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Flix

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Everything posted by Flix

  1. RPG's still have this kind of expansion, it's not that rare. Witcher 3's expansion Heart of Stone is like this. That being said, I agree that the expansion disrupts the narrative of the main campaign. The explanation of "oh, the [bad guys] were here too" feels kind of shoehorned in there. Not to mention the combat of Acts 3-4 now need to be rebalanced to account for the big boost in experience and loot people get from the White March.
  2. I agree, a lot of times the description says that the character pauses to do something, but there's not the slightest pause in the dialogue. Mainly though what bugged me is that a character is described as whispering, moaning, coughing, gritting teeth, or whatever else, but the actor continues on in the same pleasant tone of voice. Feels like those descriptions weren't present at the time of recording. I had no problem keeping up though, in fact I'm usually way ahead of the voice actor, which can be its own problem. Lady Webb in particular talked excrutiatingly slow. The voice actor would get through half a sentence and I'd just have to click 'continue' because otherwise it'd take so long.
  3. Yes, definitely. This transformed the fight from impossible to "doable with most of us knocked out by the end." Just be sure to kill all those floating swords and stuff that roam the hallways before going in the room. They will sneak up behind you and disable your team.
  4. NO spoilers dude. Hide or remove that stuff about the final plot twists.
  5. All three factions have an entry quest and then a second quest that locks you in to that faction. You can do the entry quests for all three factions but can only choose one second quest to lock you in. The Dozens' entry quest is getting Osric's armor. The faction quest is going to the ruins in Stormwall Gorge, as mentioned.
  6. I found Resolve to be the single most important attribute for conversations and influencing quest outcomes. Luckily my first character was a Paladin with 18 Resolve. After that, Intellect was most important. Perception was commonly used in conversations but always seemed to unlock trivial options (you'd notice some detail but no outcomes would be changed). And don't forget the Lore and Survival skills, which unlock some options.
  7. This seems to happen sometimes when a character is knocked prone. They don't fall to the ground (even if KO'd), they stop responding to any commands, and they remain "in combat" even after the battle is over. They can still be damaged and healed. It's impossible to share a save because you can't save when a character is like this. The game still thinks you're in combat. If the game immediately launches into a post-combat cutscene you can then save afterwards, because combat ends, but the character is still stuck. Loading the save then unsticks the character. This happened to me in Raedric's keep. Best way to reproduce might be to try to get your characters knocked prone. I've had this bug happen with wolves, Raedric's knights, Ogre Matrons, and more enemies than I can remember. It's happened with my Barbarian, Aloth, Pallegina, Durance, and probably most characters.
  8. Well if you really want them to die can't you just force an attack on them? And then launch a fireball from a safe distance or something like that?
  9. Is there a list anywhere of items, talents and abilities that don't work? I'm getting sick of discovering every day something else.
  10. It was an amazing fight. By far my favorite map in terms of combat. I hope White March 2 adds another high level area like that.
  11. In that context a turn is completing a quest or a quest step. So those adventures will progress more quickly the more quests you're solving. If you go a long time without any quests (just exploring) those adventures can go on for a long time.
  12. Not necessarily. It could have been a single piece of dialogue. "Give me the armor and you can have the report." Instead the option is simply [Give report] "Ok here you can have it." The game presents that decision as meekly giving in to a guy who's threatening you and it feels like betraying the quest giver. I would have fully expected to have failed the quest choosing that option.
  13. I've never seen that option! And I actually have the settings so that I can see dialogue options I'm unqualified for. Very interesting. The option must come after you agree to give him the armor, because all other options cause a fight.
  14. Ohhh, so Osrya sent Ludrana and those people that attack you. I never figured out what that was about. First time through I thought they might be Leaden Key, but second time I realized they wouldn't even know about you yet. I think most animancers you talk to are convinced the Legacy isn't a magical curse, but something to be solved with science.
  15. So far, I always kill Osrya. She's essentially a necromancer taking advantage of Raedric's desperation, and she does unspeakable things that have no application towards curing the Legacy. The first time (Paladin), I tricked her into thinking I was friendly, then forced an attack to gain an element of surprise. The second time (Barbarian), I just charged in with weapons swinging without really even talking to her. I may try to make an evil character next, and I think I'd ally myself with her in that case.
  16. This was my first Obsidian game (aside from trying Dungeon Siege III on a friend's computer - blegh), and I knew they had a reputation for bugs, but I too am a little appalled at the sheer number of them. But then, I broke my cardinal rule of always waiting to play a game until it's been fully expanded/patched/enhanced officially, and if necessary by a fan patch. I just wanted to play this game too much to wait, and I have to say, it's still been deeply satisfying. It's exactly the game I wanted to play, which makes the glitches all the more irritating. I still have high hopes it will be polished someday.
  17. That's what I keep thinking. It's not like you even need to go find some voice actor. Stock sounds, like a generic female yell, would do just fine.
  18. Yeah. It's on the eastern side. The door is magically sealed until you get the Master Below quest from the Steward.
  19. I made a Pale Elf Rogue the second I got to Gilded Vale. It's too painful going around without someone with a high mechanics skill and it takes way too long to get the Devil of Caroc.
  20. I'm playing a female barbarian now and I also find this kind of disappointing. It seems like an oversight, but it may be some kind of technical impossibility to change an ability's sound fx based on gender.
  21. The first time through I hated Azo for hurting Gram and I turned in him. The game does a good job of making you hate him and mistrust animancy generally. Now I tend to let him off the hook. He was driven off the rails by the Leaden Key's deceit and constant sabotage of his work. The patients talk about how he used to be so kind and caring towards his patients until he was disgraced by the scandal. I like to think he could actually accomplish good things without a shadow organization sabotaging his every move.
  22. Yeah that doesn't make sense. If it were anyone else it might slide, but Thaos is the epitome of mystery and secrets. No way a casual adventurer would know his name. Lady Webb only knew it because she was intimately linked with him, not to mention being a cipher.
  23. The notes I see actually say "drains attack speed" which I didn't even realize was a thing. Anyway it looks like value was changed from 20% to 15%. I've yet to test it, which I would undoubtedly do before giving feedback on the change. Are you real?
  24. I was disappointed they weren't in the Knights quest line. Not making them the Dozens group that attacks you in Anslog's Compass seems like a missed opportunity.
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