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About hairyscotsman2

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    (2) Evoker

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    Dnd - Played all versions since 1984, prefer 4th. Munchkin, Eclipse Phase, Settlers of Catan, Blue Moon City, Lords of Waterdeep.
    PC gaming. Play Skyrim, prefer party based. IMO best PC RPG's after Baldur's/Planescape is Drakensang/RoT.


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  1. It's my understanding that the intention is for these systems to diverge further. TB will require balancing and that will affect build viability between the 2 systems, for stats, items and powers.
  2. Seen a few posting about Dex in DnD. I've found 13th Age has excellent solutions, where your defenses are tied to the middle of 3 stats (Example: AC modifier is the middle stat of Dex, Con and Wis, so if you had Con 16, Dex 18 and Wis 12, your AC modifier would come from Con), which discourages the min-maxxing of DnD (or rather generally makes min-maxxers better attack builds and spread stats more durable). It also elegantly solves the problem of multi-classing, feats and powers boosting class abilities only apply to their native class, so a fighter/rogue that attacks either does so as a fight
  3. Part of the red visual line that announces combat then persists on the left after the combat ends. GeForce GTX 970 3840 x 2160 @60
  4. Caster focused will be the ones with fast weapons then. No point in scepter casters. Noticed that Antipathetic Field hits allies
  5. The only way I can see fast weapons being worthwhile, is if a track is kept of how many rounds they're used for weapon based attacks and powers, and this triggers extra basic attacks.
  6. But fast weapons have significantly lower damage. What benefit? Taking pistols and sabres seems like a no-brainer (but I've not had time to experiment), how's this balancing? I'm sure someone will crunch numbers. Beckoner summons were there and gone, lol. They got one move and one or 2 attacks only. Keeping up the minions would appear to eat up the actions, making beckoner multi less appealing.
  7. Has anyone tried the Warlock? https://www.reddit.com/r/projecteternity/comments/8hgoqy/thoughs_on_warlockswizardbarbarian/
  8. As shallow as the desert. As shallow as the last molecule of water that's about to be boiled out of the pan. As shallow as their dying breath. As shallow as the mirror they behold themselves unto.
  9. Went to the Sanitarium without speaking to a Justicar first. Statue got me to speak to animancers. went outside and spoke to a justicar about where the mad are kept Came back in and statue asks me about what the hell happened down there as if all fighting is done.
  10. Well off the mark. Hunters could afford arrows but they'd not be able to afford a sword. Swords were about status much more than usefulness. When Henry V succeeded the throne, he immediately began restocking the royal armoury in the Tower of London for a foray into France. He set the fletchers of England to begin making arrows, and we have a record of a contract for 12,000 arrows that cost the Crown £37, 10s, which translates to about $25,000. http://www.reddit.com/r/AskHistorians/comments/1e7xa3/how_expensive_were_arrows_and_how_many_did_your/ So (economy of scale for a big order though
  11. This is really worrisome. I share your concerns. For some reason, I want a single attribute point to be important. Why place them on a plain linear scale? How about a logarithmic scale or something? Because then you'd need to weight the point buy system. I get the impression they're a little bit more interested in crash bugs than balance just now.
  12. No, I fully understand that. The problem with might is that it's abstract while the other attributes are concrete. The thing is souls aren't abstract in this world, nor are the ways they tie in to your overall physical condition/abilities. Oh, in this world souls have muscles, I guess. And there will be 2 portraits in the game - one for my character, another for my soul? Unless you're a godlike...
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