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Everything posted by Doppelschwert
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I prefer the game without spell countering as well. I just wished the battles were a bit more dynamic. Personally, I never tried to use CC apart from the really hard bosses in the late game, and I think it shouldn't be such a no brainer to use CC all the time. I think the game would be improved quite a bit if it wasn't as successful in some scenarios, so the possibility of some immunities against CC on enemies is an exciting one in my book. I also think its cheap when the enemies use it on me, so some talents that reduce their effect greatly would be appreciated as well. I think the talents that do this already in the game are too weak overall.
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Are we getting new portraits with patch 2.0? Well, they announced that they'd work on new portraits for the expansion to close some of the gaps they couldn't fill until release. Whether that will be exclusive to the expansion or included in a patch is open, but *my guess* would be they make them accessible to anyone. I mean, the way they handle the portraits, it is just too easy to grab the expansion portraits and upload them to some mod site, so they would be distributed for free anyway sooner or later, even if its illegal.
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Ah, don't get me wrong, I'm not complaining. I welcome the change as much as you do, everything that screws with some tactics in some encounters and improves the overall feel is fine in my book. I would even love to see some CC immunities to mess up the no-brainer strategies of CCing until death. Just wanted to highlight that josh isn't throwing his principles over board since he wanted to avoid buffs that trivialize content for the player. As long as there is no 'I win button' for the player that trivialize the gimmicks of enemies, I'm fine with immunities.
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They are splitting it up so we won't have to wait that long to have access to new content. As we don't have access to part 1, no one knows how the transition to part 2 is going to be, but everyones guess is that there will be a clear cut and that we can't finish the new companions companions quests. The story is about a village needing your help against ogre raids as well as unlocking an ancient, sealed forge, but you can easily read everything up if you look at the white-march-news thread, which always stays on the first page on this subforum
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Ok, although I think this sounds a bit misleading. I think many people wanted to have the ability to cast spells that give damage-type immunities, which probably still won't come. He only talks about inherent damage-type immunities for special enemies, as far as I understand his comments, so he didn't make a total u-turn on his design decision.
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Even though I think everyone else in the thread already gave sufficient reasons, there is still more to it: Soulbound Weapons which will probably be stronger than the gear of the vanilla game Higher Level Cap (If the game is too easy for you, try it with a smaller party or less cheesy tactics (less casters), you can make it arbitrary hard that way, so the increase in level is worthwhile). The Add-on Content can either be in the level range 5-7 or you can scale it up in the late game, which means you can do it at the end of chapter 3 and still have a challenge this way.
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white march news
Doppelschwert replied to Gromnir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No need to stress now, there will be another couple of weeks until the add-on is done I guess. I can go back to my PS3 library with my mind at ease for a while, phew. -
Thanks! No news before gamescom / gencom was all we needed to know. That there will be a beta is more than we could have hoped for as well! Sorry for being overly impatient, but I guess it just shows how much passion we have for your game, so you did that right. EDIT: Seems I can't write proper english sentences late at night.
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I can understand that you want to have this, but personally I think it wasn't that of a great feature in wasteland as it broke down the overall art style. Given that this probably costs also quite some ressources in addition to breaking the general art style, I doubt the devs will implement this. HOWEVER, you can already import as many portraits to the game as you want. Given that this is a fantasy game, you can already find a lot of portrait packs online, which you can easily add to the game. These packs mostly don't cover the unique races Aumaua, Orlans and Godlikes, but humans, elves and dwarves should be covered plenty. When patch 2.0 will come out eventually, they will also add new portraits for these cases. In order to add your own portraits, look for instructions in this thread: http://forums.obsidian.net/topic/66894-how-to-make-custom-portraits/ You can make a snapshot yourself and add it to the game already!
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I think con would be better if it increased health/endurance by a percentage as well as a fixed amount per level. Maybe it's easier to implement or balance by just slapping on a multiplier, but an additional flat bonus would make the attribute relatively better for casters and relatively worse for martial classes. I guess it's a matter of preference though; should you be able to take more hits proportionally or should you be able to take a fixed number of more hits. If they go with percentage based, I would think that 7% would be an even better idea. That way, you get 51% health if you dump con to 3, which seems more appropriate for someone with abyssal constitution and that would prevent people from dumping that stat all the way.
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white march news
Doppelschwert replied to Gromnir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's actually not the thread I was refering to, but wow, thanks anyway for digging this up! I participated in the thread I mentioned and it had over a dozen pages where some dissappointed people compared the PoE wizard to the almighty D&D wizard. Josh only chimed in somewhere at the end and told everyone that he likes wizards (opposed to people stating the opposite), but explained with IMO rational arguments why it may be not a good idea to have a class in a game in 2015 that can do everything each other class can do as well. EDIT: Finally found what I meant, yeah! http://forums.obsidian.net/topic/69319-saving-the-wizard-class/?p=1537607 http://forums.obsidian.net/topic/69319-saving-the-wizard-class/?p=1538537 -
white march news
Doppelschwert replied to Gromnir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Haven't they changed all the melee buffs of the wizard to have an instant/almost instant cast time already? Dunno, I try to play without buffs. Apart from that, there is still plenty of trade off - the way I imagine a sequencer in PoE to work is that there is a cap on the spell levels you can use, so you would probably use a per rest spell (sequencer) to quickly cast a couple low level spells (per encounter by then). That's not a nobrainer to me, and it would fit into joshs vision. Apart from that, had no luck finding the thread I mentioned myself immediatelly so I quickly gave up. Maybe when I'm bored I can look it up. -
white march news
Doppelschwert replied to Gromnir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Iirc, because the devs want there to be an "opportunity cost" to every single action. Same reason you cant prebuff. Even then I'm sure there was a post by josh in the beta 'wizards suck' thread where he explained that contingencies and this kind of stuff is something they are not inherently against, but that it would cost a lot of ressources so there was no way to make it into the base game (given that the casting classes already have way more ressources attached to them if you count spells against active abilities of martial classes, it would've been out of proportion is along the lines of what he said, AFAIK). There won't be any immunity spells, but anyone can feel free to search for this post of josh I mentioned (I'm too lazy though). -
white march news
Doppelschwert replied to Gromnir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I guess you can be sure on the engagement system, but I don't see why there couldn't be those spells given that we know almost nothing. There will be two new levels for every class and we know absolutely nothing about what the class progression will be like on them, and we likely won't know until the expansion is released if it goes on like this, so in principal everything is possible. -
'Don't expect any news before gamescom.' or something along that line is everything the majority here would be happy with. I don't think anyone really expects a precise release date, but just a vague frame of time would be more than welcomed, even if its just excluding some interval. But I'm actually more interested in how the release will work: Will they announce some days before 'you guys, we will release it next friday' or will they rather just release it all of a sudden 'guys, it's open for download now'. That information alone would help tremendously, since I guess it will be the former but there is no way to be sure.
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Romance?
Doppelschwert replied to Simna's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ignoring emotions is kind of the definition of being rational. -
So far, patches never broke any savestates, so you should except nothing to happen. In particular, they introduce a respec feature just so you can adapt your old characters to the changes, so it shouldn't be a problem. I doubt you will get an official statement since the devs are pretty silent in this part of the forum, but you might want to try again in the technical / bug forum with your question, although I'm pretty sure the answer is yes, you can continue.
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Paralyze over Prone cancels both
Doppelschwert replied to Nobear's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Some afflictions are ordered into a hierarchy of effects, which means that each affliction is a more dangerous version of the last in the hierarchy. In your case, I think the hierarchy is prone -> paralyzed -> petrified. In particular, this also means that stronger versions override weaker versions, so paralyze cancelling prone is intented as explained by Josh, at least if this is the correct hierarchy. Other examples from the top of my head are charmed -> dominated and frightened -> terrified. When your paralyze duration is very low due to grazing the enemy and/or low intellect, then it may seem like one affliction cancelling the other instantly, but the overriding of prone by paralyze is meant to be. Understandably, it is confusing why the leftover duration of the weaker affliction wouldn't start after the stronger affliction ends. I think the ingame glossar also has some information on these hierarchies. -
It's true what the others said. To be more speficic, the individual listed DR values are a percentage based bonus/malus on the general DT. This is only important if you enchant an armor to have specific DR increased, since the increase will be proportional to the listed value. A normal enchantment will yield +3 on a specific DR value, but for the brigandine, where assuming 13 crush DR, 8 corrode DR, and 10 DR as in the post before, then it would yield +3 DR on everything except crush and corrode, but around +4-5 on crush and only +2 on corrode. The same goes for quality improvements - the gap between the different DR grows in absolute value but stays the same in relative values.