-
Posts
1463 -
Joined
-
Last visited
-
Days Won
1
Ganrich last won the day on May 4 2018
Ganrich had the most liked content!
Reputation
1397 ExcellentAbout Ganrich
-
Rank
(10) Necromancer
-
New RPG with Take Two = 1st/3rd person or both?
Ganrich replied to Skyleaf's topic in Obsidian General
I also adjust the FoV to help with Motion Sickness. Another thing that helped me was spending the money on a 120-144hz monitor, and a graphics card that can get into that fps range. If you can afford it... It helps. The difference of 30fps to getting close to or above 100fps seems to be my sweet spot. Ymmv. Motion sickness and headaches are why I have quit playing console games for the most part. Those low FPS and low FoV really do me in. Frame hitching in any first or third person game will make me woozy almost immediately. So I did my best to eliminate it. Some games are less optimized though. -
You could grab a summon or the charm invocation instead of Reny Daret, and swap alchemy with arcane or explosives for some AoE. Arcane will be more versatile with buffs and heals. So id look at it. You could swap something like The Shield Cracks upgrade for Deep Pockets so that you can have 6 quick slots for summons and scrolls. This will make it easier for you to put some bodies in the field to help offset your incoming damage. The bonus to 1.1 update is that you can spam crippling strike for that extra 25% damage while using Persistent Distraction and The Long Drink to get sneak attack. This will save you on Guile vs using Blind and Ring the Bell. Staying bloodied shouldn't be difficult solo, but staying alive could be an issue. You dont have any big heals when things start critting. Maybe if you go arcane for some heals. Other than that, I am unsure. The build was definitively built for an offtank, and I don't do solo runs so I am unsure about what needs to be changed. Also, Engagement is less useful in a solo environment I would say. Sure, you get to debuff when engaged, but nothing will break engagement for those nice chunky engagement breaking hits. Things you absolutely need to make the build work are Persistent Distraction, Long Night's Drink, weapons/shields to increase engagement, Seven Nights (this is the best damage invocation chanters get and it hits hard and it's pbAoE which is great when you're surrounded), Silver Knight's Shield for +1 Engage and +10 Deflect, death blows, and deep wounds. Other than that you could drop some things for more summons, charm, and deep pockets. You might want a weapon set for Sasha's Sabre so you can spam a couple invocations each fight. Empower charm then cast killers froze to clean up what resisted the charm. Empowered Seven Nights is scary. That's about all I can say. I hope you enjoy it, and I hope you do well in solo. Let me know how things go.
-
That's the trade-off, mate... Oh I don't care for helmet . But some peoples do . There shouldn't be a trade off , since no other specie have that . If every specie had something like that..maybe ..but there isn't . Godlike have stronger racial abilities than the other races. Thus they have a "no helmet" trade off. One has a passive heal, one gets a flame shield and burn armor, one gets a potentially permanent +1 power level, and then there is the Death Godlike with all that crazy stuff they get. The other races get much more mundane bonuses, and that is balanced by a bonus from helmets.
-
Honestly, the Chanter phrase (Thick Grew Their Tongues) in question has an awkwardly worded tool tip. That should be remedied. imho. Otherwise, Concentration works somewhat like Interrupt Armor from a few different games I have played. Although, they Interrupt Armor usually protects from CC, but here it just ensures you dont get interrupted when casting spells. It is fairly simple.
-
Spear Modal is +1 engagement at the cost of Stride. Shields all give +1 engagement. Shield Bearers get an extra engagement with a shield equipped. The unique club on the vendor in the middle of Maje has an enchant option that boosts engagement under certain conditions. I'm not at my pc to look and I can't remember exactly what those conditions are. It's called Shattered Vengeance and only costs around $5k, and it is a pretty good unique with its debuff. If you aren't doing solo then you can MC pallegina or Tekehu as Chanters to get the phrase that gives +10 Deflection and +1 Engagement. Or you can make a Merc Chanter. There may be more +1 Engagement items that I am unaware of. You can easily get 4 or so with the right weapons, modals, etc.
-
What exactly does a Rogue bring that a Barbarian doesn't? Rogues have Sneak Attack, while Barbarians give 25% haste as well as Barbaric Smash, which is better than any of the Rogue skills you can get with a multiclass. Ranger also has Driving Flight and a higher Accuracy than either the Chanter or Rogue (Aside from the Assassin bonus from stealth). Most of the Barbarian damage increases are gained very early too, and then later the on kill passives are some of the best in the game. Blind (with great upgrades), hobble (with good upgrades, costs 1 resource), sneak attack, deathblows, deep wounds, escape, smoke veil... Not to say rogues are better or worse than barb, but rogue is honestly a great multi class for ranged characters. Hel-hyraf + pierce the bell can be the difference of tickling the enemy and overpenning them. Such a good combo. 5 point AR/Pen swing is really good. Especially if they have 2 afflictions and you have death blows + deep wounds. 2 afflictions is easy with Debilitating Strike upgrade, and dirt cheap from a guile standpoint. Confounding Blind is so good, and it surprises me no one really talks about it. Every attack causes a stacking Deflection debuff on target while the buff is active. I've gotten some enemies to -13 Deflection in 1.1. You do the math on what is happening to their life bar.
-
So, I just got into an ambush in Neketaka. It was the one where you have to sneak into the bath house room and grab a satchel for the dude outside, and then deliver it to the docks. On the way to deliver you are ambushed, and this ambush was way out of my league. So, I kept trying and trying and trying. It is 2 rogues, 2 mages, 2 pistol using fighter types, a priest and a Barbarian for a leader. Those rogues and mages were a problem. I finally got Serafen to Dominate a rogue, the rogue went after a mage. Then he dominated the pistoleer in the back. While Aloth Dropped the other mage. I had Xoti cast a scroll of Pull of Eora + Scroll of Insect swarm + Shining beacon all on top of one another hitting the barb, priest, and the other pistol guy. Eder and myself (herald) kept the melee from closing in. It took a loong loonng time. However, I did it, and I feel good about it. My point in posting this? Even fights that seem impossible are possible. Determination is key. @Enoch - good to know. I don't save scum, but I only had trouble with Gorecci Street, and I just came back with Aloth and wrecked those punks. I think it is a bit hard for 3 man party, but it is 100% doable with 4, and probably fairly easy with 5.
-
Can't make the hammer too heavy though (real warhammer heads, either one- or two-handed, aren't that large; around the size of a typical modern claw hammer I think). Not much point to them if they're too slow to actually hit anyone with, after all. Which of course does not make the whole "more weapons = hitting more often" any less ludicrous (mostly cause you really can't, to any effect). Oh, no doubt, but a fairly fit person (anybody wielding a two handed weapon would be in shape) could swing said hammer with enough force to break bone. During the winter I will go outside and chop wood to save on power about 2 times a week for 30 mins to an hour. The difference in my ability to swing that axe from early winter to late winter is night and day. Both from an efficiency standpoint and from a endurance standpoint. If I were to hit anything living during the late winter months... well, it would do a number on them. Armor or no. You just get more force from using two hands, but like I said... I am not arguing for two handers to replace dual wield or even one handed style. I just want a remotely even playing field. Not this skewed playing field where it seems like your options are dual wield, ranged, or tank with a shield.
-
https://www.youtube.com/watch?v=qvq4LdngkD4 Boars do Pierce, and so do many of the combatants on Gorecci. Vendor in the middle of Maje sells both Scale (medium with Pierce AR) and Brigandine (heavy with Pierce AR) each for $200 per, and Xoti's Armor has Pierce AR. You can do it. I believe in you. Aren't scale and brigandine actually weak to Piercing? I'm almost sure brigaindine is. I generally see crushing as the least common, especially when fighting kith. So my top choice for each tier is usually leather, mail, and plate. Maybe you are right. I am going to go look. I swear they were ok for it. EDIT: Nope, I am an idiot. Disregard. You are correct. They need another Heavy armor on that vendor to help with Pierce.
-
No, they weren't UP and were probably one of the more balanced classes, but the perception of Rogues on the GD board (and elsewhere) wasn't positive. So, they got boosted it seems. It isn't just Crippling Strike either. Almost every Rogue damage ability has +25% damage now, and I am pretty sure prior to 1.1 they didn't. They just didn't have a truly broken build like Pally, Fighter, Chanter, Barb, and Monk. So people complained. That is my impression of it anyway. Yes, Leather armor wasn't much a thing. It was too expensive to repair IIRC. The most common were things like Ringmail where you could repair a few rings and fix it right up on the cheap. I don't think most people are advocating the removal of historically inaccurate weapons/armor, but that it is really lopsided toward the rule of cool atm.