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Everything posted by JFSOCC
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Hahahaha yeah I am a roll whore myself. I am playing a fighter that ended up with 18/97, 18, 18, 12, 13, 12. Yeah you can call me a twinky in this one aspect I just want to edit imoens stats down. I don't like the idea of being overshadowed by a goddamn NPC (unless I remove her from the party... but why would I? I should remove myself from the party.)
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Imoen has better stats than my character. that pisses me off. I'm a thief and now there's this annoying NPC who has a better character sheet than I do! So I decided to roll a new character, see how many rolls I need to equal or surpass the total points Imoen has. took me an hour of rolling, again and again. So it's possible. But so much for my character being the awesome main hero. (I'm not going to start again now)
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The Minigame thread.
JFSOCC replied to JFSOCC's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I've only played quest for glory 5, but I enjoyed the dagger throwing minigame there, was also a good way to make some money. I also loved the trap-disarming minigame there, was a case of minigames well done. -
The Mega Dungeon and consequence
JFSOCC replied to -Zin-'s topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think so, but that doesn't mean I won't appreciate it if they make it so I can enjoy it too. -
Music, especially memorable music
JFSOCC replied to Waswat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If we're posting our faves... -
Music, especially memorable music
JFSOCC replied to Waswat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
http://penny-arcade....ideo-game-music especially relevant because it is about how songs get to be memorable. -
good discussion so far
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Piracy and DRM
JFSOCC replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
While I have some strong views on this topic, I'm not going to burn my hands on it -
Saving games
JFSOCC replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's no need to get angry. I don't believe that players always know best, and I guess that's where we disagree. While in this example I may or may not be wrong, the point I was trying to make is that it is OK for the devs to decide some things for the player. We might disagree about what specifically. What works as an ideal might not as a reality.- 92 replies
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- not a troll thread
- save-scumming
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Saving games
JFSOCC replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Because we want this game to be fun, not just for us, but for everyone. And while we can't prevent people from ruining their own game (as they are allowed to do), If it's within the power of the game designers to encourage players to play the game in a way that will be more enjoyable for them, why shouldn't they? Wait, so you're telling us that you know better than we do about what is best for us when it comes to having fun? "NO! You're having fun the WRONG WAY! Do this instead you quick saving philistine!" Are you out of your ****ing mind? I think sometimes the devs do know better, yes. Study after study shows that people are really bad at determining what will make them happy. If a player intends to save whenever the game gets a little challenging, then yes, I think I know better, I think the devs know better and they would be well within their rights to protect the integrity of their game and save people from themselves. The problem lies in that there is no clear solution which only works against the exploiting of features, but doesn't punish players who are using features the way they're intended.- 92 replies
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- not a troll thread
- save-scumming
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The Minigame thread.
JFSOCC replied to JFSOCC's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This weeks extra credits has something interesting to say about minigames. (not the main topic, but they touch on it) http://penny-arcade.com/patv/episode/combining-genres -
Crafting minigame (with prototype!)
JFSOCC replied to Ainamacar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
the minigames in the sith lords weren't exactly great. Despite playing a fair bit of pazaak, I don't think they added much to the game. I did somewhat enjoy the turret games but they weren't diverse or hard enough. -
Could you provide a source for that estimate? 90% dead seem a bit much even for genocidal conquest. Native Americans had no immunities against diseases that developed in europe, Europeans did because they evolved alongside those diseases.
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I'm thinking about keeping track of how often I hear it. "Not for me but optional is fine"
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What defines a class?
JFSOCC replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I want pointy hats. I just want to make that clear. pointy hats that say "Wizzard"- 90 replies
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- class
- skills and combat
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Saving games
JFSOCC replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree, it's a hamfisted attempt. that's not to say there might not be a better solution lurking around though.- 92 replies
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- not a troll thread
- save-scumming
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Crafting minigame (with prototype!)
JFSOCC replied to Ainamacar's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think it's an interesting mechanic, but maybe more apt for alchemy than crafting, because well, with crafting you have a clear goal and a clear requirement list. I would be weirded out if I was trying to craft a sword only to find I could only craft a verdant emerald. I do like the mechanic though, has potential. -
Non-standardization in deities
JFSOCC replied to gglorious's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I like the idea that anyone significantly powerful enough can ascend to godhood, and each god is different in nature and power and scale.