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Flix

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About Flix

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    (2) Evoker
    (2) Evoker

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    Music, guitar, games, RPG, anime, manga, literature

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  1. Yeah, I believe the dead end is "What happened after you became Chieftain?" Before starting WM2, he just replies, "Enough to wear out your ears, I'll spare you for now." You have to revisit it after starting WM2.
  2. Crank up your stronghold's Prestige, that results in more adventures. I found that they tend to come in a flood towards the end game. Eventually I "used up" all the named adventures without even trying, and was just getting generic ones like "major adventure" or "grand adventure."
  3. Exceptional replaces Fine, Superb replaces Exceptional, etc. They don't stack. This goes for the enchantment slots as well. Therefore upgrading from Fine to Exceptional will only cost 2 extra slots. I try to get everything up to Fine and Exceptional quality ASAP. The materials for doing so aren't that rare if you know where to look, and the cost isn't an issue by mid-game and later. Superb and beyond is very limited because the enchanting components for them so are limited. Therefore you will have to choose carefully. Note however that you can't replace attribute bonuses with their higher quality versions. So Might 1 can't be replaced with Might 2; you'll always be stuck with Might 1.
  4. Yeah, character creation says, "Ciphers can directly target allies and enemies with powerful soul-focused effects." That's a little vague, as the player could reasonably assume the Cipher him/herself is included in that. More direct and clear is the description on the Wiki: "Powers require Focus and a nearby target other than themselves, one with a 'housed' soul. In practical terms, this means that ciphers must always target a nearby ally or an enemy with their powers. It is impossible for them to target themselves, a distant target, or open ground"
  5. The traps on the chests in the room are at level 14 and 10 with upscaled content. That's disarming level, detecting level was lower. No trouble there. I couldn't detect the door trap even at Mechanics 15. v 3.04
  6. Not right away, but it matters in the ending slides. Be reliable. Yeah that complaint bugged me as well. Also, though it may be a small consequence, you can convince a Dozens member at the hearing that animancy isn't so bad and he will be trying to help animancers escape the riots.
  7. "Time" is also used to indicate a period of time, i.e., duration. I would hesitate to change the names of some basic game terms unless they were really misleading. BTW, great work with this idea. Project is looking good so far.
  8. I made these from the artwork that came with the game.
  9. That is not right. The Devil of Caroc can be healed like anyone else - she only can't use food, drugs or potions. For example: give her Veteran's Recovery or use Lay on Hands on her and you'll see that she heals like any other character. I'm talking about healing endurance here of course. But even health can be regained via Woubd Binding or Field Trage. Not with a potion of Infuse with Vital Essence though. I'm talking about health, not endurance. Field Triage doesn't work on the Devil. That's right. Wound Binding works, but Field Triage doesn't. I recently used Wound Binding on DoC and just assumed that Field Triage would work as well, but that has the restriction "(not Vessel)" which I simply forgot, sorry. Ah, and I assumed the reverse. That since Field Triage didn't work she couldn't have her health restored at all without resting. I wonder why they put a non-Vessel requirement on Field Triage.
  10. That is not right. The Devil of Caroc can be healed like anyone else - she only can't use food, drugs or potions. For example: give her Veteran's Recovery or use Lay on Hands on her and you'll see that she heals like any other character. I'm talking about healing endurance here of course. But even health can be regained via Woubd Binding or Field Trage. Not with a potion of Infuse with Vital Essence though. I'm talking about health, not endurance. Field Triage doesn't work on the Devil.
  11. Lazy here. I keep two weapon slots for each character, but switching doesn't occur too often. The main cause is when I need to switch between melee/ranged. For example, when the Devil gets low on health (since she can't be healed), I'll pull her back from melee to a ranged position. If an enemy breaks through the front line and is pummeling my Priest he will switch from a scepter to a staff. That kind of stuff. Another reason is enemy immunities. No point in having Zahua go punch Crush-immune enemies like Ice Blights. Time to switch. The final reason for switching are those instances where I have a good racial or narrowly applicable bonus. Eder will use St. Ydwen's Redeemer on Vessels, otherwise I keep him with his sword/shield combo.
  12. According to this thread you have to talk to all 4 spirits and exhaust all the dialogue options.
  13. The eye strain from this bug is killing me. Does anyone have any other ideas on why this is happening or how to address it? Changing resolutions has not worked. It's kind of ruining the game for me. I've come to terms with all the myriad combat bugs, but when I can't even bear to look at item tooltips I don't see how I can play this game.
  14. You've got to go through Valewood to get there.
  15. The point I agree on is the messenger telling you about Raedric. I think he should initiate a dialogue when you enter the tavern, or at least have an overhead text pop-up like "hey, over here!" I never missed him myself because I talked to everyone the first time through, but I could see how it could happen.
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