solid points occasionally. You just argue in bad faith, which Lephys - whatever his sins - has never done. Not that I've seen, anyway. I'm sorry to backbench moderate, but as a third (fourth?) party who's been watching this little tete-a-tete play out for a while now, I have to say that I have only seen L
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