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Metalloman

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Everything posted by Metalloman

  1. [Description of the issue] Characters' shadows disappearing near map edges [DETAILED list of steps to reproduce the issue AND what to look for] -Start a game; -Run to the map edges with your party; -Notice how shadows disappears while your party is near map edges; -Notice how shadows reappears as soon as you walk in the opposite direction of the map edge. [Expected behaviour] Characters shadows should be always visible, even near map edges [Other remarks / Comments] It looks like this happens only when party is near East and West edge of the map. [Files] West map edge, starting location: https://www.dropbox.com/s/lmqh5jvuuvorbke/2014-09-07_00006.jpg?dl=0 https://www.dropbox.com/s/58rxnza894zmeah/2014-09-07_00007.jpg?dl=0 East edge, left of bridge: https://www.dropbox.com/s/k0x81c7d0fhlh19/2014-09-07_00008.jpg?dl=0 https://www.dropbox.com/s/upmrhgj6onxtmkz/2014-09-07_00009.jpg?dl=0 East edge, left of crumbled tower: https://www.dropbox.com/s/gkllv98x6ov65us/2014-09-07_00010.jpg?dl=0 https://www.dropbox.com/s/os2tq248cdbcn4y/2014-09-07_00011.jpg?dl=0 East edge, south-east of smith shop: https://www.dropbox.com/s/h0yngg6sbvy74xr/2014-09-07_00012.jpg?dl=0 https://www.dropbox.com/s/mvl3idayhdwnr3s/2014-09-07_00013.jpg?dl=0 North edge (shadows are ok): Ill' try to upload them in a new post, forum can't let me to upload them here saying that they're too big, even if these screenshots are < 1000 KB (600/800KB each) South edge (shadows are ok): https://www.dropbox.com/s/jkuzdjvoxn4qdzi/2014-09-07_00015.jpg?dl=0 To Admins: If you could improve image uploading I would be grateful!
  2. Bug Description: In the Ogre cave, while transitioning back to Dyrford Crossing, game freezed in the loading screen; alt+tab showed me the crash pop up. Steps: Not sure that it will happen again but: -Use the Cave savegame in the attached file; -try to get back to Dyrwood Crossing via one of the two exits; -wait to see if the area transition goes well or freezes. Expected Behavior: The game should let the party travel from an area to another without crashes. Files: Here you'll find the Dump Crash, the DXDiag, the Output_log and the Savegame directory. https://www.dropbox.com/s/li8fiotrxkw527k/2014-08-31_130132.7z?dl=0 My Specs: OS- Win 7 Ultimate 64bit SP1 CPU- AMD FX-9370 RAM- 2x 4GB DDR3 @ 1600MHz GRAPHICS- Gigabyte AMD Radeon HD 7870 2GB GDDR5 playing with a LG TV 1920*1080@60Hz PoE installed on a Samsung 840 SSD If you need other info, just tell me.
  3. Bug: In the inventory screen and in the trading screen, there is a big "T" instead of a normal capital "T" with the same size of all the text. Expected behavior: Text size should be consistent. Reproducing steps: None known to me, this bug started suddenly, after loading a game, but not right after loading, so I can't be sure it's load-related. Here's a couple of screenshots: Big T in trading screen: Instead of This: Here's the big T in the inventory screen (bottom-right of portrait): ^ In this screenshot you can also see the magical character disappearance! If this bug has already been reported feel free to merge this thread to the original one.
  4. I too report this bug: ATM happened only after saving the game: My BB priest lost all her weapons but the large shield and my BB wizard lost all but the small shield. Without his Grimoire he's pretty useless. EDIT: Also my main char doesn't have weapon and shield shown in the inventory model, but in game are shown; BB wizard's cape, after selecting him in inventory and then selecting everyone else, overlaps with other models. I'll upload a screenshot next time.
  5. OP: Please no!! Unless it would be something like Ultima Online then I *could* like it, but...not now. I really prefer that Obsidian really focus on this specific game with his specific features. Maybe, after some years... but not now.
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