-
1.1 - RIP, Beckoners
Wizards: Known for not casting spells?
-
Is -100% Negative Effect Time Possible?
If I get time on the weekend, I'll definitely try to experiment a bit with hostile effect duration. I'm curious to see how it works. I'd also like to know if the -5 seconds from Clarity of Mind apply before or after the percentage reduction.
-
Casit
I think that's reversing the causality though. You shouldn't invest in Intimidate just to get extra Deflection from the armour. But if you're investing in Intimidate anyway for role-playing purposes, the extra Deflection is a nice little bonus.
-
best melee weapons in 1.1?
Favourite is obviously Pukestabber.
-
Casit
What's the highest Intimidate check in the game anyway?
-
Is -100% Negative Effect Time Possible?
It's possible that I'm misunderstanding something, but if I follow the speed calculation provided by MaxQuest, I get: step_1 = 1/0.5 - 1 = 1 step_2 = 1/0.35 - 1 = 1.86 step_3 = 1/0.15 - 1 = 5.67 step_sum = 1 + 1.86 + 5.67 = 8.52 speed_coefficient = 8.52 + 1 = 9.52 phase_duration = 1/9.52 = 0.105 Which would imply that the duration is reduced to 10.5% of its original value. That's clearly not what Sfzrx observed though, so either I made a mistake, or there's more to it than meets the eye.
-
1.1 - RIP, Beckoners
I don't think that solves the balancing issue though. Constantly spamming summons was already the optimal strategy for Beckoners, so increasing the cost of all other invocations wouldn't hurt them at all.
-
Beta patch 1.1 important changes
Detailed patch notes are now online in case you want to know about all 1.1 changes: https://forums.obsidian.net/topic/101944-patch-notes-for-1100035/
-
Beta patch 1.1 important changes
Empower was nerfed as well, so it's probably no longer enough to carry you through tough fights all by itself.
-
what did they nerf for fighters? in 1.1
An upgrade to Charge that restores its previous functionality would be fun. Make it PL 8 or 9 as an incentive to remain single classed.
-
Whispers of Endless Path
Yeah, from personal experience it feels like the WotEP still performs nicely. It's just a situational weapon now rather than the obvious best choice.
-
Josh Sawyer's tweets and teasers, part IV
fiddlesticks replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ominous.
-
Josh Sawyer's tweets and teasers, part IV
fiddlesticks replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)According to his profile, he's been a member of SA since 2001, before Obsidian was even founded. So it's probably just his home community.
-
Two questions regarding "hostile effect duration"
Does anyone know?
-
Two questions regarding "hostile effect duration"
Currently, every point of Resolve above 10 provides -3% hostile effect duration (up to a maximum of -75% at 35 Resolve). There's also a ring which gives -35%. Do these stack additively, i.e. is it possible to reach -100% hostile effect duration? And if so, does this make you immune to all afflictions? I have to admit, the idea of shrugging off Charm and Stun like they were nothing holds a certain appeal to me. What specifically counts as a hostile effect? Only afflictions or damage over time effects as well? What about things like drug crash penalties, the Berserker's confusion during Frenzy or the Priest's Incarnate debuff?
fiddlesticks
Members
-
Joined
-
Last visited