Everything posted by Marceror
- Backer Beta Build 333 is live!
- Next Backer Patch 10/22/2014
- Next Backer Patch 10/22/2014
- Backer Beta Build 333 is live!
- Next Backer Patch 10/22/2014
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Next Backer Patch 10/22/2014
I think one update a week is probably fine. I mean, if they hoped to release it this week, but failed to, then obviously it's going to be not-this-week. And they're not going to spontaneously release it without an update. The lack of further update defaultly means "we're still working on it." And I'd hate to see it come down to daily "Okay guys, we're hoping it's today!"/"Hmmm, all right, it's not going to be today, but we're hoping it's tomorrow!" pairs of updates. The update should have been something along the lines of "we're still working through issues and won't meet our goal of releasing by the end of the week. We'll have more to share next week." Sure, by not communicating anything at all, we figure it out. Silence is certainly a way to communicate, but it's not the kind that engenders good will from your fans. But no big surprise. OE just isn't great at the whole communication thing. Happily, they're good at other things.
- Next Backer Patch 10/22/2014
- New build coming soon?
- Dragon Age: Inquisition
- Wasteland 2
- New build coming soon?
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Dragon Age: Inquisition
Damn you Bioware. My temptation to pre-order is increasing, even though I have declared my intention not to do so more than once.
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Wasteland 2
True, but given how limited attribute points are, it's generally the attributes that can always be relied upon (i.e. those that increase AP, CI, etc.) that players are going to want to invest in. Vs. a skill that may well not come through for you when you really need it to. For fun, I may try a high luck character in a future runthrough, since the difficulty level of the game isn't great once you know what you're doing anyways, even on Supreme Jerk.
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Torment: Tides of Numero Uno
Looking forward to seeing how the crisis system works in turn based combat. I think I'm generally becoming more of a turn based convert as I play more tb games.
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New build coming soon?
The "for a change" part was primarily in relation to a certain multi-page document written about attributes, that largely faded into obscurity when OE made changes that were very similar, but ultimately different. And furthermore, I know Sensuki gets plenty of appreciation from other fans, but I haven't seen much from OE. I think the targeting reticle was a subtle but clear tip of the hat from OE to the fan that's working harder than all the rest of us to evaluate and help improve the game. I felt it was worth drawing attention to.
- Wasteland 2
- New build coming soon?
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New build coming soon?
Don't act like he is not appreciated enough. There is not much on this forum that he is actually not constantly applauded for. I think lephys has a point here, some people here behave like almost every positive change of the game was done because sensuki or someone else complained about stuff. I'm sure that sensuki has a lot more influence than the usual backers (and that is justified, since he adresses a lot of important issues) but I also think that the devs come up with many of his conclusions on their own. It's really puzzling to me how people implicitly assume the devs are incompetent morons when they talk about stuff that is not already fixed when someone points out a flaw. I understand the fear of receiving an unfinished / subpar product, but come on, these people have experience and an internal QA team as well. I'm going to give you the benefit of the doubt, in spite of you directly quoting me, that you're not accusing me of implying that the devs are incompetent morons. Because I've made no such implication and certainly hold no such belief. My very specific statement about the inclusion of "targeting reticules" in the next patch would be a totally inappropriate basis to make such sweeping generalizations. I could be wrong, but to the best of my understanding after 15+ years being an avid Infinity Engine fan, the phrase "targeting reticule" has not been part of the common vernacular. I believe Sensuki made a strong case on this particular point, and coined a good name for his point (versus, "those targetty thingies", which is what I likely would have called them). And thus not only was his idea -- which admittedly wasn't a mind blowing epiphany on his part -- but also his terminology used in the recent KS update. Incidentally, sometimes it takes someone stating the obvious before it's, well, obvious. Again, I believe OE clearly meant to give props to Sensuki in this instance, and that's all I'm calling out here. No more, no less. I just wanted to set the record straight on that point.
- Wasteland 2
- Wasteland 2
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Torment: Tides of Numero Uno
Cool. I'm torn between that one and Sojourner of Worlds.
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Torment: Tides of Numero Uno
Which print did you pick, out of curiosity Hiro?
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Forum edit function too... sensitive?
Requested change never, ever, ever, ever going to happen?
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Torment: Tides of Numero Uno
Hmm, the signed print actually sounds pretty awesome.
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Please, No Lockpick or Trap-Disarm XP!
Oh, you mean a reason like, you just took the time to pick a challenging lock, and you became more experienced at lockpicking as a result? I'm with you. Give XP only for reasons. Like opening a challenging lock, defeating a difficult foe, or completing an important quest.
- 118 replies
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- experience
- xp
- traps
- lockpicking
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