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Carados

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About Carados

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  1. Understanding the evil Avellone. Where does it say that he lacks accounting and financial qualifications? Chris repeatedly mentioned that curtain, which I interpret as he doesn't know much at all about that. Should I link Feargus' Linkdin profile (which he did himself) or you can find it yourself? He doesn't list any education regarding financies or accounting. Formal accounting skills alone for instance don't make great CEOs. In particular in a field such video games development. A CEO of such company should be be aware of the medium and understand more than just finance
  2. To be honest, my thoughts are mixed. Perhaps Obsidian leadership should take a hard look at the mirror and reflect this, since they obviously didn't handle this well, but at the same I can't say that I approve Avellone's actions. I just think his behaviour isn't professonal. First he keeps throwing mud at Obsdian with snarky myriad comments for months etc, then he fires the full salty load right before the launch of PoE 2. But maybe it all tells a lot about hurt feelings. In any case as a fan, I can't say this or that since i'm not privy to all the details. I just hope that Chris realizes
  3. I should have probably not even replied in this thread since we're just outsiders debating about a very personal subject. At the end of day this is all speculation. But since I'm already here, I will just add that In general the reason for someone leaving a company can be a better offer, a personal reason of some kind, wanting to try something new or any number of other perfectly valid causes. As for Katrina (or any other developer who decides to leave Obsidian), we aren't privy of her personal life or even work life other than what she wants to share on social media. I get why you desire
  4. Hmm that is an intresting question indeed. I quess there is not one specific answer for me. It is many number of things that contribute this choise. Lets say that I'm playing the game first time. How do I choose a specific class? From the pure gameplay perspective: I've always liked mixing magic with melee. I've enjoyed playing classes like battlemages, warlocks, fightermages, jedis and such. Then again I've also liked stealthty warrior types such as fighter-thieves, assasins, rangers etc. So these preferences guide me naturally to some extent. However more strongly I put emphasis on m
  5. I don't get all this conspiracy nonsense. Gamebiz is like this: Projects end, some people remain while other people move on and start new chapters in their lives. If you get a good offer, you take it. That is how you build your carreer. That is perfectly normal behaviour in any business. I just want to say big thanks to Katrina Garsten for helping PoE2 to become such a sucess. As a loyal Obsidian fan and their long time consumer, I think her input on PoE2 campaign was awesome. Putting a shipped game like PoE2 in a resume should be a great achievement.
  6. Forcing player to buff constantly is kind of chore. It's one aspect of baldur's gates which I find a bit taxing. Sure it brings some strategy, but near TOB campaign, things went to the extreme. Or those dragon fights which were won by using perfect protections. Then again PoE went to the other extreme by allowing almost no pre-buffing at all which I found a bit artificial at times. I knew I was about to face bunch of enemies, but I could not cast protective spells before the fight. I don't have a perfect solution, but one thing I'd do is limit the ammount of positive buffs / protections p
  7. Its nice to notice that almost all of those points have been fullfilled. Encounters during sea voages? check, although not random, but designed encounters. Naval warfare and capturing enemy ships? check Extra maps? check (uncharted islands) More potential companions? check Hiring ship crew? (check if we get 4,5 million and with slacker backers we likely will., so check) Gambling, drinking and side activities? Didn't they say that they are going to have some side activities? And there is that fishing scretch goal, so... ps. damn typos, been drinking here as well
  8. To improve rogue and to make him more intresting class to play, they need to improve the stealth mechanics. Rogue should be the assassin who dissapears during the heat of battle and pops behind the next enemy to slice his troath. He should be the party scout who sneaks behind enemy lines and takes out the enemy leader even before the battle starts with few precise strikes. And he is the guy who disables and criples the enemy tanks with ease and dances to the safety underneath their blades. I quess I'm saying, make rogue awesome again. In pillars he was really lackluster class. Rogue should
  9. Top three? wow thats a tough ask. Well I'll try. 1. Baldur's gate saga aka Bg1 + TosC + Bg 2 + TOB. Can't separate these games anymore. I just love the whole saga. I happen to do a yearly replay and nowdays with the brand new EE editions. Heck I may have to actually add the siege of dragonspear dlc to that list so its actually: bg1+tosc -> SoD -> Bg2 -> Tob. Hundreds of hours of party based d&d content with RtwP combat can't get any better... Yes i am a baldur's gate nut. 2. Witcher trilogy. The saga gets just better by each game. Witcher 3 itself may be the best rpg i'
  10. Paladin + fighter = Cavalier Paladin + priest = Templar Paladin + chanter = Seeker Paladin + druid = Liberator Paladin + cipher = Inquisitor Paladin + ranger = Protector Paladin + Wizzard = Crusader Paladin + monk = Champion Paladin + rogue = Justiciar Paladin + barbarian = Berseker
  11. Random encounters! More potential companions for the party roster. Naval warfare and even capturing enemy ships like true pirates! Arrrrr! Hireing crew for your ship (perhaps even former companions). Extra maps like dungeons, villages and wilderness areas is always welcomed. Gambling, drinking and all kinds of sideactivities.
  12. Thanks for the info guys. Hopefully they upload the twitch stream soon. All that sounds really intresting. However I wonder how does it work thematically. Something like a druid-paladin or a monk-barbarian feels slightly weird. Weird can be good ofcourse and it will certainly allow us to create all kinds of crazy builds and write somewhat exotic backstories for our characters...
  13. Can we multiclass every character? Like can the multiclasses be any combination of the possible eleven base classes? Can kits (subclasses) be multiclassed?
  14. Well six is the magic number. Very unfortunate to hear that they have decided to decrease party size. I wasn't expecting that. To even have so called balanced classic party you're forced to have atleast a tank, a dps class, an healer and an offensive caster which leaves you only 1 extra slot. With six people party you have more room to experiment than with five people party. Its just basic mathematics. Also with six person party, you get to experience more party content at the same time. So having larger party seems like a no-brainer to me. Lastly six people party forces devs to design t
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