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Everything posted by ShadowPaladin V1.0
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When I read the title and your name I was expecting sometning questionable :D It's old news, and besides you really wouldnt want a KOTOR III done by LA in house.
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All mammal babies are cute. Although it takes longer for a human one to unrinkle. When ours came out , the looked like they had been in a hot wash for too long..
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Ghoul city sounds familiar.
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"Xcom" comes to the GBA.
ShadowPaladin V1.0 replied to ShadowPaladin V1.0's topic in Computer and Console
I always thought the sectoids from Xcom were "cute". Part of the problem with the look is those graphics are scaled up from a gameboy player, on the small GBA/DS screen they dont look that garish, the high colour is required on something like the GBA because of the small screen making subtle colour changes indistinct. I'm a little dissapointed in that your squad are not particularly individual, but I've been playing FireEmblem a lot recently. -
"Xcom" comes to the GBA.
ShadowPaladin V1.0 replied to ShadowPaladin V1.0's topic in Computer and Console
Now we just need someone to put Fallout I&II on either the DS or the PSP. -
Do you believe in the idea of Democracy?
ShadowPaladin V1.0 replied to Kaftan Barlast's topic in Way Off-Topic
People take democracy for granted. You only have to look at the low turn out. If people did actually care then it would be much higher. Of course low turnout and apathy is also a sign that people are content with the safeguards regardless of who is actually in power. -
"Xcom" comes to the GBA.
ShadowPaladin V1.0 replied to ShadowPaladin V1.0's topic in Computer and Console
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http://eurogamer.net/article.php?article_id=58466 Dosnt look to have the character and charm of the FireEmblem series, but it's not fantasy and the system looks like it was lifted more or less verbatim from Xcom.
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Do you ever feel guilty
ShadowPaladin V1.0 replied to mrchallenge's topic in Star Wars: General Discussion
Another reason too. The younger you are the less power you have and the more you feel controlled by others. Being a "kid" is pretty much all about being forced to do stuff you really dont want to do most of the time. And while the Dark Side represents evil, it also represents rebelion. The code of the Sith is all about freedom, in fact it's more about freedom than Evil. -
This was prior to the days of games being mainstream,perhaps if it had generated the same type of hype as GTA it would have sold better?. It's also rated and in the UK at least all the children were removed. In quite a hack job manner as it happens which left some of the quests incomplete. Timmy down the well springs to mind.
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Do you ever feel guilty
ShadowPaladin V1.0 replied to mrchallenge's topic in Star Wars: General Discussion
I never said there would, only that there was an interest whether it be to see how the other side live, or just because it's the "unknown". I'm not arguing that screen viloence leads to real violence at all. Only that as the audience you are basically projecting the experience you want to see. You have total control over it. Not for a minute saying that everyone will rush out and lightsaber someone to death. As long as it's kept virtual then no one should have a problem with it. Which Is what I meant by roleplaying being a cathartic experience. psychiatry purging of complexes: the process of bringing to the surface repressed emotions, complexes, and feelings in an effort to identify and relieve them, or the result of this process There is of course the completist, though I would not qualify them as roleplayers, they will simply play whatever the game offers in order to get maximum value from it. If I played myself on the KOTOR scale I would come out around 75%. :D -
Do you ever feel guilty
ShadowPaladin V1.0 replied to mrchallenge's topic in Star Wars: General Discussion
If you can be desensitised by video violence then in an RPG (and games in general) its even moreso because you are in control of the violence, no longer are you merely an observer of it. Whether you imagine yourself as the monster dosnt really matter, only that you would not want to reflect that type of experience for yourself. While you may be roleplaying the lead in the movie, it's still YOU who are the audience. Therefore anything that you dont want to experience you wont make portray on screen. Thats the thing see, if you want to roleplay a type of character then there must be some interest there whether it be positive or negative, since the experience is yours and yours alone. -
Review you favourite game here
ShadowPaladin V1.0 replied to metadigital's topic in Computer and Console
Pokemon is on the GBA. There is a version (with another coming) on the GC but the GC version is more about battling with twovstwo pokemon rather than catching and breeding. The GC version is really multiplayer but with a pretty decent 20 ish hour adventure added. You can import your GBA pokemon to it for example otherwise the roster isnt very big. -
Do you ever feel guilty
ShadowPaladin V1.0 replied to mrchallenge's topic in Star Wars: General Discussion
Yes it can be very carthatic and letting your little evil demons out in a virtual enviroment is perfectly safe and acceptable. As long as you know where to draw the line between fantasy and reality. -
Do you ever feel guilty
ShadowPaladin V1.0 replied to mrchallenge's topic in Star Wars: General Discussion
Afraid so. Let me explain. If you were an actor you could play someone evil and it would have no reflection on you since you were not entertaining yourself. However in a CRPG you are the only audience and your playing a part for your own entermainment. Thats why people who cant play evil are not really bad roleplayers, but rather they are not enjoying the results of their activities on screen. Much like some people avoid horror films, then you would not expect them to play an RPG which would then reflect a horror film experience. So regardless of how you roleplay the result of the roleplay is still going to be reflected into something that either fascinates or compells you. While for example it's funny to make the thugs jump off the platform, thats only funny if at the back of your mind it would be a funny thing to do. So the whole ever heard of roleplay, well thats a bit of an excuse, a protection mechanism if you like to stop you thinking too much about why you find evil "interesting".Of course that dosnt mean your going to go out and murder people, it's a big gulf between virtual and real -
Review you favourite game here
ShadowPaladin V1.0 replied to metadigital's topic in Computer and Console
Pokemon , it's become much more than a game now , it's a hobby. While you may look at it and go it's kiddy,because of the pokemon theme it's more complex than many "adult" games could hope to be. i also really enjoy the design , the freedom to explore and the fact that you are not pointed directly to things, which again is something more "mature" games could stand to take a lesson from. The crowning glory is that even after you finish the 40 hour official game (talking about emerald) another even longer game opens up afterwards with totally different maps and pokemon as well as more hidden areas, trainer towers, elite challenges etc. It's something that again other games could learn from since even if you have an 80 hour game if you enjoy it , it still never seems like enough. The basics of pokemon are much like a standard party RPG in many respects, only in pokemon you fight by proxy rather than yourself (which again means that if you want to use the same trainer in a new game you can do so only by removing the pokemon). Your only allowed to carry six at a time, and although you can have multiples of the same type many towers restrict you to one of each type. Even so your talking about 151-386 possible "NPC's" to build your party from. Each Pokemon has a type, or two types. And each has four moves, each move also has a type. Like a complex game of rock paper scissors, the types are strong against certain things and weak against others. For example a water pokemon is strong against fire, but weak against grass and electricity. Combining a move type with a pokemon of the same type makes the move stronger. So a fire type using flame thrower would be stronger than a water type using a flame thrower. Although the shock value of non standard moves is a big part of multiplay. Battles consist of two main types, catching wild pokemon (your party members) and battling other trainers. When catching, its' not simply enough to smash them with overleveled pokemon and strong moves, since if they faint you will never catch them, so the whole thing takes on more strategy, kind of like in FF where you could kill a boss easily, but because you want to steal his genji armour the risk factor goes up tenfold. Trainer battles are more straightforward since you only need to win but trainers use different and more varied pokemon and unless you have an appropriate counter it's quite possible that one pokemon will wipe your entire squad out. Then beyond that you can get into the complexities of the game. Hidden Machines ,which are required for travel but are not always effective battle moves, adding these to your squad in the wrong way will weaken them and make them much less able to battle. Or you can have HM specfic pokemon who you pile on as many HM's as you can but they dont make good cohesive fighters. Then on top of those you have teaching machines, which allow a pokemon to learn moves that it couldnt normally learn. These moves give a versatility at the cost of less same type stronger moves. In addition to a type, the pokemon also have abilities which can alter how they are used in battle and outside of battle. For example for arena play a Muk with sticky hold (stops you being stolen from) is more useful than a muck with odiferous (cuts down the encounter rate). There are a huge list of abilities and catching a pokemon with the right ability gives you an edge. In addition pokemon also have personalities, this affects stat growth, meaning that sometimes you will have a fighting pokemon who's personality gives it a much lower str , but a much higher special defence (usually the bane of fighters) in turn it's upto you as a trainer to weigh up all these variables.. In thats not enough it gets even more complex. We then move onto IV's and EV's. IV's are inhereted values, you may see them as the pokemons genes. This controls their potential growth and means that even two pokemon of the same type with the same personality can still have radical stats. EV's are evolutionary values. This basically means that by fighting different types of pokemon the pokemon will improve in different areas. So if you want a strong attack pokemon, fighting Mightyenass works better than fighting Pikachu's. And finally onto the last level of complexity. Breeding. Take two compatible Pokemon and leave them in daycare and you may get an egg. Simple enough really... However by cross breeding you can have pokemon with egg moves (inhereted moves) that a wild pokemon, or even a trained pokemon with all available teaching machines could never have. Your newly bred pokemon will also inherit genes from both parents, which means that with two strong parents you get a stronger offspring most of the time. Or you can breed out stat weaknesses by breeding two parents with opposite stats. So all in all pokemon is great it's one of those nice games where no one is trying to kill you and everyone gets along (except for jerks like Gary , but then kicking his butt every time he crops up is satisfying)and you always get to give people a wry smile when they say it's for kids because they just dont get how deep the system goes. -
True enough but unless you have some sort of specicalist need for work or education it's a fraction of the cost and wont likely need to be upgraded.
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Did you have a car?
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I always think people are bit odd playing ancient games.. But then I look at my GBA :D To make money get your barter nice and high and then sell off everything you come across except ammo, you can sell that off right at the end or when you know what weapons you will take with you for the duration. A neat little trick is to explore the south of the map locate the BOS and then do what they tell you. Requires a bit of discipline though so you dont make things too easy.
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Good game but a steep learning curve.
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It's called clipping and you see it in pretty much every 3d game. KOTOR has it KOTORII has it and Jade Empire has it to name a few. Happens on the PC too so it's hardly something you can hold the PS2 responsible for. Even in the shiny new FPS games bodies still get stuck in walls. It's so common that it's not even considered a bug.
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Should be an S on the end, sorry about that
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Advent Rising theatrical trailer
ShadowPaladin V1.0 replied to Meshugger's topic in Computer and Console
Not released here till the 30th of september for some obscure reason. -
Crusader destroys warcraft III when it comes to complexity. As for BG and IWD well ancient history, you dont even get those sorts of games on the PC anymore so unless you want to play the same game over and over again your pretty much out of luck. You could always buy a bigger TV Present advantage of consoles. Cheaper Games work out of the box 99.9% of the time No mucking about with driver updates For the life of the console every single game released will work on it. I cant think of any time when a PC has lasted for 4 years able to play games at the same quality it did four years previous.
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Shock horror an orginal game
ShadowPaladin V1.0 replied to ShadowPaladin V1.0's topic in Computer and Console
I took me months to track down a copy over here. It's like gold dust. The guys who created it are working on something called Shadow of Collosus which should be out sometime the end of this year early next year. On Ico (writen for Gameplay) The term