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Ffordesoon

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Everything posted by Ffordesoon

  1. I always interpreted Josh's comments as more "Every build is gimped in different ways."
  2. Has anyone here played Bravely Default? I know JRPGs may not be the bag of some folks here, but it's a damn fine game for what it is, and there's one aspect of it I think PoE could learn from. The game teaches its mechanics not through one mandatory slog of a tutorial, but through a staggered group of fifty wholly optional "quests" that give very slight in-game rewards to you for completion. So, for example, it'll tell you that items may be hidden in unexpected areas in the gameworld, and then tells you to go to a certain building and find the item hidden there in order to "clear" the "ques
  3. Horse****. The current froufrara over the Hugo awards at Worldcon and the bat**** response from the SJW contingent shows that political correctness is alive and kicking. Link?
  4. I'd have no problem with a list of buff/debuff icons on the character portraits, as long as I can see an explanation of their effects on a simple mouseover, maybe on the portraits, maybe on the paper doll on the inventory... Just somewhere more convenient to access than scrolling down on a completely separate Character Record screen. Actually, that brings up a good point, and proves me wrong on at least one account. The problem is not the similar spell animations. It's not that the information isn't there. Those are symptoms of a larger problem, especially in BG - the cluttered design
  5. It seems not for some people. Apparently some gamers need visual aids like breasts to distinguish between their male and female party members, because as some people have said, 'I'd prefer to be able to distinguish my characters'. The curser over the character is not enough to identify the party member, the skills they have when you do select that character, their clothes, their voices when you click on them. No, we need erect boobies to protrude out. It's worth noting that, given ownership over this project, I would tell the people who want boob armor to go jump in a lake. My only
  6. The fact of the matter is that this game was backed by a sizable number of people, women included, who want to be able to differentiate male and female characters. The reasons for this are as varied as the backers themselves, but I'd imagine it's because most want to look like the badass _____ of their dreams, and many of those dreams are inevitably going to be gendered in some fashion. If you want to play a "badass warrior woman," you're probably not going to be happy when her character model looks the same as a dude's character model. It may be more realistic to give women sensible armors
  7. Where are those people? All I asked for was a clearer visual differentiation between spell effects and (especially) spell icons. Otherwise, we might as well just have the words "Improved Haste" float over casters' heads and no visual effects at all. Good graphics are important in that they are readable at a glance and communicate ideas effectively. This was as possible on the Commodore 64 as it is right now. And, frankly, I will challenge the notion that paying close attention to the combat log is somehow "better" than paying attention to the action on the screen. Combat logs are g
  8. @Stun: You know, I knew I was taking a shot in the dark on that one, because I hadn't played the game in a few days and couldn't remember whether or not it was true. My bad. @Hiro: I watch the combat log every single battle. I miss stuff sometimes. My God, can you ever forgive me for making mistakes that quite a lot of intelligent people seem to have made?
  9. I worry that it'll be the same in PoE, yes. And yes, I am referring to the animations. The ones that exist solely to tell the player visually what spell a dude just cast. It's kind of a big deal for those animations to be similar enough that reading their descriptions is necessary to identify them - and that's assuming you know what spell is being cast, which you often don't. Enemy spells that don't hit a party member are not listed in the combat log. And yes, you bet your ass I'm going to complain if spells aren't distinct enough. If that bothers anybody, well, sucks to be you. I wa
  10. Yes, I imagine bad eye sight, or the unwillingness to read a combat log window as it scrolls during combat can indeed be seen as a "problem" for someone. But for those people, BG2 offers its auto-pause settings to instantly solve such gamer deficiencies. (hint: auto-pause on spell cast) I don't have a problem with reading a combat log, nor is my eyesight bad. I meant exactly what I said. Many spells look exceedingly similar to vastly different spells. There's no way around that. It's fact. Auto-pausing on spellcasting (in addition to being an irritating waste of a key press in many ca
  11. I would like to respectfully point out something that has perhaps been overlooked in this discussion: a lot of BG2's spells look pretty darn similar. Which may not sound like much of a problem, except that it totally is, because you can't definitively go, "Oh, he cast Cause Serious Wounds on me, I should do the following" without getting hit by it and watching the combat log like a hawk. This is assuming it's one of the spells that shows you what it is in the combat log, which is somewhat rare. Add to that the vast list of spells, each of which has its own unclear name and icon, and the fac
  12. @W. MacKinnon: I know, I know. This was, unequivocally, my bad. It has to do with another argument we had a while back that shouldn't have gotten under my skin as much as it did, just so you know. I'm sorry to derail the thread with that, and I'm sorry I got passive-aggressive in the first place. It was wrong of me to act the way I acted. I am also sincerely glad if my crappy behavior entertained you. That wasn't the intention, but if it made you laugh, that's great. We could all use more laughs, you know? Now I'm just hoping this doesn't go like the typical internet argument.
  13. @Hiro: I am asking you from the bottom of my heart. Please. I will be happy to point you to all the posts where I haven't done the things you call me a troll for if it matters that terribly much to you. I said something I shouldn't have said in a moment of frustration, and I apologized to you. Please have the basic human decency not to kick me when I'm down. I am being one thousand percent serious right now. I don't know what else you could reasonably expect of me. I will put you on Ignore if that's what you want me to do. Just please, for the love of God, stop with the name-callin
  14. *sigh* I hate to admit it, given that I consider you a jerk at best, but you're right. That was passive-aggressive, out of line, and inappropriate. But please stop calling me a troll. I believe what I'm saying. I'm not out to score internet points. If I seem angry, it's because you angered me. You did push my buttons, expertly. This is the result of that. Please don't do it again.
  15. Can you actually rest your case this time? I'm tired of seeing this neverending debate in every thread I follow. Like watching snails f**k, it is. LOOK EVERYBODY I'M DEFINITELY TROLLING AND HAVE NO LEGITIMATE COMPLAINT AT ALL IN SPITE OF THE FACT THAT RATHER A LOT OF PEOPLE ARE PROBABLY JUST AS TIRED OF THIS ARGUMENT AS I AM AND WISH IT WOULD GO AWAY I DON'T WANT TO CONTRIBUTE PRODUCTIVELY TO THIS DEBATE EVEN THOUGH SAYING I'M TIRED OF READING THIS NONSENSE IS TOTALLY VALID EXCEPT IT ISN'T BECAUSE HIROPROTAGONIST SAYS IT ISN'T AND HE IS THE FINAL ARBITER OF ALL POSTING DECISIONS MADE
  16. I agree with you, but to be fair to those on the other side of this issue, I can remember times when I've enjoyed each item on that list. I've just never enjoyed all of them in the same game, and I certainly don't think they're good for a broadly linear cRPG with a strong narrative focus.
  17. @Stun: So, basically, you have to play the game in one highly specific way known only to writers of strategy guides, or you're a mouth-breathing moron who doesn't deserve the greatness that is BG2. Really? There's no wiggle room in there?
  18. Legally, they are under no obligation to do anything. Morally, they are obligated to deliver a really f***ing great game in the style of the IE games. The style. Not "the exact same next game we would have made if Black Isle hadn't gone kaput." That's impossible, not to mention myopic. The IE games were all pretty astonishingly different from one another anyway. If you absolutely can't accept this game as a spiritual successor to the IE games, accept it as a fourth series in the IE stable.
  19. He does, but I'm not sure it's something that's really all that big a deal. I'd assume that this type of thing would not happen inadvertently in-game (or at least, would be extremely rare if it did - QA should root out any common occurrences, one would hope). And as far as players going out of their way to exploit the game mechanics - does it really matter? There will always be players that do this. If the devs design the game so an exploit doesn't occur accidentally, but can pretty much only occur if the player actively seeks it out, then I see no big issue. This is the thing. Nobody can end
  20. Then - and I say this with all due respect - you do not know what you are talking about. You may think you do. You don't. You may think I'm being mean. I'm not. What you are doing right now is akin to lecturing an experienced spelunker without having ever entered a cave.
  21. @Sheikh: I'm going to go out on a limb and say you haven't done a lot of creative work before.
  22. DA:O is not by any stretch of the imagination a bad or even mediocre game. It is, in fact, a very good game. Furthermore, even I, someone who found DA:O's combat largely dull, would never say that every single combat mechanic in DA:O is A) a bad idea, or B) badly executed. There are plenty of good ideas in DA:O, and of those, many are well-executed. The crowd-control mechaincs are a good idea, for example.
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