Jump to content

majestic

Members
  • Posts

    2078
  • Joined

  • Last visited

  • Days Won

    77

Everything posted by majestic

  1. Heh. Game just became utterly unresponsive to input after debriefing a strike team. Score one for the new patch.
  2. You could ask Hainly why she joined the initiative and she basically told you she wanted a fresh start as Hainly and to stop being Stephan. Then she said her name is made up from the first letters of her favorite cities. It's very similar to that infamous dialogue in Siege of Dragonspear and I was pretty bewildered that there hasn't been some anti-SJW alt-moron neckbeard diatribe about that dialogue yet, and now I read that it essentially received the exact opposite of a reaction, what with the LGBT community being pissed off at it. The saying used to go that it is impossible to please everyone. These days it seems as if it is impossible to please anyone. Oh boy. The thing is, in this game you can ask then thousand different minor NPCs why they joined up with the Andromeda Initiative and they ALL info-dump you at that very moment. Mostly because you'll probably never ever talk to them again unless they get a quest later. By the way, most of them signed up for the adventure or to leave an old unhappy life behind. Some with more and some with less legal backgrounds.
  3. Why would you punish me and thousands of other innocent players? In other news, I encountered this: https://www.reddit.com/r/masseffect/comments/61itql/no_spoilers_huge_combatencounter_xp_bug_you_might/ In short, if you are not gaining combat XP, your game is broken with no fix. Good times. What? Nah. I'm not talking about actual players testing the game in a beta but EA/Bio's internal QA. Not likely to be playtesters/QA's fault. Given that the project was apparently behind on schedule, it's quite possibly they never really fully got to that stage...or if they did, they didn't have the time on their current schedule to heed them. Yeah, maybe. They devs probably slapped the menues together with the idea of revising them later, but that later probably never came. Actually that's fairly common in software development in general. I've seen a lot of hacks and quick'n'dirty solutions become permanent over the years, and on projects with less strict deadlines and way less complexity than a game of this size.
  4. Aside from geometry gaps and quest breaking bugs, this was the single most important thing to fix. Next up UI and menus. Indeed. It would be nice if buttons consistently did the same thing. The same button loads and deletes savegames in different screens, that's a recipe for disaster. Came awfully close to deleting my games at times. The playtesters of this game need to be punished by a mandatory 100 gameplay hours of Ruins of Myth Drannor. The ones who designed the UI and the controls get 200.
  5. According to their preview patchnotes they will add a way to skip the useless planet and system transition scenes tomorrow.
  6. The mute button works fine, but the interface is crap. The player you currently have highlighted doesn't change when hovering the cursor over others, and clicking on them brings up their Origin profile, but does NOT highlight them. I use the mouse wheel to select the correct player and then mute them. I generally just auto-mute everyone while in the lobby because I'd rather not have to do it if they decide to start yelling at mom or whatever, mid game. The crashes are widespread, and worryingly enough, very frequent on consoles as well. After they canceled the MP open beta just weeks from launch, it's clear as day that no real testing was done and the released product *is* the beta. Hey, early access games do it all the time, why not BWEA? Shoot me a PM if you want to run some games. At least if you crash, you can reconnect. Okay, that explains it. I thought a mouseover and pressing the mute key would mute the player. Thanks for the offer by the by, should I venture into MP territory again I'll call on you to carry me.
  7. After two terribly laggy multiplayer attempts to finish an APEX mission where I had to listen to two spanish speaking 10 year olds in one and a group of russians in the other because the mute button for some reason decided to do diddly squat I score a match with three high rating players the damned game crashes at the end of wave 6. Boy am I glad Bioware is working on the neckbeard issue. *grunt*
  8. Chemtrails, I guess.
  9. Don't be silly, this is the result of Bioware's social justice agenda. Not outsourcing, new tech nobody tried that much before or the garbage idea to transition from UE to the modified Frostbite garbage EA made for Dragon Age: Inquisition. Also, LOL: Right, so that women are more realistic in this game they left the facial animations on a first draft level on purpose. Because having goofy looking animations in many models and in dramatic cutscenes is realistic. And... of course, uhm, those eyes are pretty awesome as well. Because everyone in real life looks constantly surprised like that. Sure, right. Source is legit fo' sho. But what do I know, I'm only a beta male who doesn't want to mate with pixels and thinks that the models don't look that bad in the game. As long as no animation is playing, that is.
  10. Spoiler free and absolutely comprehensive ME: Andromeda review: https://www.youtube.com/watch?v=yewHl_TcOE8
  11. I just saw Disco Godfather (1979). Yeah. Put your weight on it, put your weight on it, put your weight on it! Top notch blaxploitation b-moofie.
  12. In DA:I it wasn't possible to unlock every Inquisition perk so that players need to make some decisions. There's no real reason why Mass Effect: Inquisition should be any different. It's essentially the same mechanic, although in Inquisition it somewhat made more sense as it represented the Inquisitions influence in Thedas, not a numerical abstraction on how livable the Heleus cluster is. *shrug*
  13. I keep interacting with my pet Pyjak hoping for some hot action but nothing so far.
  14. Boy am I glad they brought the silly vehicle exploration back. Drivin' with my Nomad through the Hinterlands of Eos until I hit a wall of light indicating the end of the map. Bioware ran out of mountains it seems. And the only interesting thing buried in the sand is a Remnant outpost featuring a container with random low quality lewt. But yeah, fix those animations.
  15. I'd really like an Obsidian/Failbetter teamup for an RPG set in Fallen London. Zee!
  16. They're probably waiting for some modder to remove it, then buy the rights or the modding team and pretend they removed it on their own. And people will be raving about how the great Gaben delivered them from the terrors of Greenlight.
  17. Yeah, someone said earlier "ME3 was perfect up until the ending", and I just sorta sat there and thought...huh? The utter failure of Kai Leng as an antagonist in virtually every aspect of design, the stupid child dream crap, the almost totally meaningless and poorly implemented decisions that were supposed to actually have an effect from all three games (such as the Rachni and Genophage that you mentioned), and the complete total elimination of exploration - building off of ME2 nearly eliminating it already, of course - and finally, the utterly boring and endless, repetitive drudgery that was the gameplay. The last one is my fault for playing on the hardest difficulty throughout the series, but goodness gracious, it's so darned boring. All three games had flaws in places - often different places - ...but ME3's were pretty front and center throughout. Ey, I said Mass Effect 3 was a perfect *space opera* up until the ending (and I specifically pointed out the that the game has an extraordinary amount of pathos and heartstring tugging), not a perfect game because all of the Mass Effect games are a bit flawed in terms of gameplay and level design. It's a side effect of being a shooter/RPG-hybrid that even the wonderful System Shock 2 or the original Deus Ex could not quite shake off.
  18. Well, why, yes it was that game. The best part about PoR: Ruins of Myth Drannor was the way the game had the camera fixed on the characters, so you couldn't scroll and the party had to stay together all the time. The only way to play that game without pulling your hair out was to go solo. Which made the first three level ups hard and the rest of the game extremely easy. It's so bad it was considered as a replacement for capital punishment for a while, but no cruel and unusual punishment and all that.
  19. What is it with these people? I mean he has a point here and there but demonstrating that you're too dumb to actually play a really simplified game (yeah, what are strike teams, what are cryo pods? It's not like the game tells you these things, dumbass) and fawning over Male!Shep's voice acting (wow, for real?) just craps over his points in a non-flattering manner. Hard to take him seriously. I mean, what ARE strike teams? Not like the stupid Turian next to you explains that. In very simple sentences. *sigh* edit: Oh, and the hilarious part where he calls the female Krogan a "guy" who doesn't at all sound like he expected "him" to sound? Dude! Awesome. Still a good game, though. Oh, I really tried to untangle my thoughts of the ending with the rest of the game, because the rest is actually quite good and pretty much perfect at times. It's just really hard to do, and I find myself unable to really replay it. Or try the DLCs. I still have an achievemnt or two to do like reaching maximum level and the DLC ones but I, uhm, don't really have the heart to. Blargh.
  20. Some say you aren't born with a soul, but you have to earn it through hardship and pain.
  21. The sad part is that it would have been enough, after the Illusive Man (oh, by the way, VERY original to have him indoctrinated at the end, Cerberus worked well enough as a white human power group without the reaper bull****), to have Shepard reach the Crucible controls and with his dying breath activate the sequence to emit a singal through the mass relays that simply turns off the Reapers or interrupts the technology. The silly war asset and galactic war readiness score could have had an effect on how much damage the Reapers caused and it could have been talked about in an ending slide or two. I think there was a fan edit of the ending where Shepard just rides the elevator up and then immediately switches to the destroy ending without talking about how it will also kill the Geth and EDI in the process. That worked reasonably well. Except for the mass relay boom thing. I guess someone at Bioware had recently read Hyperion. Whatever.
  22. Sure, you can do that, but it removes one important part of the ending. Being part of the game before that. For all of Bioware's faults, Mass Effect 3 was, up until the last segment on the Citadel, pretty much perfect space opera, and for the better part they managed to have wonderful payoffs for those who played all the other games and imported their characters. Things like fostering peace between the Geth and the Quarians after learning it wasn't as clear cut as the tired old AI uprising plot. https://www.youtube.com/watch?v=oES7oUpoNhc The way how Legion, before sacrificing itself, refers to itself as "I" for the first time. The underlying score, the animations (except Shepard's rape smile but hey, only Andromeda has weird facial animations ). Tali's answer to the Geth question, her being conflicted over mourning a Geth. Funny how the scene gets silly again once the Tali romance in this video comes up, but hey, that's Bioware romance. *shrug* Of course it is full of pathos and designed to tug on your heartstrings, but this is pretty much as good as space opera can get. And *then* it drops the hammer at the end. It's like Bioware went and hired Roland Emmerich to do a David Lynch twist ending. *huff* Erm, time to calm down. *sigh*
  23. The last fighting game I played and really enjoyed was Killer Instinct (the console verions, not the arcade one, although I miss arcades, nostalgia mostly). Everything that came afterwards no longer held my interest. There's also this really massive divide of game design and actual playing that makes me cringe with fighting games these days. The game designers do their damnedest to include 26 different moves per character and players are fighting each other with nothing but low kicks or short jump kicks (depending on the game) for fear of being countered. CCGs have the same issue. I played the Star Wars CCG for a while (as did every other nerd back in school) but we played for fun. Decipher added lots of cards with objectives and nice things to try and tournament decks generally were a handful of locations, some characters and the rest filled up with interrupts that cancelled the opponent's moves and counter-interrupts that just cancelled your opponents interrupts or events. But yeah, that's the fossil in me talking. Maybe things changed in the past, what, 20 years now? Woah. *mumbles about getting old*
  24. International Superstar Soccer Deluxe. Best football game ever. Except perhaps ISS 64. Illusion of Time Terranigma The Super Star Wars series. Good times.
  25. That's not very promising. I just read through a handful of Kickstarter comments to check for more info but there is only nerdrage and tears and come accusations that Brian was only lining his own pockets with the Kickstarter campaign.
×
×
  • Create New...